Search found 315 matches

by Agent West
Mon Sep 02, 2013 9:49 pm
Forum: Works In Progress
Topic: PillHiX Map
Replies: 5
Views: 3914

Re: PillHiX Map

Gentlemen, may i make a suggestion (or two)? Remove any boxes that are in each other (like ones under bases, only keep ones near the center). In corners where flag safety boxes are (i believe that's what they are there for on Pillbox) remove original Hix boxes and replace them with Pillbox ones (wit...
by Agent West
Mon Sep 02, 2013 5:15 am
Forum: GU League Discussion
Topic: GU Team Practice: The Matrix
Replies: 6
Views: 1373

Re: GU Team Practice: The Matrix

Possibly. I did try to /rewind about three times in a row. Can some Laser flags be added to the map (or TH with longer "life") to show/learn ricos? That is the easies way to show how shots will bounce off objects. Maybe even a plugin that shoots a long-life TH right before the actual shot so that pl...
by Agent West
Sun Sep 01, 2013 5:43 am
Forum: GU League Discussion
Topic: GU Team Practice: The Matrix
Replies: 6
Views: 1373

Re: GU Team Practice: The Matrix

Just tried it out and it worked great. Did however kick me off the server for no reason.
by Agent West
Mon Aug 05, 2013 1:32 am
Forum: GU League Discussion
Topic: Reptiles Organization's first release - GU Dodge trainer
Replies: 4
Views: 1505

Re: Reptiles Organization's first release - GU Dodge trainer

Got "Error connecting to server" while trying to connect. :(
by Agent West
Sun Aug 04, 2013 4:48 pm
Forum: Works In Progress
Topic: 2 bombers:::concept test
Replies: 10
Views: 3200

Re: 2 bombers:::concept test

Have fixed all of the issues mentioned above.
Still can't get flags to fall into wing pods. Instead they hover about 20 units above.
by Agent West
Sat Aug 03, 2013 11:13 pm
Forum: Works In Progress
Topic: 2 bombers:::concept test
Replies: 10
Views: 3200

Re: 2 bombers:::concept test

Glad you like it so far :) When falling into the wing pods, you often get stuck. -Will look into that issue, although had not experienced it myself. However when trying to spawn GM flags there they spawn about 10-20 units above. With the "getting trapped" issue it almost sounds like there is some pa...
by Agent West
Sat Aug 03, 2013 6:51 pm
Forum: Works In Progress
Topic: 2 bombers:::concept test
Replies: 10
Views: 3200

Re: 2 bombers:::concept test

Update:
Got the map ready for initial play testing by the community.

Would like to add turrets to the nose sections of each aircraft, as well as GM to the 'pods' on wings, but having some issues with that right now.

(Had to do a .zip file since map file is too bit to upload directly here)
by Agent West
Fri Aug 02, 2013 7:30 am
Forum: Map Editors
Topic: Wings3D (un)triangulating every face.
Replies: 3
Views: 4045

Re: Wings3D (un)triangulating every face.

Have looked at that program. Even though it shows that it has combined the triangles, for some reason in the file it shows that objects are made of more faces then they were before.
by Agent West
Fri Aug 02, 2013 4:28 am
Forum: Help: Map Making
Topic: Using Turret plugin
Replies: 3
Views: 5333

Re: Using Turret plugin

Moved the whole "options" block before "world" block and moved -loadplugin to be the first thing, still same error. What do you mean "outside of the world"? Through a different text file that basically tells the program what to start when? Or as a stand-alone program that BZFlag can use as needed?
by Agent West
Fri Aug 02, 2013 1:52 am
Forum: Help: Map Making
Topic: Using Turret plugin
Replies: 3
Views: 5333

Using Turret plugin

Hi I'm working on a map and would like to include couple turrets in there. Following the "readme" file from the plug-in this was created: options -loadplugin pass\to\plugin\Turret,1 end #--Turrets--------------------------------------- turretWeapon name turret1 position 267.43 267.43 156 type MG lif...
by Agent West
Tue Jul 30, 2013 6:32 am
Forum: Works In Progress
Topic: 2 bombers:::concept test
Replies: 10
Views: 3200

Two aircraft

Update.
Figuring out textures/flags. Already have teleporters to/from aircraft functioning.
Will add more trees (or other objects) to ground because the map looks empty right now.
by Agent West
Sat Jul 27, 2013 6:09 pm
Forum: Map Editors
Topic: Wings3D (un)triangulating every face.
Replies: 3
Views: 4045

Wings3D (un)triangulating every face.

Greetings! Am using Wings 3D mostly as a converter from .obj to .bzw and have noticed that every face in the model is divided up into triangles, as if the program connected every vertex to every other vertex on came plane. Is there an easy way to un-do this? Only way i could figure out is to manuall...
by Agent West
Fri Jul 26, 2013 8:07 am
Forum: Works In Progress
Topic: 2 bombers:::concept test
Replies: 10
Views: 3200

Two aircraft.

It's been few years, but i have decided to finish the map. So far the progress is been going good, gotta texture everything, add few more things to the map, install teleporters, bases, and flags. Here is what it looks like so far: (note that large piece in the middle that is not textured will be wat...
by Agent West
Tue Jul 16, 2013 12:39 am
Forum: General Discussion
Topic: squads
Replies: 8
Views: 1698

Re: squads

Think of what will happen if there are many members of one "squad" on one map and noone else. There will be one team full of people, but noone for them to play against. The way it is now players can switch to different color to play in a situation like that.
by Agent West
Sat Jul 13, 2013 6:10 pm
Forum: Players
Topic: Facebook
Replies: 1
Views: 1190

Re: Facebook

Stuff happens. Some stuff we can not control. That's the way life is. Sucks that you had to delete it, i'm sure you had alot of friends there. But now you have another excuse to get on BZFlag :D

On a related note, CSG was looking for you few days ago, not sure if she found you or not.
by Agent West
Sat Jul 13, 2013 6:03 pm
Forum: Enhancements
Topic: Autohunt laggy players
Replies: 21
Views: 4228

Re: Autohunt laggy players

So I made one more change. rather than blinking the tank as if hunted, just draw a circle around each tank that would represent the area the tank possibly is by adding local and remote lags and giving the circle a radius of the max distance the tank can move in this period. I find this to be very u...
by Agent West
Mon Jul 08, 2013 4:07 am
Forum: Help: Map Making
Topic: Texture problems
Replies: 3
Views: 1687

Re: Texture problems

For testing purposes you can use something like photobucket or imageshack.
by Agent West
Thu Jun 27, 2013 4:35 am
Forum: Works In Progress
Topic: Training maps
Replies: 1
Views: 1236

Re: Training maps

Hint: to make dodging more interesting have WW not fire at same time.
by Agent West
Tue Apr 16, 2013 5:42 am
Forum: Screenshots & Artwork
Topic: BZFlag gets real
Replies: 7
Views: 4153

Re: BZFlag gets real

Won't mind making that many, as long as someone covers the shipping.
by Agent West
Tue Apr 16, 2013 3:34 am
Forum: GU League Discussion
Topic: GU Trainer Map
Replies: 23
Views: 3066

Re: GU Trainer Map

What needs to be done? Make some sketches and i can turn them into maps. Or at least try to.
by Agent West
Tue Apr 16, 2013 3:21 am
Forum: Screenshots & Artwork
Topic: BZFlag gets real
Replies: 7
Views: 4153

Re: BZFlag gets real

Haven't you ever heard of "Ladies first"? :)
Won't mind making more, but they would have to be earned by winning a big event, like Riker's Cup.
by Agent West
Sun Mar 24, 2013 11:41 am
Forum: Enhancements
Topic: gravity changing flags
Replies: 6
Views: 1441

Re: gravity changing flags

Someone has tried positive gravity with and Wings flag pushing players down, reverse of the usual. That did not work.
by Agent West
Thu Mar 21, 2013 11:05 pm
Forum: GU League Discussion
Topic: Medals.
Replies: 21
Views: 3523

Re: Medals.

Should there be multiple medals/cups (icons) or just one that changes color/shape to show it's meaning?
by Agent West
Thu Mar 21, 2013 2:35 pm
Forum: GU League Discussion
Topic: Medals.
Replies: 21
Views: 3523

Re: Medals.

Oh, you are talking about virtual medals. Still a good idea.
by Agent West
Thu Mar 21, 2013 5:45 am
Forum: GU League Discussion
Topic: Medals.
Replies: 21
Views: 3523

Re: Medals.

benji 13 wrote:I can't find any negative points about that besides we need someone who implements it.
Not exactly cups or medals, but can be used as trophys for big events, like Riker's Cup: http://forums.bzflag.org/viewtopic.php?f=43&t=18448