Search found 48 matches
- Wed Oct 05, 2016 6:32 am
- Forum: General Discussion
- Topic: What was attractive about this game?
- Replies: 54
- Views: 27034
Re: What was attractive about this game?
Simple design, relatively easy to pick up and difficult to master, and a balance of fun and competitive in both public and league settings were all big factors. Biggest factor had to be the sense of community and relationships that I formed while playing. Spent a sizable portion of my pre-teen and e...
- Fri Jun 14, 2013 12:15 am
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 205105
Re: 101
seems*Jacko H wrote: Going over your math, Mahem.
It seams like you are wrong, it's called 101, not 100
- Tue Sep 04, 2012 5:18 pm
- Forum: General Discussion
- Topic: Anyone know how to get in touch with ducatiwannabe?
- Replies: 18
- Views: 7503
Re: Anyone know how to get in touch with ducatiwannabe?
Shame, I really liked MW 2.3, but It seemed to loose players shortly after 2.4.0 came out. Perhaps Zigarat with it's no TKs had something to do with it... I think it was the fact that it didn't immediately come to 2.4 and Apo and Ziggurat filled the void. I blame blast. Just kidding. Dunno what the...
- Tue Sep 04, 2012 12:41 am
- Forum: General Discussion
- Topic: Anyone know how to get in touch with ducatiwannabe?
- Replies: 18
- Views: 7503
Re: Anyone know how to get in touch with ducatiwannabe?
Shame, I really liked MW 2.3, but It seemed to loose players shortly after 2.4.0 came out. Perhaps Zigarat with it's no TKs had something to do with it... I think it was the fact that it didn't immediately come to 2.4 and Apo and Ziggurat filled the void. I blame blast. Just kidding. The game is pr...
- Sun Sep 02, 2012 2:29 am
- Forum: General Discussion
- Topic: Why so few matches?
- Replies: 12
- Views: 6430
Re: Why so few matches?
Look for me, T52
- Tue Jul 10, 2012 5:09 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24078
Re: "Trainer" map suggestion box
I think I was being a little too specific with the map. I looked on the forums for another (better) explanation of the "MoFo" jump, and I came across a .gif that Ratfink made a while ago explaining how it works. http://forums.bzflag.org/download/file.php?id=11094 Hopefully it's a little cl...
- Tue Jun 26, 2012 6:40 pm
- Forum: GU League Discussion
- Topic: First Time 0-0
- Replies: 10
- Views: 4319
Re: First Time 0-0
This is actually amazing.. Wow.
- Sun Jun 17, 2012 7:15 pm
- Forum: General Discussion
- Topic: something wierd on apocolypse in action
- Replies: 23
- Views: 6962
Re: something wierd on apocolypse in action
Is this up and running?Optic Delusion wrote: And i've been lobbying for this one for awhile... Useless rampage.
After four kills with the useless flag, every new kill counts five points.
After nine kills with the useless flag, every new kill counts ten points.
- Fri May 25, 2012 2:17 am
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24078
Re: "Trainer" map suggestion box
Dart, on the main mofo map in the corners where the team bases are in the ctf map or where most people snipe on the ffa map, there's a very skinny platform on the 3rd level of the map. To get up there without any superflag, you need to go right to the edge of the 2nd level platform and jump up with ...
- Thu Apr 12, 2012 2:39 am
- Forum: Players
- Topic: BZFlag 2.0.14 and 2.0.16 are Breaking!
- Replies: 30
- Views: 9497
Re: BZFlag 2.0.14 and 2.0.16 are Breaking!
Fang, do you realize that we've already upgraded to 2.4...?
- Mon Apr 09, 2012 9:19 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24078
Re: "Trainer" map suggestion box
BZFlag may be dying, but it certainly isn't beyond help. The idea sounds great, AW, keep working on it. I'll be brainstorming ideas for it as well.
- Fri Mar 30, 2012 9:43 pm
- Forum: Players
- Topic: How would you rate yourself
- Replies: 180
- Views: 227599
Re: How would you rate yourself
9.5-10 on Apocalyse, 7.5-8 on HIX, 6ish on Pillbox and DUC, and 9 on everything else. Though all of those could decrease by a factor of one on bad days.
- Mon Mar 26, 2012 7:27 pm
- Forum: News & Announcements
- Topic: Shiny New BZFlag.org Site
- Replies: 20
- Views: 15837
Re: Shiny New BZFlag.org Site
I know this is nitpicking, but the graph on http://quol.bzflag.net/bzstats/players has a typo. Then again, you said its a sample, so never mind that I said that. In any case, the new stats site is much less cluttered and easier to navigate than some of the others (like Strayer's, for example). It's ...
- Mon Mar 26, 2012 2:13 pm
- Forum: News & Announcements
- Topic: Shiny New BZFlag.org Site
- Replies: 20
- Views: 15837
Re: Shiny New BZFlag.org Site
The site looks awesome, blast. I also agree with slime's suggestions. I think a video of game play might be in order as well, because with a great game such as BZFlag, screenshots just don't cut it. Just my two cents.
- Tue Mar 13, 2012 11:47 pm
- Forum: General Discussion
- Topic: something wierd on apocolypse in action
- Replies: 23
- Views: 6962
Re: something wierd on apocolypse in action
It actually works surprisingly well, though there is a little lag between the main shot and the WW shots. Makes me interested in what other flags we can make..
- Thu Jul 28, 2011 5:10 am
- Forum: Help: Tactics and Playstyles
- Topic: On or off buildings
- Replies: 5
- Views: 5055
Re: On or off buildings
Normally it's easier to dodge while on the ground (since there's usually more space.) As blast said, each has its pros and cons, and it also depends on the situation, but personally I prefer the ground.
- Wed Jul 27, 2011 3:10 am
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 130951
Re: how did u find bz?
My friend's dad is a big Linux guy, and when I was over at my friend's house (when I was 7 or 8) I played a few games of BZ with my friend. At some point I got the BZFlag disc and started playing on my dad's Windows ME. After that got destroyed (after 10 years of service) I waited for a year until g...
- Tue Jul 26, 2011 1:25 am
- Forum: Tournaments And Games
- Topic: Battle Combat Strategy
- Replies: 21
- Views: 14100
Re: Battle Combat Strategy
I'll check out the map.. I'm not the most experienced map maker or coder, but I make decent stuff.
EDIT: Upon playing it, I have a much better idea of how to design the map. I will keep all interested updated!
EDIT: Upon playing it, I have a much better idea of how to design the map. I will keep all interested updated!
- Mon Jul 25, 2011 5:54 pm
- Forum: Tournaments And Games
- Topic: Battle Combat Strategy
- Replies: 21
- Views: 14100
Re: Battle Combat Strategy
Looking at this idea, I think it could make a great league. ST is probably the most powerful flag (and also my favorite), and it seems underused by most players. I was disappointed to miss this tourney, as it sounded like fun. Not sure how active sig2 and mrapple are, but I was wondering if the map ...
- Sat Jul 16, 2011 2:06 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Rank?!@#$%^&*()_+
- Replies: 37
- Views: 15869
Re: Rank?!@#$%^&*()_+
You just blew my mind, blast.blast wrote:There are the automated ranks, and then there are manual ranks.
- Tue Jun 21, 2011 2:32 am
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28090
Re: Artwork Refresh for BZFlag
Kind of sad looking back on this discussion of 3.0
- Tue Jun 21, 2011 1:28 am
- Forum: Players
- Topic: Its been almost 7 years... Wow
- Replies: 18
- Views: 6935
Re: Its been almost 7 years... Wow
Hopping on this thread a little late, but I'd just like to say welcome back to BZ, Cedric. Didn't play back when you did, nor did I ever play on your maps (except for Pyramid, it looks familiar), but it's nice to have an old-timer back. Hope to see you on the battlefield!
- Mon Jan 31, 2011 2:33 am
- Forum: Screenshots & Artwork
- Topic: Delirious City by KTL
- Replies: 16
- Views: 6227
Re: Delirious City by KTL
Just got on the map, looks awesome. If only we could get people on there. Also, nice videos blast.
- Thu Jan 20, 2011 2:28 am
- Forum: Screenshots & Artwork
- Topic: Jumping Skillz Impossible - Completed
- Replies: 22
- Views: 7413
Re: Jumping Skillz Impossible - Completed
Player named secret secret currently on one of the higher levels of Impossible II, stay tuned. He's entering his sixth hour soon.
- Mon Jan 17, 2011 5:34 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Rank?!@#$%^&*()_+
- Replies: 37
- Views: 15869
Re: Rank?!@#$%^&*()_+
Okay, and the normal players get ranks by doing the same?