as I said, the map has wings, and the guns fire normal shots, not gms at you, it's just like dodging normal shots
Joe B
Search found 11 matches
- Fri Apr 25, 2008 12:07 am
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19682
- Thu Apr 24, 2008 1:26 am
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19682
Joe B, no it isn't possible, and no it would be fun for mabey the first time. BUT, if you always get killed by a world weapon you would sign off pretty fast, and we are trying to make it more playable and not do the opposite of it... Thought it isn't possible, cause world weapons can't lock on i gu...
- Wed Apr 23, 2008 8:49 pm
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19682
- Wed Apr 23, 2008 8:20 pm
- Forum: Enhancements
- Topic: New Flag
- Replies: 6
- Views: 2504
- Wed Apr 23, 2008 9:40 am
- Forum: Enhancements
- Topic: New Flag
- Replies: 6
- Views: 2504
New Flag
SR- Supply Runner
Behaves a lot like thief, smaller faster. Instead of stealing, SR gives/reloads, if target if flagless, a random good flag is picked; if the target has a flag, SR fills the ammo to max. A good addition for CTF's, gives an easy job for noobs too.
Joe
Behaves a lot like thief, smaller faster. Instead of stealing, SR gives/reloads, if target if flagless, a random good flag is picked; if the target has a flag, SR fills the ammo to max. A good addition for CTF's, gives an easy job for noobs too.
Joe
- Wed Apr 23, 2008 3:39 am
- Forum: Works In Progress
- Topic: Team Battle
- Replies: 12
- Views: 5095
- Tue Apr 22, 2008 10:33 pm
- Forum: Players
- Topic: what flag do you pwn with?
- Replies: 103
- Views: 51595
- Tue Apr 22, 2008 10:29 pm
- Forum: Players
- Topic: What Makes A Good Teammate?
- Replies: 7
- Views: 3526
I would beg to disagree. If done in very specific situations and followed by an apologetic explanation, I don't see why team killing can't be effective sometimes. In CTF games in particular, you can save a high percentage of your team from dying (and possibly save your flag from capture) by killing...
- Wed Apr 16, 2008 11:14 pm
- Forum: Enhancements
- Topic: New Options
- Replies: 2
- Views: 1479
New Options
Not specific set options, but in game options, similar to changing the range of radar. weapon modes- changing between them is the reload time for the flag currently used -stun: shots stop tank movement for a short time (1 to 5 seconds?) -push: non lethal shot the push a tank for the shots duration -...
- Wed Apr 16, 2008 12:25 am
- Forum: Help: Tactics and Playstyles
- Topic: STRATEGY:units
- Replies: 7
- Views: 5026
> Maybe somebody could make a whole new server where it > makes it look like you are in the real army and the spawn points would be > made so there was a certain pathway you would have to follow so people > would go around in squads. Easy to say, hard to implement. The problem with most players is ...
- Mon Apr 14, 2008 10:24 pm
- Forum: Help: Tactics and Playstyles
- Topic: STRATEGY:units
- Replies: 7
- Views: 5026