Search found 41 matches

by captainmack
Tue Feb 05, 2008 12:35 am
Forum: Fansites
Topic: Redjacket Stats - Stats with Graphs
Replies: 7
Views: 7001

yeah, all i can see in an index of
by captainmack
Sat Feb 02, 2008 11:01 pm
Forum: Prefabs and Map Objects
Topic: Wolf
Replies: 13
Views: 8624

blast wrote:Just keep in mind that he didn't make the 3D model itself. He downloaded the models from the internet, and used a few tools and some hand editing to convert them into a BZFlag map.
way to dash everyones dreams ;)
by captainmack
Sat Feb 02, 2008 11:00 pm
Forum: Players
Topic: Do you met a Bzflag-player after you had seen on a server?
Replies: 24
Views: 11866

yeah, i dont think i have ever met anyone online and then in real life, always the other way aroung.
by captainmack
Tue Jan 29, 2008 5:47 am
Forum: General Map Making Discussions
Topic: Maps that I am working on.
Replies: 1
Views: 2326

maybe I am missing something, but where can we see your map?
by captainmack
Thu Jan 24, 2008 1:25 am
Forum: Enhancements
Topic: redirection
Replies: 10
Views: 4442

ducktape wrote:
captainmack wrote:yeah, what is this turret that is being developed?
I dont believe there is not one in development, i think thats what Jeffm is talking about.
ohh, i didnt notice that was jeff. makes sense
by captainmack
Wed Jan 23, 2008 9:42 pm
Forum: Enhancements
Topic: redirection
Replies: 10
Views: 4442

yeah, what is this turret that is being developed?
by captainmack
Wed Jan 23, 2008 12:36 am
Forum: Works In Progress
Topic: Castle Raiders!
Replies: 7
Views: 4296

are there 2 teams on this map?
by captainmack
Sun Jan 20, 2008 10:38 pm
Forum: Map Editors
Topic: Can someone revive iBZedit
Replies: 9
Views: 5678

is that actually getting worked on? I though it was scrapped...
by captainmack
Sun Jan 20, 2008 10:24 pm
Forum: Map Editors
Topic: Can someone revive iBZedit
Replies: 9
Views: 5678

i second that
by captainmack
Sat Jan 19, 2008 8:46 pm
Forum: Help: Server Setup and Administration
Topic: Servers/Network on MacOS X
Replies: 5
Views: 3265

Check activity monitor to see if bzfs is running
by captainmack
Wed Jan 16, 2008 12:12 am
Forum: Map releases
Topic: SomebodyElse - Stairsteps CTF Map
Replies: 4
Views: 2757

post a screenshot so potential hosts can see what they may host
by captainmack
Wed Jan 09, 2008 8:49 pm
Forum: Map releases
Topic: Hydrophobia
Replies: 8
Views: 4824

CUPCAKE wrote:Hmm, it seems that most of your screenshots are too dark for me to see...
Great map, though, from the one that I could see :P
i think that was the point with the underwater theme though
by captainmack
Wed Jan 09, 2008 8:47 pm
Forum: General Map Making Discussions
Topic: Wings3D vs Blender
Replies: 15
Views: 10046

I had the editing process a little different, but your idea makes much more sense. I was going to build the basic map in iBZEdit and then build individual objects in blender and then export and import by hand with a text editor. It does make much more sense to import the basic BZW file into blender ...
by captainmack
Wed Jan 09, 2008 3:08 am
Forum: Map releases
Topic: Hydrophobia
Replies: 8
Views: 4824

wow look like it could be awesome. id have to play it to see. do you have a host lined up?
by captainmack
Mon Jan 07, 2008 3:24 am
Forum: Enhancements
Topic: Flags I would like to see
Replies: 14
Views: 5666

the "invisible" flag has been repeatedly rejected by the developers.

the SR update might work...
by captainmack
Mon Jan 07, 2008 3:19 am
Forum: Players
Topic: how did u find bz?
Replies: 225
Views: 130425

im pretty sure i found it through macupdate.
by captainmack
Mon Jan 07, 2008 1:52 am
Forum: Help: Map Making
Topic: Maps
Replies: 7
Views: 3106

if your server is the latest version, but players clients arent, will they still be able to see the textures on the pyramids and boxes?
by captainmack
Mon Jan 07, 2008 1:49 am
Forum: General Map Making Discussions
Topic: Wings3D vs Blender
Replies: 15
Views: 10046

Ok, the general impression that I am getting from this is that you should create the basic structure of your map (bases, teleporters, basic boxes, etc.) in either a text editor or simple map creator (iBZEdit, BZEdit, ...). Then use a 3D program to create more complex 3D objects and import and manual...
by captainmack
Mon Jan 07, 2008 12:18 am
Forum: General Map Making Discussions
Topic: Map prototyping
Replies: 9
Views: 5583

PETER wrote:I do it all in one desktop, 1st edit, save, start, test (see attached screenshot)
This is just what I had in mind.
by captainmack
Sun Jan 06, 2008 11:58 pm
Forum: General Map Making Discussions
Topic: Wings3D vs Blender
Replies: 15
Views: 10046

There is also a BZW exporter plugin for Wings3D, but that doesn't make it a map editor... What is it lacking then? 3d modelers can only do meshes and materials. Meshes and materials are only 2 of the map objects that bzflag supports. The you will also need objects such as, teleporters,lings, physic...
by captainmack
Sun Jan 06, 2008 11:18 pm
Forum: General Map Making Discussions
Topic: Wings3D vs Blender
Replies: 15
Views: 10046

Wings3D and Blender themselves are not "2.0 compliant creators". They are 3D modeling tools. You can install the BZWTools plugin for Blender to turn it into a full fledge mapping tool. This is what I meant when I said it was 2.0 compliant There is also a BZW exporter plugin for Wings3D, b...
by captainmack
Sun Jan 06, 2008 10:40 pm
Forum: General Map Making Discussions
Topic: Wings3D vs Blender
Replies: 15
Views: 10046

Wings3D vs Blender

--> I'm using a PPC Mac I have been using iBZEdit and a text editor for my map making, but I now want to step it up to a fully 2.0 compliant creator. I've done research and found out that the two options are Wings3D and Blender. People have said that Blender has a steeper learning curve. If so what ...
by captainmack
Sun Jan 06, 2008 10:11 pm
Forum: General Map Making Discussions
Topic: Map prototyping
Replies: 9
Views: 5583

i have a mac so i would have to mess around with compiling that test launcher.

i guess ill just use windowed bzflag and save my set options in the bzw file, and always keep the terminal window open so i can just hit ctr-c then up-arrow to restart the server.

thanks for your input
by captainmack
Sun Jan 06, 2008 8:02 pm
Forum: General Map Making Discussions
Topic: Map prototyping
Replies: 9
Views: 5583

Map prototyping

I was wondering what methods of map prototyping everyone used. Right now i save my bzw file and store it in my local maps directory. i then have to manually start bzfs through the terminal defining my conf. i then start up bzflag and join localhost:5154. i was wondering if anyone else had something ...
by captainmack
Sun Jan 06, 2008 7:30 pm
Forum: Help: Tactics and Playstyles
Topic: What is your key mapping / what is the best key mapping
Replies: 73
Views: 58447

with arrows as drive dont you lose speed level controls?