Search found 282 matches

by Quantum Tank
Fri Nov 12, 2010 1:48 am
Forum: GU League Discussion
Topic: GU League Player Poll - 20 min matches
Replies: 109
Views: 35116

Re: GU League Player Poll - 20 min matches

Option 3 is my base choice, but I think there should be conditions attached, some suggestions: -I agree that 20 min matches should be weighted less with activity and point changes. -I think there should be some consensus to make it a 20 min match, probably a unanimous decision. -Also, make a bigger ...
by Quantum Tank
Wed Jul 14, 2010 12:38 am
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 9063

Re: Fair Play (or lack thereof)

I agree that this whole thing has been blown out of proportion, and that both snick and Ignition Remix could have been more mature in this discussion (I am looking at unrelated comments about skill and general name calling)... but I thank you both for providing one of the more exciting things to hap...
by Quantum Tank
Sun Jul 04, 2010 7:38 pm
Forum: Enhancements
Topic: Modified Rabbit mode
Replies: 2
Views: 1876

Re: Modified Rabbit mode

I like it, but if I recall correctly there is no way for the server to modify the score (i.e. how many points you get). There may be a way to give somebody extra points through a plugin (bot tanks in a sealed area?) but that seems difficult.
by Quantum Tank
Sun Jul 04, 2010 7:24 pm
Forum: Tournaments And Games
Topic: Battle Combat Strategy
Replies: 21
Views: 13984

Re: Battle Combat Strategy

This sounds good, I always thought it would be interesting to do a league based on stealth and other radar-modifying flags...
by Quantum Tank
Fri Jun 25, 2010 1:58 am
Forum: GU League Discussion
Topic: Is GU Dying?
Replies: 37
Views: 9442

Re: Is GU Dying?

I really think Bzflag could be much more popular if we had an introduction of some kind and advertised more (doesn't even have to be advertising per se, just a way to be more accessible)... many people aren't as concerned over graphics as you might think if the game is as fun as bzflag. The problem ...
by Quantum Tank
Fri Jun 25, 2010 1:45 am
Forum: Enhancements
Topic: My idea du jour...
Replies: 2
Views: 1768

Re: My idea du jour...

BZflag is about geometry, not physics. I think if people remembered this (admittedly generalized) concept, we would have fewer over-complicated suggestions. :P
by Quantum Tank
Fri May 07, 2010 3:21 am
Forum: Players
Topic: Tank Size
Replies: 21
Views: 7068

Re: Tank Size

After pondering this for some time, I have become convinced that it is very difficult to hit certain tanks. Today I played for some time against Zelgadis and James, and had great difficulty hitting them, because they would dodge my shots. I also have had similar problems with other notable tanks, s...
by Quantum Tank
Sun Mar 07, 2010 12:38 am
Forum: Screenshots & Artwork
Topic: BZ AIR
Replies: 2
Views: 1920

Re: BZ AIR

harhar, not bad :) Somebody should make a map with that....
by Quantum Tank
Thu Mar 04, 2010 4:38 am
Forum: GU League Discussion
Topic: BZ-TV :-)
Replies: 15
Views: 5197

Re: BZ-TV :-)

I like the bzflag wallpaper you have in your config guide video, where is it from?
by Quantum Tank
Sun Feb 14, 2010 1:26 am
Forum: Enhancements
Topic: Player numbers.
Replies: 4
Views: 1710

Re: Player numbers.

Or: if you do /clientquery , the callsigns will respond in order of their player id. You can use this to get an estimation for the above example, but it doesn't always correspond exactly because there could be gaps in the numbers.
by Quantum Tank
Sun Feb 14, 2010 1:13 am
Forum: Players
Topic: Game traffic dump
Replies: 6
Views: 2871

Re: Game traffic dump

Sounds interesting, but I doubt you can find anything useful about player's performance in their network traffic. You could try a brain scan perhaps. :)
by Quantum Tank
Fri Feb 12, 2010 2:52 am
Forum: Players
Topic: my bzf-wish
Replies: 28
Views: 9023

Re: my bzf-wish

That would be fun, to just have no-flag maps up for a bit. However, I disagree that camping maps discourage new players, probably the opposite. If I were a new player coming to this game, I'd want to take part in a big epic battle with cool weapons than play with a style that involves (gasp!) geomet...
by Quantum Tank
Sun Jan 24, 2010 9:01 pm
Forum: GU League Discussion
Topic: Teams
Replies: 4
Views: 1769

Re: Teams

When you and a teammate are on together you can find another team and ask them to match. If you're new to this they can probably help you get to the server and all that. After you're done send a match report to one of the gu refs or ask the other team to (look at the gu site contact page- that will ...
by Quantum Tank
Tue Jan 05, 2010 2:58 am
Forum: Help: Tactics and Playstyles
Topic: trouble telling what height the shot coming at you is.
Replies: 14
Views: 4810

Re: trouble telling what height the shot coming at you is.

The 3D view is called "out the window" in most games I think. (You are looking out the one-way tank windshield I suppose- although technically you are looking right out of your cannon)
by Quantum Tank
Mon Dec 28, 2009 10:13 pm
Forum: General Discussion
Topic: IUseThis listing for OS X version
Replies: 8
Views: 2126

Re: IUseThis listing for OS X version

I notice the comments are rather disappointing... "fun game, but it's too easy to change a few lines in the source code and cheat", "Good for a laugh every now and then."
by Quantum Tank
Wed Nov 11, 2009 11:09 pm
Forum: Screenshots & Artwork
Topic: flag
Replies: 12
Views: 3917

Re: flag

Very cool, did you draw the logo on it yourself?
by Quantum Tank
Fri Nov 06, 2009 3:23 am
Forum: Enhancements
Topic: An option to give the tanks substance and mass.
Replies: 16
Views: 3608

Re: An option to give the tanks substance and mass.

Code it up.. You guys should make a sig banner for that so you don't have to type it over and over again. :wink: But yes, while this would be a nice feature and might not be incredibly hard to implement in theory, I'm guessing that calculating all the new variables involved (especially on crowded s...
by Quantum Tank
Fri Nov 06, 2009 3:12 am
Forum: Enhancements
Topic: Simple anti-cheat monitoring
Replies: 6
Views: 2070

Re: Simple anti-cheat monitoring

Perhaps the plugin could be set that it kicks/bans automatically when there are no admins but sends the messages when there are admins? I suppose you would need some calibration to deal with admin loggers and afk admins though.
by Quantum Tank
Thu Nov 05, 2009 5:45 am
Forum: Players
Topic: What (if anything) do you listen to when playing BZ?
Replies: 57
Views: 27724

Re: What (if anything) do you listen to when playing BZ?

I actually listen to classical music most of the time, and I do often listen to music while playing bz. I'm not completely single-minded though (as some classical musicians are), I also like jazz, some rock, and a lot of Irish trad.
by Quantum Tank
Tue Oct 27, 2009 1:46 am
Forum: GU League Discussion
Topic: GU Playoffs/Tourney
Replies: 22
Views: 6879

Re: GU Playoffs/Tourney

I like the separate 2v2 teams idea, mostly because a lot can change with teams in 6 months, and by the end of the team's championship period, it might not even exist anymore. The ranking system already creates a "champion" team, although in a much slower (and probably more accurate) process.
by Quantum Tank
Wed Oct 14, 2009 11:57 pm
Forum: Help: Tactics and Playstyles
Topic: Beginner tips?
Replies: 12
Views: 5652

Re: Beginner tips?

Getting tips can help get you started, and playing on public a lot will eventually get you a high score, but the only way to really get skilled at fighting is to play a league a lot. Just try to play a lot of matches and FFA Hix, and eventually you will find you can fight pretty well without superfl...
by Quantum Tank
Wed Oct 14, 2009 10:12 pm
Forum: General Discussion
Topic: In game advertising
Replies: 16
Views: 3865

Re: In game advertising

Strakowski, what you're talking about isn't modifying the client, just changing the image files the client uses for the bullets (I've seen some pretty funny ones with people's heads, look at this thread: http://my.bzflag.org/bb/viewtopic.php?f=43&t=12586).
by Quantum Tank
Mon Oct 12, 2009 3:59 pm
Forum: GU League Discussion
Topic: Name/Callsign Changing
Replies: 30
Views: 6611

Re: Name/Callsign Changing

I think people who change their callsigns often are just insecure with their identities. :P

(Maybe you could use some counseling Bambino...)
by Quantum Tank
Mon Oct 12, 2009 3:57 pm
Forum: Players
Topic: Wonderous Fellow
Replies: 5
Views: 2452

Re: Wonderous Fellow

Hey, welcome back. :)
by Quantum Tank
Mon Oct 12, 2009 1:36 am
Forum: Enhancements
Topic: Area lights.
Replies: 9
Views: 2536

Re: Area lights.

Yeah, lighting would be a great addition. I've seen some pretty good quasi-lighting on some maps, but you could make really immersive maps with it actually a feature.