Search found 113 matches

by diing for the team
Mon Dec 19, 2016 5:39 am
Forum: General Discussion
Topic: BZFlag phone app?
Replies: 4
Views: 2042

Re: BZFlag phone app?

This was done already at one point. People have been able to log in from their phone and access chat like irc with the servers. If that was possible I don't see why you couldn't rig one up with controls for vision.
by diing for the team
Fri Oct 08, 2010 2:49 am
Forum: Prefabs and Map Objects
Topic: Wooden Tower
Replies: 28
Views: 9877

Re: Wooden Tower

You can use it however you want pretty much means public domain Not from a legal standpoint. The term "use" could exclude modifying or distributing it. Plus, "public domain" also means that the work would no longer be covered by intellectual property rights, which is not the case here. http://en.wi...
by diing for the team
Mon Aug 30, 2010 6:05 pm
Forum: General Map Making Discussions
Topic: Map of the Month Contest Round 1
Replies: 7
Views: 1735

Re: Map of the Month Contest Round 1

well there will be 2 more maps but they are not submitted yet and since 2 isn't quite enough I'm putting the submission date off a day.
by diing for the team
Mon Aug 30, 2010 6:01 pm
Forum: Works In Progress
Topic: Ninja Castle (Map project Sig and I are planning)
Replies: 26
Views: 8220

Re: Ninja Castle (Map project Sig and I are planning)

well the distance could possibly be fixed by cutting off some of the spare woodland and making it so you can only spawn in the woods or the bottom floor of the castle
by diing for the team
Mon Aug 30, 2010 12:32 am
Forum: Help: Map Making
Topic: No-Flag Spawn Zones
Replies: 4
Views: 1087

Re: No-Flag Spawn Zones

I don't understand if that was a question or a statement
by diing for the team
Sun Aug 29, 2010 7:58 pm
Forum: Works In Progress
Topic: Ninja Castle (Map project Sig and I are planning)
Replies: 26
Views: 8220

Re: Ninja Castle (Map project Sig and I are planning)

I've understood some things recently. The map should have some action. To have real play players should be able to fight in seconds (~4?) after the spawn (and after getting prepared). You want to make large map with lots of stealth. But larger map takes more time for players to come in contact and ...
by diing for the team
Sun Aug 29, 2010 7:38 am
Forum: Works In Progress
Topic: Ninja Castle (Map project Sig and I are planning)
Replies: 26
Views: 8220

Re: Map project Sig and I are planning

wow, I feel no where near as prepared when putting a map together as you are...That is some intense sketching
by diing for the team
Wed Aug 25, 2010 4:48 pm
Forum: Help: Map Making
Topic: assault...koth...ish?
Replies: 2
Views: 834

Re: assault...koth...ish?

It would be a timed game. The blues win if they keep a base in the time allotted to them. If reds grab all the bases then they win. There would be something like on that tower map (i forget the name but everyone was rouge and one group was trying to get a flag from the ground and one group was in a ...
by diing for the team
Wed Aug 25, 2010 4:01 am
Forum: General Map Making Discussions
Topic: Map of the Month Contest Round 1
Replies: 7
Views: 1735

Re: Map of the Month Contest Round 1

2 map submissions now :) anyone else want to submit any? PLEASE
by diing for the team
Wed Aug 25, 2010 1:41 am
Forum: Help: Map Making
Topic: assault...koth...ish?
Replies: 2
Views: 834

assault...koth...ish?

Well I had a change of game play idea and I was wondering if koth plugin might be able to be modified to suit my needs or if there is another way to do it. The idea was that I would be able to set "1" red spawn spot. There would be blue "bases". somewhere near each of these blue bases would be a "bl...
by diing for the team
Thu Aug 19, 2010 12:35 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15123

Re: 2010 Collaborator Submissions

@spazzy I will just wait
by diing for the team
Tue Aug 17, 2010 7:36 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15123

Re: 2010 Collaborator Submissions

Spazzy, my computer won't read some of the maps by their self much less in a group
by diing for the team
Mon Aug 16, 2010 12:55 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15123

Re: 2010 Collaborator Submissions

@apple
I tryed doing it myself yours and zaphod's submissions wont work for me
by diing for the team
Sun Aug 15, 2010 5:07 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15123

Re: 2010 Collaborator Submissions

@spazzy
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?
by diing for the team
Sun Aug 15, 2010 1:21 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15123

Re: 2010 Collaborator Submissions

I vote no one else makes a crane
by diing for the team
Sat Aug 14, 2010 6:56 pm
Forum: Map releases
Topic: Yet another castle map..
Replies: 5
Views: 1510

Re: Yet another castle map..

I am not trying to take full control of your map. I am just trying to help some of the graphical and playability aspects of the map. May I suggest making the drive through walls around the bases and within being passable from the inner side of the base, and for the gm towers inside the base camp the...
by diing for the team
Sat Aug 14, 2010 2:13 pm
Forum: Map releases
Topic: Yet another castle map..
Replies: 5
Views: 1510

Re: Yet another castle map..

It seems a little open to me. Maybe if you added a little bit of ground cover such as pyramids and boxes.
by diing for the team
Wed Aug 11, 2010 8:15 pm
Forum: General Map Making Discussions
Topic: Map of the Month Contest Round 1
Replies: 7
Views: 1735

Re: Map of the Month Contest Round 1

hmm apple why don't you submit one before its a wash out
by diing for the team
Wed Aug 11, 2010 5:50 am
Forum: Help: Map Making
Topic: Bz test server
Replies: 5
Views: 1263

Re: Bz test server

search for bzw test launcher. that is what i use to server test a map.
by diing for the team
Wed Aug 11, 2010 5:24 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15123

Re: 2010 Collaborator Submissions

hmmm I seem to have had a different take on how open this map was going to be :P
by diing for the team
Wed Aug 11, 2010 5:23 am
Forum: General Map Making Discussions
Topic: Map of the Month Contest Round 1
Replies: 7
Views: 1735

Re: Map of the Month Contest Round 1

We currently have one submission yay :/
by diing for the team
Tue Aug 10, 2010 1:18 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15123

Re: 2010 Collaborator Submissions

alright I fixed the teleporters. Better now?
by diing for the team
Tue Aug 10, 2010 9:57 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15123

Re: 2010 Collaborator Submissions

so like this? link #!name blah 8 from 10 to 4 end link #!name blah 7 from 11 to 5 end link #!name blah 6 from 5 to 11 end link #!name blah 5 from 4 to 10 end link #!name blah 4 from 1 to 7 end link #!name blah 3 from 7 to 1 end link #!name blah 2 from 3 to 8 end link #!name blah 1 from 8 to 3 end
by diing for the team
Tue Aug 10, 2010 5:05 am
Forum: Help: Map Making
Topic: Spawn with flag automatically
Replies: 2
Views: 794

Re: Spawn with flag automatically

With the lua coding would this be possible?
by diing for the team
Tue Aug 10, 2010 4:59 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 15123

Re: 2010 Collaborator Submissions

@trepan

The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box