Search found 1351 matches

by A Meteorite
Fri Apr 29, 2011 9:56 pm
Forum: Players
Topic: Its been almost 7 years... Wow
Replies: 18
Views: 3767

Re: Its been almost 7 years... Wow

I think you might be talking about the Pyramid map. Im still really proud of that. Its the first link in the first post No, that's not it. Though I do remember the Pyramid map pretty well, was fun. I'll have to see if I can find it, or at least the name of it. It could have been that other guy whos...
by A Meteorite
Fri Apr 29, 2011 9:38 pm
Forum: Players
Topic: Its been almost 7 years... Wow
Replies: 18
Views: 3767

Re: Its been almost 7 years... Wow

Wow! Cedric himself has reappeared! Great to see ya.

I still think I have some of your maps sitting around. What's that one... gosh... can't remember the name. It was really popular. Had lots of different levels, I think, right? If I still got it I could stick it up. :)
by A Meteorite
Sun Oct 24, 2010 8:49 pm
Forum: Players
Topic: Im back.
Replies: 13
Views: 2764

Re: Im back.

Why hello there ducktape. I knew you wouldn't be able to stay away.
by A Meteorite
Mon Oct 05, 2009 2:21 am
Forum: Plug-in Releases
Topic: End shot SW
Replies: 8
Views: 2276

Re: End shot SW

hmmm :? . I see. you'd have to write something to parse the entire map before hand to calculate ricochet. I don't suppose there's anyway to have the server grab data from the client. BZ 3.0 is supposed to have servers do much more calculation than it's predecessors. Maybe something will come up. Ye...
by A Meteorite
Mon Oct 05, 2009 1:38 am
Forum: Plug-in Releases
Topic: End shot SW
Replies: 8
Views: 2276

Re: End shot SW

I know the server doesn't have an shot end event, but what if you made the plug-in assume when and were the shot will explode and place a world weapon in that spot and have a timeout for it. This is a very cool idea for a plugin indeed :D and a tool I would love to have when building maps. Looking ...
by A Meteorite
Thu Dec 11, 2008 4:47 am
Forum: Help: Server Setup and Administration
Topic: How to kick a player?
Replies: 16
Views: 2675

You need to kick someone on a LAN? Back in the days, we used to just go up and give them a real kick! Obligatory note: I do not condone violence. :P Probably in this case it'd be easiest and likely more logical to use a password instead of global login, because as Longhair mentioned, you need your s...
by A Meteorite
Thu Dec 11, 2008 4:40 am
Forum: Servers: General Discussion
Topic: who owns which server
Replies: 17
Views: 3474

BZFX . All the bzfx.net servers and hosting for Abominable. Also develop and mirror BZFlag related open-source projects (see our git site ), such as MasterBot, CAN, and BZFlag_Info. Community and donation supported whenever possible (we can always use them, we usually end up too close for comfort),...
by A Meteorite
Mon Nov 24, 2008 2:47 am
Forum: Help: Server Setup and Administration
Topic: How to make a plugins-enabled bzfs binary on Mac
Replies: 1
Views: 762

On my Mac I always need to compile with the options --enable-shared and --enable-plugins , otherwise it doesn't work at all for me. As for the Makefile editing, I'm not completely sure, but I'm going to bet that the variable pkglibdir has nothing to do with plugins. make install places plugins in $p...
by A Meteorite
Mon Sep 22, 2008 4:17 am
Forum: Servers: General Discussion
Topic: /set _MoFoVariablityFactor 3.14159265*n
Replies: 17
Views: 4656

Optic Delusion
My eyes are bleeding from the nearest texture setting. :shock:

Anyways, checked out the map earlier today. Looks good. A bit flashy, but has some interesting gameplay aspects.
by A Meteorite
Wed Sep 17, 2008 4:54 am
Forum: Servers: General Discussion
Topic: Badgerking Down - Duh!
Replies: 25
Views: 8734

Yeah, I've noticed the other servers. KTL looks a lot like the original one, BZFX is old. Guess badger's will never be as popular as it used to be :sad: I would gladly host the latest one if someone has it. It seems Badgerking is MIA, he hasn't responded to my PM. I am completely open to taking car...
by A Meteorite
Tue Sep 16, 2008 8:27 am
Forum: Enhancements
Topic: Anti-Cheat proposal
Replies: 56
Views: 9102

The EASIEST solution is to provide enforcement. This can be done with proper rules and administration of those rules. It has to be thought through thoroughly. As far as I know; no one is doing this. I would be glad to develop something if admins would commit to changes. I don't want to develop some...
by A Meteorite
Mon Sep 15, 2008 4:43 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 30919

After installing XCode 2.5 on my PPC OS X 10.4 and checking out bzflag, I get an Error with autogen.sh $ ./autogen.sh Preparing the BZFlag build system...please wait Found GNU Autoconf version 2.59 Found GNU Automake version 1.6.3 Found GNU Libtool version 1.5 Automatically preparing build ... Warn...
by A Meteorite
Mon Sep 15, 2008 4:34 am
Forum: Plug-in Releases
Topic: AntiSpawnCamp
Replies: 12
Views: 6994

lol_u died wrote:So this is for mac only? Because I have a great map but you can camp to easily. And I would like to use this for my map.
You would need your hoster to compile the plugin if they are not using a PPC Mac with the correct BZFS API.
by A Meteorite
Wed Sep 10, 2008 9:01 pm
Forum: Map releases
Topic: Pulse CTF
Replies: 3
Views: 734

What is this map's license? Please read this for more details.
by A Meteorite
Wed Sep 10, 2008 8:58 pm
Forum: Map releases
Topic: 2 castels over water while in the battle of ctf
Replies: 5
Views: 923

thx a metorite but i said "please" not "have" and by saying please i mean that you can still host it and all that but if you want you can tell me about it, im not saying GIVE ME THE PLACE IN A PM OR NO MAP! , that is not what im saying... You must still state a license. Is this under an open source...
by A Meteorite
Wed Sep 10, 2008 8:53 pm
Forum: Enhancements
Topic: Yet Another Flag Idea
Replies: 14
Views: 2620

I don't agree with this idea, because I think that the goal of most radar-less maps is to be without radar, and having radar would ruin the fun for both the flag holder and the other players. Flags are not required, but an optional feature to the map maker. All maps are flagless until you define th...
by A Meteorite
Tue Sep 09, 2008 6:30 pm
Forum: Enhancements
Topic: flag idea: "front+rear"-fire
Replies: 18
Views: 3106

You could put the reload time to half to compensate for the shots. Perhaps, but seems like a pretty hackish way for the intended effect. Spending more time refactoring code and making it more modular and pluggable seems like a better investment, as not only this sort of thing would be possible, man...
by A Meteorite
Tue Sep 09, 2008 6:24 pm
Forum: Plug-in Releases
Topic: LowGrav
Replies: 2
Views: 1505

2.0 based protocol, by limitation, can not change player physics dynamically. I do not know if this has been implemented in 2.99, but I know a lot of per-player type modification work has been done (or planned). The only thing one could do is change gravity for all players at that exact instant (but...
by A Meteorite
Tue Sep 09, 2008 5:57 pm
Forum: Map releases
Topic: 2 castels over water while in the battle of ctf
Replies: 5
Views: 923

Re: 2 castels over water while in the battle of ctf

i dont care if this is hosted just please pm me about it You must specify an open source license that your map is, with a link or the text of the license. You can't set additional restrictions such as "and I must be admin" or "you have to tell me first". Please see this post from the announcement i...
by A Meteorite
Thu Sep 04, 2008 8:12 pm
Forum: Game Releases and Versions
Topic: [OUTDATED] 2.99.5.20080903 pre-alpha build
Replies: 35
Views: 8786

i cant figure out how to get it to open on a imac G5 An Intel Mac build has been uploaded to http://beta.bzflag.bz/builds/2.99.x/BZFlag-2.99.5.20080903.dmg bzflag-2.99.5.20080903.exe (Windows) You might also need the Visual C++ 2005 SP1 Redistributable Package to get it to run. This will be merged ...
by A Meteorite
Thu Sep 04, 2008 5:05 pm
Forum: Plug-in Development
Topic: Plugin Question.
Replies: 8
Views: 2991

The 2.0 API does not allow that sort of flag control. I'm assuming that it would be possible to be added to the API, though, as the server controls dropping flags (not sure how much work it'd take, though, I haven't really looked at flag control). You'd probably be better off, say, bz_removePlayerFl...
by A Meteorite
Mon Sep 01, 2008 11:50 pm
Forum: Enhancements
Topic: Censoring: Client Side
Replies: 5
Views: 1194

This already has been implemented as a -badwords argument. There is no code reuse needed, you can use the same file that is provided for a server, or make your own. To view the example bad word files, please look at the multilingualSwearList.txt and simpleSwearList.txt files in BZFlag's trunk misc ...
by A Meteorite
Tue Aug 26, 2008 3:54 am
Forum: Enhancements
Topic: Censoring: Client Side
Replies: 5
Views: 1194

This already has been implemented as a -badwords argument. There is no code reuse needed, you can use the same file that is provided for a server, or make your own. To view the example bad word files, please look at the multilingualSwearList.txt and simpleSwearList.txt files in BZFlag's trunk misc f...
by A Meteorite
Sat Jul 19, 2008 6:57 pm
Forum: Help: Server Setup and Administration
Topic: rented linux root server
Replies: 6
Views: 2474

I'd recommend just compiling directly on the SuSE system. Saves you from having to set up cross-compiling on your Mac. If you disable bzadmin and the full graphical client, you'll need less dependencies. Er, yeah, I meant that there are many guides on the net on how to compile on Linux/SuSE. I woul...
by A Meteorite
Sat Jul 19, 2008 6:22 pm
Forum: Help: Server Setup and Administration
Topic: rented linux root server
Replies: 6
Views: 2474

While I applaud the people who have the money, knowhow, and most importantly, time , for their own dedicated server – I must ask why setup another? There is likely a half dozen people with their own dedicated servers (myself included) that are able to host some maps for free or very low cost. Anyway...