Search found 21 matches

by LeGeeko
Fri Dec 14, 2007 4:08 pm
Forum: Plug-in Releases
Topic: UselessMine - Create mines with the Useless flag
Replies: 23
Views: 15709

Nevermind... I had been using a version of BZFS that was not compiled with plugin support. I have a newly compiled version that works now. Thanks anyway!
by LeGeeko
Fri Dec 14, 2007 4:04 pm
Forum: Plug-in Development
Topic: Plug-in idea: Auto-drop-own-flag-whenever-close-to-own-base
Replies: 7
Views: 4063

Hmm... I can see a variation of you original idea that would work... Instead of dropping your team flag near YOUR base, you would drop it near the ENEMY base, to prevent accidental same-team caps. The flag would then fly back to your base. In other words, Red Team cannot take a Red Team Flag anywher...
by LeGeeko
Tue Dec 11, 2007 10:59 pm
Forum: Plug-in Releases
Topic: UselessMine - Create mines with the Useless flag
Replies: 23
Views: 15709

Er... I can't seem to load the plugin. I start a local (random-map) server, add flags, set the admin password, log on, and become admin. So far so good. When I type /loadplugin UselessMine.so, I get an "unknown command: /loadplugin UselessMine.so" error. I'm running BZFS 2.0.8 BTW.
by LeGeeko
Tue Dec 11, 2007 10:13 pm
Forum: Plug-in Releases
Topic: UselessMine - Create mines with the Useless flag
Replies: 23
Views: 15709

Thanks Constitution.
by LeGeeko
Fri Jul 20, 2007 10:40 pm
Forum: Map releases
Topic: New map up
Replies: 1
Views: 1170

So, you've re-done the Wild West? Cool beans! I've never got very much out of the old version. Probably because I've never played with more than one other guy before. Since it's so big, it would make a very good Team Deathmatch map...
by LeGeeko
Mon Jul 09, 2007 11:29 pm
Forum: Plug-in Releases
Topic: brain-killing-language
Replies: 22
Views: 12058

To be honest, you're both wrong. :D I'm using Ubuntu7.04, and proud of it. >Donny: I used to use the ShockwaveDeath DLL on Windows a lot, for network servers. Now I don't use windows anymore. Naturally, I assumed that BZFlag would use the same type of plugin for all OS's. Apparently I was wrong. >Di...
by LeGeeko
Mon Jul 09, 2007 7:31 pm
Forum: Works In Progress
Topic: Multiple Levels of CHAOS - almost half-done :)
Replies: 15
Views: 5281

True, but an observant player can roughly estimate the Z value of another player's location by the size of the other player's dot on the radar. The radar is only good for "mapping" the Z dimension when it is set to Enhanced mode. Even then, it's not much good for Z mapping on a complex map such as F...
by LeGeeko
Mon Jul 09, 2007 7:19 pm
Forum: Plug-in Releases
Topic: brain-killing-language
Replies: 22
Views: 12058

So, why can't someone just compile the plugin and upload the resulting DLL file for non-techies to use? I don't see any flaws with that.
by LeGeeko
Mon Jul 09, 2007 3:07 pm
Forum: Plug-in Releases
Topic: UselessMine - Create mines with the Useless flag
Replies: 23
Views: 15709

>Enigma:

If I understand you correctly, the contents of your Minefield.tar are already compiled?
by LeGeeko
Mon Jul 09, 2007 3:00 pm
Forum: Works In Progress
Topic: Multiple Levels of CHAOS - almost half-done :)
Replies: 15
Views: 5281

By 'paps' im guessing you meant 'maps' :) Im confused with what you mean... there are many many maps that do take advantage of the 'Z' dimension. The only maps I can think of that dont are the non jumping servers, Hepcat for example. Is that what you meant? Or did you mean layer exactly on-top of a...
by LeGeeko
Mon Jul 09, 2007 1:19 am
Forum: Works In Progress
Topic: Multiple Levels of CHAOS - almost half-done :)
Replies: 15
Views: 5281

No, I didn't mean that no one else can use it. By "Copyright 2007 LeGeeko" I mean nobody can host it and say that they created it themselves. It's my way of saying "I made this, not you, and you have no right to say that you made it, etc...!". You are more than welcome to use it, but you have to inc...
by LeGeeko
Sun Jul 08, 2007 1:30 am
Forum: Help: Map Making
Topic: BZW Map FX: Lightning/Lighting = :?:
Replies: 12
Views: 3557

Thanks a ton, guys! That's exactly the info I need. :)
by LeGeeko
Sat Jul 07, 2007 12:34 am
Forum: Help: Map Making
Topic: BZW Map FX: Lightning/Lighting = :?:
Replies: 12
Views: 3557

Yes, it might, but I already had the map on my computer. :) Thanks anyway! :)

I extracted the Lightning code from the BZW file. Pretty cool stuff. Just one more question: is it possible to rotate an object on the X or Y axes, instead of the default Z axis? Thanks again! :)
by LeGeeko
Fri Jul 06, 2007 9:15 pm
Forum: Help: Map Making
Topic: BZW Map FX: Lightning/Lighting = :?:
Replies: 12
Views: 3557

Thanks donny, I'll look into it.
by LeGeeko
Fri Jul 06, 2007 9:04 pm
Forum: Help: Map Making
Topic: BZW Map FX: Lightning/Lighting = :?:
Replies: 12
Views: 3557

BZW Map FX: Lightning/Lighting = :?:

I've been toying around with the BZW format recently, and I have 2 great map ideas. The first, Multiple Levels of CHAOS, is in Works In Progress section, currently in "first beta stage". The second is a HUGE pyramid in the center of the map, surrounded by small(er) ones, with lightning coming from t...
by LeGeeko
Tue Jul 03, 2007 10:39 pm
Forum: Map releases
Topic: MoFo: April Fool...Anyone?
Replies: 2
Views: 1121

Thanks, Optic! I'll check out those maps.
by LeGeeko
Tue Jul 03, 2007 9:46 pm
Forum: Works In Progress
Topic: Multiple Levels of CHAOS - almost half-done :)
Replies: 15
Views: 5281

Hmm... You're right, I'll have to do something about location of teles etc. I'll need at least 2 teles going up, and a better way of getting down. I like the multiple-layer thing too, otherwise I wouldn't have made it. Not many paps take advantage of the Z dimension. With 3 layers, you can have thri...
by LeGeeko
Tue Jul 03, 2007 1:19 am
Forum: Map releases
Topic: MoFo: April Fool...Anyone?
Replies: 2
Views: 1121

MoFo: April Fool...Anyone?

I'm just wondering of anyone downloaded the MoFo April fool's day map. I really want the spinning pyramid thing, more than the actual map itself. Did they use a plug-in, or...? Any thoughts on this?
by LeGeeko
Tue Jul 03, 2007 1:11 am
Forum: Works In Progress
Topic: Multiple Levels of CHAOS - almost half-done :)
Replies: 15
Views: 5281

OK, now I see the problem. It must be run with "set _tankSpeed 36" ( or greater ). Sorry for the confusion. :oops:
by LeGeeko
Tue Jul 03, 2007 1:08 am
Forum: Works In Progress
Topic: Multiple Levels of CHAOS - almost half-done :)
Replies: 15
Views: 5281

I did test it locally, and it is playable. Barely. You have to time the jumps perfectly, adding an element that most players lack. I will definitely add more boxes, but it was intended to be difficult to get a team flag from one base to another. Thanks for hosting.
by LeGeeko
Mon Jul 02, 2007 10:56 pm
Forum: Works In Progress
Topic: Multiple Levels of CHAOS - almost half-done :)
Replies: 15
Views: 5281

Multiple Levels of CHAOS - almost half-done :)

Here's my first hopefully-public map: Multiple Levels of CHAOS! It's a multi-level CTF map , although what I have so far is a mere framework. Everything is hand-coded, it's more fun that way. :) I may be new to the forums, but I've made a few BZF maps in my time, although never hosted one. I need so...