Search found 17 matches
- Tue May 13, 2008 5:28 pm
- Forum: Enhancements
- Topic: Some new sounds
- Replies: 17
- Views: 7306
- Tue Mar 04, 2008 4:48 pm
- Forum: Enhancements
- Topic: Some new sounds
- Replies: 17
- Views: 7306
OK firstly F687/s use the quote button instead of writing out the persons quote in full. I'm sure F687/s has a nice perl script to do his quoting for him. ;) I tried the sounds in the game and found the trig/happy and machinegun sounds very good. I take back what I said and beg forgiveness Don't fe...
- Sun Feb 17, 2008 6:29 pm
- Forum: Map releases
- Topic: Jefenry's Aztec Ballcourt
- Replies: 15
- Views: 6902
- Mon Jan 28, 2008 11:30 am
- Forum: Enhancements
- Topic: Sound-scapes and sources
- Replies: 8
- Views: 3216
Yes, but you're forgetting that .mod files are basically MIDI files with samples, and many of the music files that are around are either in .mp3, .wav or .ogg . No, I'm not forgetting that. :P I'm addressing the original post as a requested way for designers to add some type of soundscape elements ...
- Sat Jan 26, 2008 12:18 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Wacky idea for map meet-up announcement subforum
- Replies: 2
- Views: 3200
Wacky idea for map meet-up announcement subforum
I was just exploring the King of the Hill map for the first time a few minutes ago, and thinking it would be a fun place to get splatterd if there were more than 2-3 people there, and after some chatting I wondered if it would make sense to add a subforum that was strictly for the announcement/negot...
- Mon Jan 21, 2008 7:29 am
- Forum: Enhancements
- Topic: Sound-scapes and sources
- Replies: 8
- Views: 3216
It seems like the most bang for the buck as far as bandwidth, utility, and ease of implementation would be to incorporate libmodplug: http://modplug-xmms.sourceforge.net/ which would give classic game-style event-driven soundscape capability that could be musical or not, and .mod files can be pretty...
- Sat Jan 19, 2008 7:23 am
- Forum: Map releases
- Topic: The Forsaken
- Replies: 7
- Views: 3985
- Sat Jan 12, 2008 9:37 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9903
JeffM linked me to that site, saying the licenses are good and suitable for a release on BZBB. Good to know, thanks. Some of the free software licenses are a little stricter than the BB policy, but hopefully it's all good. :) I just finished getting killed every five seconds over on the strider map...
- Sat Jan 12, 2008 7:29 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9903
first proposed replacement sounds:
Ok, since the fun of blasting teh powerful weapons seems to have a high priority, I started with those. Since the desired effect seems to be "realistic" explosions, I dug up some cc-licensed (sampling plus 1.0) stuff over at freesound (if anyone thinks this license won't be compatible with...
- Sat Jan 12, 2008 9:33 am
- Forum: Help: Map Making
- Topic: Image in bzw.
- Replies: 17
- Views: 6756
- Thu Jan 10, 2008 7:58 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9903
As for trying to make the mix less chaotic by decreasing the sustain and decay, I think you run the risk of making the gameplay feel less exciting and perhaps less realistic. No argument there. I was trying to make a mellower set of sounds for myself because, well... if bzflag feels just like being...
- Wed Jan 09, 2008 10:56 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9903
BTW, work on sounds is welcome. As far as I know none of the developers are audio engineers, and most of our sounds are more than 10 years old. I'm certainly willing to give it a shot, given enough feedback about what people do/don't like about the existing sound set to know what direction to pursu...
- Tue Jan 08, 2008 8:48 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9903
- Tue Jan 08, 2008 3:13 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9903
If your were to do this and release it on the forums, be sure that the .waves you used have the right licenses. Good advice. I would be either reworking the current stock sounds or generating new ones from scratch, rather than appropriating from another source (as with the movie soundbite themes, e...
- Tue Jan 08, 2008 1:49 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9903
Details of audio engine
Hi. I'm working on a custom set of WAV files for my bzflag client, and was wondering if the fact that some of the stock files are mono vs. stereo is purely arbitrary, or due to the fact that some sounds are never rendered in stereo by the engine? I've tried to discover by testing, but if anyone with...
- Mon Dec 31, 2007 3:25 pm
- Forum: Map releases
- Topic: Channel Crossing
- Replies: 24
- Views: 13213
also slightly off topic: LouMan, have you ever been to the abandoned Detroit train station? It was one of my favorite places in the short time I lived there, and your style of mapmaking would be a great match for the surrounding area, hint hint hint... ;) (Pictures of the place abound on the web, an...
- Sun Dec 30, 2007 8:54 pm
- Forum: Map releases
- Topic: Channel Crossing
- Replies: 24
- Views: 13213
Not only is the map beautiful as already stated, but I was pleasantly surprised to be able to play on it for quite a while before being kicked for lag. I'd been avoiding it because of the crowds, but I think I had a better ping there than almost anywhere I've tried, in spite of it being full to capa...