Search found 221 matches

by [dmp]
Mon May 26, 2008 10:10 pm
Forum: Game Releases and Versions
Topic: BZFlag Launcher App 0.9
Replies: 21
Views: 10357

Nope, it's not dead. Current dev-version looks like this. http://dumper.dk/4ff555d5b830c1b5ebfb433111b55f5b3e96d256 However, the ping measurements is often wrong, as its influenzed by the time it takes to update the various GUI elements, which makes it pretty much useless. I "just" need to fix that,...
by [dmp]
Mon Mar 17, 2008 11:58 pm
Forum: Game Releases and Versions
Topic: BZFlag Launcher App 0.9
Replies: 21
Views: 10357

me1 Thanks and nice idea - it's noted :) For the next release (1.0 probably) will get a "Join as $team" feature. Without promising anything, I've been talking with strayer about fetching some of his data (like what league a server belongs to if any) for post-1.0 release. So joining as observer on l...
by [dmp]
Mon Mar 17, 2008 8:37 pm
Forum: Game Releases and Versions
Topic: BZFlag Launcher App 0.9
Replies: 21
Views: 10357

Webpage updated

I've updated the web-page, which describes (very briefly) the hidden features.

http://dennis.moellegaard.dk/projects/bzlauncher/#help

Comments are welcomed.
by [dmp]
Mon Mar 17, 2008 9:34 am
Forum: Game Releases and Versions
Topic: BZFlag Launcher App 0.9
Replies: 21
Views: 10357

Yeah that's the guy. Guess I won't win any prices for innovation or naming ;)
by [dmp]
Mon Mar 17, 2008 9:06 am
Forum: Game Releases and Versions
Topic: BZFlag Launcher App 0.9
Replies: 21
Views: 10357

do i need visual c++ even if i am not compiling? what is the use of the self-installer for windows then? Nope, you don't need Visual C++ - "just" some of its runtime libraries. I think I was a bit naive to think that installing my app on windows only required copying the .exe and a single dll. It s...
by [dmp]
Sun Mar 16, 2008 7:39 pm
Forum: Game Releases and Versions
Topic: BZFlag Launcher App 0.9
Replies: 21
Views: 10357

Windows binary

JeffM was kind enough to provide a Windows binary (and some additional help - thanks!): http://dennis.moellegaard.dk/download/b ... _setup.exe
by [dmp]
Sun Mar 16, 2008 11:31 am
Forum: Game Releases and Versions
Topic: BZFlag Launcher App 0.9
Replies: 21
Views: 10357

Getting the source..

JeffM : If you got time time, feel free. I'm still waiting for university to grant me full access so I cannot get the full version yet. The source can be downloaded from: http://github.com/dennis/bzlauncher/tree/master . It uses wxWidget (www.wxwidget.org) and requires 2.8.4 or better. Currently th...
by [dmp]
Sun Mar 16, 2008 12:58 am
Forum: Game Releases and Versions
Topic: BZFlag Launcher App 0.9
Replies: 21
Views: 10357

BZFlag Launcher App 0.9

Hi, Im not sure if this is off-topic or not. If it is I apologize and please don't hesitate to delete it. I've been working on a small app that lists available BZFlag servers and launches BZFlag if you want to play. Since its easier to show than describe with words, here is the screenshots for Linux...
by [dmp]
Tue Feb 06, 2007 12:01 pm
Forum: Enhancements
Topic: There should be a friendslist
Replies: 31
Views: 9681

On the plus side, all of the leagues do have some sort of method of finding the information we are looking for on their websites. Yes, there is a "export" scripts, that allows you to fetch various infos from the leagues, including teams and its members and some stats (games played etc). One solutio...
by [dmp]
Sun Jan 28, 2007 4:35 am
Forum: Game Releases and Versions
Topic: Unofficial CVS builds for debian (.deb + repository)
Replies: 9
Views: 8362

Debian Binaries

Now that JeffM have announced some Super-Pre-Alpha builds I've updated my repository to feature bzflag v2.1.x builds too. I've renamed bzflag v2.1.x to bzflaghead/bzfshead (so use bzflaghead to start bzflag v2.1.x) - while bzflag v2.0.9 keeps bzflag/bzfs Feel free to grap them from: http://debian.ko...
by [dmp]
Sun Sep 24, 2006 12:48 pm
Forum: Leagues: General Discussion
Topic: web-league - Links Mod Beta
Replies: 3
Views: 4476

Hi,

As I've changed the code since the last official release (bugfixing, new features), you should consider using the CVS version and submit patches to sf. That will make it easier if someones want to add your work.
by [dmp]
Thu Sep 21, 2006 11:40 am
Forum: Ducati League Discussion
Topic: 20 min matches
Replies: 4
Views: 6614

beanpole Look at the date of the thread. This is an old topic, and there have already been a decision which also have been implemented.
by [dmp]
Sat Sep 09, 2006 3:03 pm
Forum: Ducati League Discussion
Topic: Passwords and other concerns
Replies: 9
Views: 9104

I can only confirm what quantum dot says. The site dosnt store your password anywhere, but calculates a hash from that password, and that hash is stored in the database. Now, when you log in, it calculates a hash of the password you enter, and compares it to the stored hash. As a password will alway...
by [dmp]
Mon Aug 21, 2006 10:17 am
Forum: Game Releases and Versions
Topic: Unofficial CVS builds for debian (.deb + repository)
Replies: 9
Views: 8362

It's compiled under unstable.
by [dmp]
Mon Aug 21, 2006 1:02 am
Forum: Game Releases and Versions
Topic: Unofficial CVS builds for debian (.deb + repository)
Replies: 9
Views: 8362

Unofficial CVS builds for debian (.deb + repository)

I've created a repository with 2.0.9 (CVS) version of BZFlag and BZFlag server. Both source and binary (for i386) are available. I'll try to update/upload new binaries when there is reason to (=changes). To install on your debian system: 1) Download manually and install Download the .deb file (e.g: ...
by [dmp]
Fri Jun 30, 2006 7:53 pm
Forum: Ducati League Discussion
Topic: arrange matches
Replies: 18
Views: 15727

Just an update: I've made a setup that works. There is probably a ton of bugs to find, but that will have to wait until I return from my vacation.

Image

The screenshot shows a chat between players on 3 different bzflag servers. So, at least there is progress :)
by [dmp]
Fri Jun 30, 2006 11:00 am
Forum: General Discussion
Topic: Can I disable chat for safe use by kids?
Replies: 38
Views: 13207

Its buggy. I saw the client in action and it mass-private messaged everyone that chat was disabled, causing some confusion among other players. They and I didnt write or otherwise give any reason for the script to respond. I had to mute the player. Later the player was lagging pretty bad. You might ...
by [dmp]
Tue Jun 27, 2006 11:38 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: segmentation fault on global login
Replies: 3
Views: 2437

Are you sure its global login? I had a problem awhile back, that bzflag crashes after debian upgrade libcurl3 to 7.15.4-1. Downgrading libcurl3 made it work again. Try this and check if you got the same version: apt-cache policy libcurl3 |grep Installed If you got the same problem, you could try to ...
by [dmp]
Thu Jun 15, 2006 10:09 am
Forum: Ducati League Discussion
Topic: Using Player-based ELO to determine team elo score
Replies: 19
Views: 16013

Yeah. That part is something I didnt give much attention to (my focus was suggest that we need more data to make sensible teamscores), so it isnt really something I feel very strongly about. But when thinking about it, sussi's idea makes more sense.
by [dmp]
Thu Jun 15, 2006 12:18 am
Forum: Ducati League Discussion
Topic: Using Player-based ELO to determine team elo score
Replies: 19
Views: 16013

The story of Angie, Andy, Ann, Aron, Betty, ... and CNN?!

Ok, Ill try to make an example. Please hide your calculators, because the numbers are just for showing the effects - not showing my math skills :)Its pretty long, but I also wanted to show who and why it solves some of the problems I belive the current system have. If you want to "play" with elo, yo...
by [dmp]
Tue Jun 13, 2006 3:55 pm
Forum: Ducati League Discussion
Topic: Using Player-based ELO to determine team elo score
Replies: 19
Views: 16013

And I agree too. But currently it dosnt represent the skill of the team. It represents a random number between the two weakest and two strongest players of the team - at best. (Assuming that most matches are 2vs2) My suggestion is how we can get a better score for a team. And no matter how you turn ...
by [dmp]
Mon Jun 12, 2006 10:37 pm
Forum: Ducati League Discussion
Topic: Penalizing for inactivity
Replies: 33
Views: 25738

I think I understand your point, and I get the feeling you also see what I mean. [...] No, psychologically it's not the same Yeah, I got your point. And I agree that there is a difference psychologically. I think this is why many favors rewarding. I'm just not sure how well it would work with ELO. ...
by [dmp]
Mon Jun 12, 2006 7:40 pm
Forum: Ducati League Discussion
Topic: real mail for mailgeeks, leave forums for the masses!
Replies: 7
Views: 8560

It wouldnt be hard to set up. I've created postlist.org some time ago. It does not allowed you to post from the webpage, but it wouldnt be too hard to add. As long as it requires some means of authentication so it isnt used mostly by spambots. It needs polishing and some scripts needs to be written ...
by [dmp]
Mon Jun 12, 2006 7:33 pm
Forum: Ducati League Discussion
Topic: Penalizing for inactivity
Replies: 33
Views: 25738

Funny sussi. I just suggested this to you today. Even more funnier, i told you that it was already posted here. Feel free to comemnt it: http://my.bzflag.org/bb/viewtopic.php?t=8023

Now, this thread is about penalizing for inactivity - let's keep it there.
by [dmp]
Mon Jun 12, 2006 4:47 pm
Forum: Ducati League Discussion
Topic: real mail for mailgeeks, leave forums for the masses!
Replies: 7
Views: 8560

Conan, I agree with you totally. But people want small graphics instead of a smiley, they want their large animated annoying signature. And god forbid that we ignore their post because they keep posting useless stuff. I mean, 30 years of emailing have given us alot of filtering features, why use it ...