Search found 17 matches

by immunogoblin
Tue May 13, 2008 5:28 pm
Forum: Enhancements
Topic: Some new sounds
Replies: 17
Views: 5655

Arrrgh... had a long stretch of no time for bzflag for a while there, but that long, dark battle-free eon of the soul at least helped me produce this thoroughly disheartening sound, which I submit for consideration as the "ha ha, you lose" ditty of defeat. It has a slowed down version of the origina...
by immunogoblin
Tue Mar 04, 2008 4:48 pm
Forum: Enhancements
Topic: Some new sounds
Replies: 17
Views: 5655

OK firstly F687/s use the quote button instead of writing out the persons quote in full. I'm sure F687/s has a nice perl script to do his quoting for him. ;) I tried the sounds in the game and found the trig/happy and machinegun sounds very good. I take back what I said and beg forgiveness Don't fe...
by immunogoblin
Sun Feb 17, 2008 6:29 pm
Forum: Map releases
Topic: Jefenry's Aztec Ballcourt
Replies: 15
Views: 5726

I thoroughly enjoyed the arena action... there's a surprising variety of things that can happen for such a small, open area, owing to the sloped sides and the vertical velocity of shots. I think it would be even better if the full attention of the players could be focused on a single flag ("ball"), ...
by immunogoblin
Mon Jan 28, 2008 11:30 am
Forum: Enhancements
Topic: Sound-scapes and sources
Replies: 8
Views: 2633

Yes, but you're forgetting that .mod files are basically MIDI files with samples, and many of the music files that are around are either in .mp3, .wav or .ogg . No, I'm not forgetting that. :P I'm addressing the original post as a requested way for designers to add some type of soundscape elements ...
by immunogoblin
Sat Jan 26, 2008 12:18 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Wacky idea for map meet-up announcement subforum
Replies: 2
Views: 2440

Wacky idea for map meet-up announcement subforum

I was just exploring the King of the Hill map for the first time a few minutes ago, and thinking it would be a fun place to get splatterd if there were more than 2-3 people there, and after some chatting I wondered if it would make sense to add a subforum that was strictly for the announcement/negot...
by immunogoblin
Mon Jan 21, 2008 7:29 am
Forum: Enhancements
Topic: Sound-scapes and sources
Replies: 8
Views: 2633

It seems like the most bang for the buck as far as bandwidth, utility, and ease of implementation would be to incorporate libmodplug: http://modplug-xmms.sourceforge.net/ which would give classic game-style event-driven soundscape capability that could be musical or not, and .mod files can be pretty...
by immunogoblin
Sat Jan 19, 2008 7:23 am
Forum: Map releases
Topic: The Forsaken
Replies: 7
Views: 3226

Fun and furious, but the combination of fast caps and geno flags can be a little demoralizing for the weaker team - owwwwww. :)
by immunogoblin
Sat Jan 12, 2008 9:37 pm
Forum: Development
Topic: Details of audio engine
Replies: 15
Views: 8019

JeffM linked me to that site, saying the licenses are good and suitable for a release on BZBB. Good to know, thanks. Some of the free software licenses are a little stricter than the BB policy, but hopefully it's all good. :) I just finished getting killed every five seconds over on the strider map...
by immunogoblin
Sat Jan 12, 2008 7:29 pm
Forum: Development
Topic: Details of audio engine
Replies: 15
Views: 8019

first proposed replacement sounds:

Ok, since the fun of blasting teh powerful weapons seems to have a high priority, I started with those. Since the desired effect seems to be "realistic" explosions, I dug up some cc-licensed (sampling plus 1.0) stuff over at freesound (if anyone thinks this license won't be compatible with a bzflag ...
by immunogoblin
Sat Jan 12, 2008 9:33 am
Forum: Help: Map Making
Topic: Image in bzw.
Replies: 17
Views: 5181

I'm not a mapper, but it looks like you left out the "matref" line specifying the material that includes your image...
by immunogoblin
Thu Jan 10, 2008 7:58 pm
Forum: Development
Topic: Details of audio engine
Replies: 15
Views: 8019

As for trying to make the mix less chaotic by decreasing the sustain and decay, I think you run the risk of making the gameplay feel less exciting and perhaps less realistic. No argument there. I was trying to make a mellower set of sounds for myself because, well... if bzflag feels just like being...
by immunogoblin
Wed Jan 09, 2008 10:56 pm
Forum: Development
Topic: Details of audio engine
Replies: 15
Views: 8019

BTW, work on sounds is welcome. As far as I know none of the developers are audio engineers, and most of our sounds are more than 10 years old. I'm certainly willing to give it a shot, given enough feedback about what people do/don't like about the existing sound set to know what direction to pursu...
by immunogoblin
Tue Jan 08, 2008 8:48 pm
Forum: Development
Topic: Details of audio engine
Replies: 15
Views: 8019

Having a laser, that's about 2 seconds longer, can get very annoying in game. Funny you should mention that - my primary reason for tweaking the sounds in the first place was because of the "wall of explosion-like noise" that makes a big muddy mess that only the too-harsh lazer sound can cut throug...
by immunogoblin
Tue Jan 08, 2008 3:13 pm
Forum: Development
Topic: Details of audio engine
Replies: 15
Views: 8019

If your were to do this and release it on the forums, be sure that the .waves you used have the right licenses. Good advice. I would be either reworking the current stock sounds or generating new ones from scratch, rather than appropriating from another source (as with the movie soundbite themes, e...
by immunogoblin
Tue Jan 08, 2008 1:49 pm
Forum: Development
Topic: Details of audio engine
Replies: 15
Views: 8019

Details of audio engine

Hi. I'm working on a custom set of WAV files for my bzflag client, and was wondering if the fact that some of the stock files are mono vs. stereo is purely arbitrary, or due to the fact that some sounds are never rendered in stereo by the engine? I've tried to discover by testing, but if anyone with...
by immunogoblin
Mon Dec 31, 2007 3:25 pm
Forum: Map releases
Topic: Channel Crossing
Replies: 24
Views: 9847

also slightly off topic: LouMan, have you ever been to the abandoned Detroit train station? It was one of my favorite places in the short time I lived there, and your style of mapmaking would be a great match for the surrounding area, hint hint hint... ;) (Pictures of the place abound on the web, an...
by immunogoblin
Sun Dec 30, 2007 8:54 pm
Forum: Map releases
Topic: Channel Crossing
Replies: 24
Views: 9847

Not only is the map beautiful as already stated, but I was pleasantly surprised to be able to play on it for quite a while before being kicked for lag. I'd been avoiding it because of the crowds, but I think I had a better ping there than almost anywhere I've tried, in spite of it being full to capa...