Search found 46 matches

by War Pig
Mon Feb 13, 2017 8:55 pm
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 9417

Re: A few thoughts on server policies

I can think of some valid reasons why observers would be kicked or banned: 1. They are disrupting the players, or the game. 2. They are providing game intelligence to players. 3. They are attempting to draw players away to some other server. 4. They are taunting, belittling, or annoying others. 5. ...
by War Pig
Mon Feb 13, 2017 7:36 pm
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 9417

Re: A few thoughts on server policies

It seems they didn't want me to observe or chat as observer. It's very difficult for me to think why someone would think observing is such an issue to them. -Zehra I can think of some valid reasons why observers would be kicked or banned: 1. They are disrupting the players, or the game. 2. They are...
by War Pig
Mon Feb 13, 2017 6:51 pm
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 9417

Re: A few thoughts on server policies

What, specifically, are the 'actions' you are talking about above? Observing. So, this is your assertion? (substitutions mine) They don't give any policy and just because they see no reason for you OBSERVING they ban you. You've OBSERVED before without any issues and no players have given complaint...
by War Pig
Mon Feb 13, 2017 2:43 pm
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 9417

Re: A few thoughts on server policies

The thing is to try to get some sort of a consensus with what is considered violations of policies and what is not. The area which is very grey, specifically in the area of language in which there's many opinions of what is language and what is not. It's a bit annoying to find the policy changes ba...
by War Pig
Mon Feb 13, 2017 2:27 pm
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 9417

Re: A few thoughts on server policies

So here's two examples. You're doing your own things and just enjoying the game, but one admin comes up and says you're violating a policy from the server. After this you ask which policy it is and what you're doing wrong and what can be done to resolve it. They don't give any policy and just becau...
by War Pig
Fri Feb 10, 2017 6:56 pm
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 9417

Re: A few thoughts on server policies

I agree with this and my view might have been unclear or misunderstood. Following the rules is what I'm trying to bring with this. If the rules are not clear or are vague, they should be made clear and this helps improve consistency with them. What is a violation to one admin is not a violation to ...
by War Pig
Fri Feb 10, 2017 1:52 pm
Forum: General Discussion
Topic: A few thoughts on server policies
Replies: 29
Views: 9417

Re: A few thoughts on server policies

The rules you need to know to be safe from admin actions in bzflag, you should have learned in kindergarten. These rules apply no matter which server you are playing on.... in fact, they apply everywhere in life. 99.999% of players have no problems with administrative actions, because 99.999% of pla...
by War Pig
Tue Aug 02, 2016 6:01 pm
Forum: Enhancements
Topic: Protected Mode
Replies: 8
Views: 3949

Re: Protected Mode

without going into the technical details of your post (or understanding them for that matter ^^) i'd like to throw my two cents about language: unless you're explicitly allowing "bad language" like mofo, language policy is a double-edged sword. upset the balance in one direction, you may ...
by War Pig
Wed Mar 12, 2014 7:44 pm
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 26950

Re: Why are there only like 30 people playing BZFLAG at one

I can't say I disagree with Sky King. Just to add, the geno players seek out the newbies to run up their scores, which causes their teammates to be very hostile to them. If players were as hostile to me when I was a newbie as I see them be today, I don't know if I'd have stayed around either. Life's...
by War Pig
Sun Sep 18, 2011 5:39 pm
Forum: Players
Topic: The new Update.
Replies: 2
Views: 1773

Re: The new Update.

For me it took some getting used to, but definate improvements alll around. I REALLY like the new WG behavior. You can actually hover, almost.
by War Pig
Tue Aug 30, 2011 1:31 am
Forum: General Discussion
Topic: Global
Replies: 6
Views: 2682

Re: Global

Really good question. Its a simple map. But really, it's hard to understand the popularity. Similarly, it's hard to understand how Missile Wars could be so popular for years in 2.0, but almost unplayed in 2.4. Its difficult to understand why eye candy maps, like Louman's and ahs3's don't seem to app...
by War Pig
Mon Aug 22, 2011 1:40 am
Forum: General Discussion
Topic: BzFlag is dying
Replies: 69
Views: 21740

Re: BzFlag is dying

One way to do that: Award 1 point for the geno player's kill, and subtract all the deaths from the player that got hit. So new players that get targeted by geno users will see their score drop by 10 to 20 points at a time? Yeah. New players don't generally obsess over their score. They are just try...
by War Pig
Sun Aug 21, 2011 12:56 pm
Forum: General Discussion
Topic: BzFlag is dying
Replies: 69
Views: 21740

Re: BzFlag is dying

The existance of the geno flag in the game is not the problem. It is poor implementation of the geno flag by map makers, and the abuse of it by a few players that causes the issues. Removing it from the game and implementing it as a plugin seems like unnecessary work that just brings us back to wher...
by War Pig
Sat Aug 06, 2011 1:45 am
Forum: Enhancements
Topic: Give Genocide a radius
Replies: 7
Views: 3673

Re: Give Genocide a radius

RiskyGeno is not without its problems. The 'risk' assumes the geno player cares if his team dies, since it only costs 1 point. Want to make RiskyGeno truly risky, have it zero the G player's score or kick him from the server if he gets killed holding it. Geno abusers care about one thing, seeing the...
by War Pig
Sat Jul 30, 2011 4:01 pm
Forum: Players
Topic: how did u find bz?
Replies: 225
Views: 121741

Re: how did u find bz?

My brother (callsign: BwastEm) introduced me to the game. Since then it has consumed my life, ruined my relationships with freinds and family, and nearly gotten me fired (until the boss got addicted too). I have never forgiven my brother, and so I BZpwn him relentlessly at every opportunity. :P
by War Pig
Fri Jul 29, 2011 4:23 pm
Forum: Enhancements
Topic: Delay after shot limit reached
Replies: 4
Views: 2762

Delay after shot limit reached

I think a short 'reloading' delay after you reach the shot limit and drop the shot-limited flag would be useful. Like the one when you drop TH. Would keep you from shooting yourself when firing bursts with SB against a wall.
by War Pig
Fri Jul 29, 2011 4:18 pm
Forum: Enhancements
Topic: Give Genocide a radius
Replies: 7
Views: 3673

Re: Give Genocide a radius

Generally, I like the idea of more options over fewer options, and I think Ratfinks idea is a good one. Map makers should (and do, generally) put a LOT of thought into how the G flag is integrated into their maps, because it is so powerful. Ratfink's idea gives them more options, but also allows the...
by War Pig
Fri Jul 29, 2011 1:30 am
Forum: Bugs and Problems
Topic: Problem with /flag up. Some flags can still be grabbed.
Replies: 3
Views: 2541

Re: Problem with /flag up. Some flags can still be grabbed.

Ah OK. Yeah, it was weird. A player passed the team flag mid, then nobody from either team could pick it up.

MW 2.3 is a whole different game with no flags. It really brings the skilled players to the top. You should consider running a no flags verson. :)

WP
by War Pig
Thu Jul 28, 2011 4:32 pm
Forum: Bugs and Problems
Topic: Problem with /flag up. Some flags can still be grabbed.
Replies: 3
Views: 2541

Problem with /flag up. Some flags can still be grabbed.

Was playing blasts server (MW2.3) with /flag up (no flags). BU, MG and F flags could still be picked up. One team could not grab their own team flag.

WP
by War Pig
Tue Jul 26, 2011 6:13 pm
Forum: Bugs and Problems
Topic: Roaming bug in roaming.cxx
Replies: 2
Views: 2041

Roaming bug in roaming.cxx

Beardy found this one:

Once there is only one team flag in play, roaming observers cannot follow it. In roaming.cxx:

Code: Select all

for( i=1 ; i < maxflags ; i++ )
should read

Code: Select all

for( i=1 ; i <= maxflags ; i++ )
WP
by War Pig
Fri Jul 15, 2011 8:12 pm
Forum: Bugs and Problems
Topic: Minor display bug in /flaghistory command
Replies: 2
Views: 1715

Minor display bug in /flaghistory command

I mentioned this to blast already, but thought I'd put it here just so its documented:

'/flaghistory' command output truncated at ~25 characters.

That is all.

wp
by War Pig
Mon Jul 11, 2011 9:08 pm
Forum: Bugs and Problems
Topic: 2.4 GM lock problem
Replies: 6
Views: 2494

Re: 2.4 GM lock problem

Since this is, in effect, a 'see ST when you shouldn't' bug, how will we keep players from using 2.4.0 client to cheat? I assume make bzfs require >= 2.4.1? I realize this is of minimal use since it is only good until you shoot once.
by War Pig
Mon Jul 11, 2011 6:33 pm
Forum: Bugs and Problems
Topic: 2.4 GM lock problem
Replies: 6
Views: 2494

2.4 GM lock problem

With Quality=Experimental you get a GM lock box on screen that follows the player you locked on. If that player subsequently picks up a ST flag, the box remains on screen and tracks him. The lock appears to cancel, but the box still follows the player. If you fire, the box disappears when your shot ...
by War Pig
Thu Jul 07, 2011 12:59 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.0 "Wake the Dead" released
Replies: 74
Views: 82298

Re: BZFlag 2.4.0 "Wake the Dead" released

'/flag history' appears to have output truncated at 26 characters.
by War Pig
Wed Jun 29, 2011 1:29 pm
Forum: General Discussion
Topic: Mobile?
Replies: 12
Views: 4150

Re: Mobile?

IIRC, there was incompatibility with the Xbox SDK and the GPL that made the possibility of developing bzflag for that platform, and others like it, impractical from a licensing perspective. With regards to mobile devices, there was the issue of lag and latency associated with the various mobile netw...