Search found 113 matches
- Mon Dec 19, 2016 5:39 am
- Forum: General Discussion
- Topic: BZFlag phone app?
- Replies: 4
- Views: 3159
Re: BZFlag phone app?
This was done already at one point. People have been able to log in from their phone and access chat like irc with the servers. If that was possible I don't see why you couldn't rig one up with controls for vision.
- Fri Oct 08, 2010 2:49 am
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20096
Re: Wooden Tower
You can use it however you want pretty much means public domain Not from a legal standpoint. The term "use" could exclude modifying or distributing it. Plus, "public domain" also means that the work would no longer be covered by intellectual property rights, which is not the cas...
- Mon Aug 30, 2010 6:05 pm
- Forum: General Map Making Discussions
- Topic: Map of the Month Contest Round 1
- Replies: 7
- Views: 2787
Re: Map of the Month Contest Round 1
well there will be 2 more maps but they are not submitted yet and since 2 isn't quite enough I'm putting the submission date off a day.
- Mon Aug 30, 2010 6:01 pm
- Forum: Works In Progress
- Topic: Ninja Castle (Map project Sig and I are planning)
- Replies: 26
- Views: 12469
Re: Ninja Castle (Map project Sig and I are planning)
well the distance could possibly be fixed by cutting off some of the spare woodland and making it so you can only spawn in the woods or the bottom floor of the castle
- Mon Aug 30, 2010 12:32 am
- Forum: Help: Map Making
- Topic: No-Flag Spawn Zones
- Replies: 4
- Views: 1837
Re: No-Flag Spawn Zones
I don't understand if that was a question or a statement
- Sun Aug 29, 2010 7:58 pm
- Forum: Works In Progress
- Topic: Ninja Castle (Map project Sig and I are planning)
- Replies: 26
- Views: 12469
Re: Ninja Castle (Map project Sig and I are planning)
I've understood some things recently. The map should have some action. To have real play players should be able to fight in seconds (~4?) after the spawn (and after getting prepared). You want to make large map with lots of stealth. But larger map takes more time for players to come in contact and ...
- Sun Aug 29, 2010 7:38 am
- Forum: Works In Progress
- Topic: Ninja Castle (Map project Sig and I are planning)
- Replies: 26
- Views: 12469
Re: Map project Sig and I are planning
wow, I feel no where near as prepared when putting a map together as you are...That is some intense sketching
- Wed Aug 25, 2010 4:48 pm
- Forum: Help: Map Making
- Topic: assault...koth...ish?
- Replies: 2
- Views: 1421
Re: assault...koth...ish?
It would be a timed game. The blues win if they keep a base in the time allotted to them. If reds grab all the bases then they win. There would be something like on that tower map (i forget the name but everyone was rouge and one group was trying to get a flag from the ground and one group was in a ...
- Wed Aug 25, 2010 4:01 am
- Forum: General Map Making Discussions
- Topic: Map of the Month Contest Round 1
- Replies: 7
- Views: 2787
Re: Map of the Month Contest Round 1
2 map submissions now anyone else want to submit any? PLEASE
- Wed Aug 25, 2010 1:41 am
- Forum: Help: Map Making
- Topic: assault...koth...ish?
- Replies: 2
- Views: 1421
assault...koth...ish?
Well I had a change of game play idea and I was wondering if koth plugin might be able to be modified to suit my needs or if there is another way to do it. The idea was that I would be able to set "1" red spawn spot. There would be blue "bases". somewhere near each of these blue ...
- Thu Aug 19, 2010 12:35 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41685
Re: 2010 Collaborator Submissions
@spazzy I will just wait
- Tue Aug 17, 2010 7:36 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41685
Re: 2010 Collaborator Submissions
Spazzy, my computer won't read some of the maps by their self much less in a group
- Mon Aug 16, 2010 12:55 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41685
Re: 2010 Collaborator Submissions
@apple
I tryed doing it myself yours and zaphod's submissions wont work for me
I tryed doing it myself yours and zaphod's submissions wont work for me
- Sun Aug 15, 2010 5:07 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41685
Re: 2010 Collaborator Submissions
@spazzy
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?
I noticed you are peicing the map together as people upload their pieces maybe every few submissions you could post that code?
- Sun Aug 15, 2010 1:21 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41685
Re: 2010 Collaborator Submissions
I vote no one else makes a crane
- Sat Aug 14, 2010 6:56 pm
- Forum: Map releases
- Topic: Yet another castle map..
- Replies: 5
- Views: 2338
Re: Yet another castle map..
I am not trying to take full control of your map. I am just trying to help some of the graphical and playability aspects of the map. May I suggest making the drive through walls around the bases and within being passable from the inner side of the base, and for the gm towers inside the base camp the...
- Sat Aug 14, 2010 2:13 pm
- Forum: Map releases
- Topic: Yet another castle map..
- Replies: 5
- Views: 2338
Re: Yet another castle map..
It seems a little open to me. Maybe if you added a little bit of ground cover such as pyramids and boxes.
- Wed Aug 11, 2010 8:15 pm
- Forum: General Map Making Discussions
- Topic: Map of the Month Contest Round 1
- Replies: 7
- Views: 2787
Re: Map of the Month Contest Round 1
hmm apple why don't you submit one before its a wash out
- Wed Aug 11, 2010 5:50 am
- Forum: Help: Map Making
- Topic: Bz test server
- Replies: 5
- Views: 2210
Re: Bz test server
search for bzw test launcher. that is what i use to server test a map.
- Wed Aug 11, 2010 5:24 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41685
Re: 2010 Collaborator Submissions
hmmm I seem to have had a different take on how open this map was going to be
- Wed Aug 11, 2010 5:23 am
- Forum: General Map Making Discussions
- Topic: Map of the Month Contest Round 1
- Replies: 7
- Views: 2787
Re: Map of the Month Contest Round 1
We currently have one submission yay :/
- Tue Aug 10, 2010 1:18 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41685
Re: 2010 Collaborator Submissions
alright I fixed the teleporters. Better now?
- Tue Aug 10, 2010 9:57 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41685
Re: 2010 Collaborator Submissions
so like this? link #!name blah 8 from 10 to 4 end link #!name blah 7 from 11 to 5 end link #!name blah 6 from 5 to 11 end link #!name blah 5 from 4 to 10 end link #!name blah 4 from 1 to 7 end link #!name blah 3 from 7 to 1 end link #!name blah 2 from 3 to 8 end link #!name blah 1 from 8 to 3 end
- Tue Aug 10, 2010 5:05 am
- Forum: Help: Map Making
- Topic: Spawn with flag automatically
- Replies: 2
- Views: 1382
Re: Spawn with flag automatically
With the lua coding would this be possible?
- Tue Aug 10, 2010 4:59 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41685
Re: 2010 Collaborator Submissions
@trepan
The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box
The teleporters were tested and do link as intended on my computer. I cannot read McYukon's file because for some reason rather than line gaps it has boxes. Thanks for the catch on the box