Search found 269 matches

by clarahobbs
Fri Jul 29, 2011 2:35 am
Forum: Enhancements
Topic: Give Genocide a radius
Replies: 7
Views: 1694

Give Genocide a radius

I think that Genocide is the most over-powered flag in the game, and I've finally thought of a simple way of making it less annoying. Instead of the current method of simply killing everyone on the team of the player who was shot, kill everyone on his team within a configurable radius of him. Since ...
by clarahobbs
Sun May 01, 2011 4:01 am
Forum: News & Announcements
Topic: IRC meeting to discuss BZFlag Replacement Project
Replies: 57
Views: 21061

Re: IRC meeting to discuss BZFlag Replacement Project

I fear this will turn into BZFlag's equivalent of Xonotic. Also, isn't C++ faster than C#?
by clarahobbs
Tue Aug 03, 2010 2:31 am
Forum: Map Editors
Topic: Editor Highlight Codes
Replies: 17
Views: 10498

Re: Editor Highlight Codes

I have a BZW syntax file for Vim that I've been working on for a while. It's far from complete, but do what you want with it. In other words, this has no copyright or anything. syntax case match syntax match Comment "#.*" syntax keyword keyword end syntax keyword keyword world options waterLevel dyn...
by clarahobbs
Fri Jun 04, 2010 4:26 pm
Forum: General Discussion
Topic: Best Map Software
Replies: 13
Views: 2469

Re: Best Map Software

The best way to make a map at the moment is with your friendly neighborhood text editor. Hopefully we'll get a good GUI map editor sometime in the not-too-distant future.
by clarahobbs
Fri Jun 04, 2010 4:17 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 336
Views: 70755

Re: Request Global Permission Groups here

I would like the following please:

RATFINK.TRUSTED
RATFINK.COP

Thanks.
by clarahobbs
Mon May 17, 2010 4:14 pm
Forum: Enhancements
Topic: Spawnkilling Prevention
Replies: 10
Views: 1618

Re: Spawnkilling Prevention

Interesting. I was not aware of that world option. But still, that doesn't prevent people from spawnkilling with SW, or anything else really.

Using flagOnSpawn and flagStay would work about the same, but then you'd just have to fire two L/SW/yourfavoriteflaghere shots instead of one.
by clarahobbs
Sun May 16, 2010 4:45 pm
Forum: Enhancements
Topic: Spawnkilling Prevention
Replies: 10
Views: 1618

Spawnkilling Prevention

After playing on Castle Warfare for a while, I got really annoyed by spawnkillers. Even though that map's rules forbid spawnkilling, people do it all the time. So I got an idea. There could be a variable called something like _capInvincibility, which is the amount of time (in milliseconds) that play...
by clarahobbs
Fri Oct 30, 2009 1:40 am
Forum: Plug-in Development
Topic: Honors 1.0: I need YOUR help!
Replies: 15
Views: 2735

Re: Honors 1.0: I need YOUR help!

This looks like a good idea. You might be able to make it work in 2.x by making a bot that a player is forced to kill by the server to have points awarded. Burglar - use Thief to take a team flag from a member of that team, then capture it without dying Cake - fire a shot through 'x' teleporters and...
by clarahobbs
Fri Oct 30, 2009 1:30 am
Forum: Enhancements
Topic: Physics for things like roads
Replies: 2
Views: 761

Re: Physics for things like roads

I believe this has already been suggested by someone. I think it was Agent West, but I'm not sure. And I like the idea a lot.
by clarahobbs
Sun Oct 11, 2009 2:28 pm
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 4289

Re:

joevano wrote:Driving on non-flat terrain isn't going to happen. That is a design choice that has been discussed many times on these forums. So your method will have to do...
Well, there was this one map by Anomaly with a very very slightly slanted mesh I could drive up.
by clarahobbs
Sun Oct 11, 2009 2:24 pm
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 11381

Re: It's not the fall that kills you - It's the sudden stop

This is amazing. The one thing I'm worried about is that often circular maps or maps with lots of texturing aren't popular or just aren't fun to play. But this is truly beautiful. Now 3.0 needs to be released.
by clarahobbs
Sun Oct 11, 2009 12:28 am
Forum: Enhancements
Topic: Flags to encourage team work...
Replies: 9
Views: 1479

Re: Flags to encourage team work...

Or maybe a plugin that requires players stay in a field of 50x50 or 100x100. That could make the team work together better. Or maybe it would just force EVERYONE to camp.
by clarahobbs
Sun Aug 23, 2009 6:36 pm
Forum: Screenshots & Artwork
Topic: Dreams DO come true
Replies: 14
Views: 2153

Re: Dreams DO come true

... just wish i could play BZFlag in true 3D (kinda like 3D movies). that would be awesome What about bzflag -view anaglyph ? I've done that myself many times before. It's pretty cool, and the colours aren't distorted as much as you'd think. Or maybe it's just because I'm so used to the grass textu...
by clarahobbs
Wed Aug 19, 2009 12:03 am
Forum: Enhancements
Topic: Team Voice Chat
Replies: 13
Views: 1845

Re: Team Voice Chat

I agree with blast. I chose the former approach.
by clarahobbs
Sun Aug 16, 2009 2:27 pm
Forum: Help: Tactics and Playstyles
Topic: Beginner tips?
Replies: 12
Views: 3162

Re: Beginner tips?

Here is one thing I've learned: you can drive twice as fast in forward than in reverse. This is a very important fact, especially when an enemy with SW is jumping your way. Drive away forward, not backward.
by clarahobbs
Tue Aug 11, 2009 6:07 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Sound issues?
Replies: 5
Views: 733

Re: Sound issues?

Try finding the data directory and then specify it with the -directory option when you start BZFlag. That would probably fix it.
by clarahobbs
Tue Aug 11, 2009 6:03 pm
Forum: Screenshots & Artwork
Topic: We want YOU to vandalize Planet MoFo.
Replies: 114
Views: 14781

Re: We want YOU to vandalize Planet MoFo.

If it's hard to read, then they'll spend more time to read it, and get shot.
by clarahobbs
Tue Aug 11, 2009 6:00 pm
Forum: Screenshots & Artwork
Topic: Screenshot with tanks posing
Replies: 13
Views: 2187

Re: Screenshot with tanks posing

I'd help you do it, but we'd need to set a time and server. Or you could use a local server and run many clients. Of course, if you do it on a public server, be sure to have tank labels on in your client so they can see it's us (all the tanks seem to look the same).
by clarahobbs
Thu Aug 06, 2009 9:47 pm
Forum: Development
Topic: BZFriends - A "'who's online' utility
Replies: 25
Views: 6568

Re: BZFriends - A "'who's online' utility

Or, to fix the ^M problem, just run the file through the dos2unix program. That would automatically convert the line endings.
by clarahobbs
Sun Jul 26, 2009 12:59 am
Forum: Enhancements
Topic: Closed source BZFlag version
Replies: 5
Views: 994

Re: Closed source BZFlag version

I have several problems with this idea. First, you would be taking away the freedom of users to do what they want. Second, there is no such thing as perfect network security, you could reverse-engineer your own client to send the exact same hashes and everything that the closed-source version tries ...
by clarahobbs
Sun Jul 19, 2009 5:47 pm
Forum: Map releases
Topic: Mini CTF [4-Team]
Replies: 5
Views: 874

Re: Mini CTF [4-Team]

This looks like a really good map. I loved the original two-team version, I can't wait to try this one out. Is it hosted anywhere?
by clarahobbs
Thu Jul 16, 2009 4:17 pm
Forum: Plug-in Development
Topic: TeamWeapons - just started
Replies: 19
Views: 3937

Re: TeamWeapons - just started

Oh wow, this sounds absolutely amazing. Changing the shot type for the rabbit team could be really useful, as it could actually give people some incentive to become rabbit. Would it be possible to make it change shot type for people in a certain area of a map specified in the .bzw file?
by clarahobbs
Tue Jul 07, 2009 2:40 pm
Forum: General Discussion
Topic: BZFlag website
Replies: 38
Views: 4337

Re: BZFlag website

I would also be glad to do something like this, ahs3. I think that's a pretty good idea to get more players to try BZFlag.
by clarahobbs
Sat Jul 04, 2009 6:29 pm
Forum: Development
Topic: StartBZFS for Mac
Replies: 8
Views: 1814

Re: StartBZFS for Mac

Sounds cool; too bad I don't use OS X, I can't try it out. Here's an idea: make it download mono and everything else if necessary when you run the script.
by clarahobbs
Mon Jun 29, 2009 4:28 pm
Forum: Enhancements
Topic: object parameters idea
Replies: 4
Views: 747

Re: object parameters idea

I think that's a great idea myself. Being able to burrow into boxes could be useful for a map with a false bottom. Of course, objects OO can't drive through has already been suggested by me here.