Search found 582 matches

by allejo
Mon Mar 18, 2019 6:33 am
Forum: Enhancements
Topic: Multiline map comments
Replies: 6
Views: 85

Re: Multiline map comments

If you use an editor with syntax highlighting, you can highlight a block of text and use your editor's comment shortcut. Real haxors use keyboard shortcuts.
by allejo
Sat Mar 09, 2019 3:36 am
Forum: Plug-in Releases
Topic: Dodgeball
Replies: 0
Views: 34

Dodgeball

So it looks like I never formally released my dodgeball plug-in on here. Originally conceived by Winny, this plug-in introduces the dodgeball game-mode . Each time a player is killed, they respawn in a "jail" and the only way to escape from jail is to kill an enemy tank while you're in jail. The tea...
by allejo
Sat Mar 09, 2019 3:21 am
Forum: General Map Making Discussions
Topic: BzEdit
Replies: 5
Views: 110

Re: BzEdit

In our grand 20-year plan, yes having an official map editor is there. It could be somehow incorporated into the game client or use some type of game engine that already exists. Basically, in the future, we'd like to avoid having to reinvent the wheel and create things just for ourselves. Ideally, w...
by allejo
Fri Mar 08, 2019 1:58 am
Forum: Enhancements
Topic: MessageInZone
Replies: 1
Views: 64

Re: MessageInZone

...or you could just make this into a pretty simple plug-in.
by allejo
Sat Feb 16, 2019 9:31 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Servers?
Replies: 5
Views: 141

Re: Servers?

Glad you got it resolved :D
by allejo
Sat Feb 16, 2019 7:45 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Servers?
Replies: 5
Views: 141

Re: Servers?

Do you have any parental control apps on your computer or do you have Windows firewall turned on? Sounds like something is blocking BZFlag from connecting to the internet
by allejo
Thu Feb 14, 2019 3:21 am
Forum: Servers: General Discussion
Topic: server login error
Replies: 13
Views: 204

Re: server login error

Hi there, I've updated my firewall rules on my server. Could you try now to see if that's resolved the problem?
by allejo
Tue Feb 05, 2019 6:58 am
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 409

Re: Not all weapons should do 100% damage

As it's been mentioned in the thread, BZFlag's game design is, one shot (that hits) = kill. This isn't something I see us wanting to change as it doesn't align with the game's vision for the future. A change like this would need to happen both in the client and server code, which means not only will...
by allejo
Sun Jan 27, 2019 4:02 am
Forum: Plug-in Releases
Topic: CTF Overseer
Replies: 0
Views: 91

CTF Overseer

After a long time, the plug-in that implements the point calculation for flag captures on Planet Mofo's Apocalypse map is finally here! This isn't the same plug-in that Mofo currently uses, but it will be once we finish reorganizing some things. This plug-in handles overseeing some CTF functionality...
by allejo
Sat Jan 26, 2019 7:32 am
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 1194

Re: two hour limit on posting work around - file hosting

Please, no. Don't use file hosting services. The two-hour edit policy was enacted due to some silly player redacting all of their historical posts which left so many threads without context. My suggestion is, post your maps to the forums or use a service like GitHub, GitLab, or BitBucket that will l...
by allejo
Fri Jan 04, 2019 1:50 am
Forum: Plug-in Development
Topic: bz_ePlayerDieEvent kill tracking issue
Replies: 4
Views: 194

Re: bz_ePlayerDieEvent kill tracking issue

I'm trying to track both actual kills made by players and one attributed to players. Is this specifically for a plug-in you're building? If so, what are you doing? As in the case of PlayHistoryTracker, it works well tracking actual kills, but server shots made on the behalf of players do not end up...
by allejo
Thu Jan 03, 2019 8:18 am
Forum: Plug-in Development
Topic: bz_ePlayerDieEvent kill tracking issue
Replies: 4
Views: 194

Re: bz_ePlayerDieEvent kill tracking issue

Currently, I don't believe there is. bz_ePlayerDieEvent can be modified by any loaded plug-in and the server won't know if the event has been modified until every plug-in listening to the event has finished. However, the server itself must know if any plug-in has modified the event so that it can up...
by allejo
Tue Jan 01, 2019 9:45 am
Forum: Players
Topic: Happy New Year 2019
Replies: 3
Views: 230

Re: Happy New Year 2019

Happy new year, everyone! May 2019 be the year that BZ prospers once again
by allejo
Tue Jan 01, 2019 9:36 am
Forum: General Discussion
Topic: A pastebin for /savemsgs
Replies: 6
Views: 1017

Re: A pastebin for /savemsgs

I have a few suggestions. It would be really awesome if i could bulk upload many log files at once. Title of each log could be log files name. It would be nice to have an option to change title of any uploaded logs and to delete logs. Anyway, this is a great project. Thank YOU :* Thank you for the ...
by allejo
Mon Dec 31, 2018 3:32 am
Forum: General Discussion
Topic: A pastebin for /savemsgs
Replies: 6
Views: 1017

Re: A pastebin for /savemsgs

Yukiai01 wrote:
Sat Dec 29, 2018 3:52 pm
To save messages I am using a command:

Code: Select all

bzflag -ea > bzflog
Is it ok to upload messages created like this?
Sure, that's fine too!
by allejo
Thu Dec 27, 2018 12:10 am
Forum: Map releases
Topic: Flips 3-Team CTF
Replies: 5
Views: 221

Re: Flips 3-Team CTF

Hosted on bzflag.allejo.io:5101 :)
by allejo
Wed Dec 05, 2018 6:38 am
Forum: Map releases
Topic: Xug FFA by ahs3
Replies: 11
Views: 975

Re: Xug FFA by ahs3

Hosted on bzflag.allejo.io:5102
by allejo
Thu Nov 15, 2018 12:22 am
Forum: Forum Suggestions, Questions, and Issues
Topic: My account from back when i was a kid?
Replies: 3
Views: 525

Re: My account from back when i was a kid?

Reload001, feel free to send me a PM with your old account name and the email you think you may used at the time and we’ll go from there.
by allejo
Wed Oct 31, 2018 2:08 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: My account from back when i was a kid?
Replies: 3
Views: 525

Re: My account from back when i was a kid?

See the PM I sent to your Nargacuga account.
by allejo
Tue Oct 30, 2018 2:31 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 534

Re: Goxel editor

Many export formats Goxel can export to obj, pyl, magica voxel, png, qubicle, povray, and more. From the project website, it supports exporting to OBJ. Take that OBJ, open it up in Wings 3D, export it to a .bzw. (or use modeltool) It's possible to use this to create bz maps. With regards to lag, as...
by allejo
Wed Jul 25, 2018 5:45 am
Forum: Plug-in Releases
Topic: Useless Mine - (the maintained version)
Replies: 0
Views: 526

Useless Mine - (the maintained version)

This plugin will allow you to create "mines" by typing /mine when you're carrying the Useless flag. When another player drives over your "mine," a large shockwave will explode at that location! Oh, and you get the points for any tanks the shockwave kills. This is yet another implementation of the "U...
by allejo
Wed Jul 25, 2018 5:33 am
Forum: Plug-in Releases
Topic: Capture Bonus
Replies: 0
Views: 470

Capture Bonus

Here's a plug-in that grants players a static amount of extra points whenever they capture a flag; similar to Apocalypse. The default behavior for self-captures is to deduct points from the player, but this can be disabled if you have a unique map that requires a self-capture. All development for th...
by allejo
Tue Jul 24, 2018 3:53 am
Forum: Enhancements
Topic: Flag enhancements
Replies: 3
Views: 2301

Re: Flag enhancements

if I'm not mistaken, work is already being done or it is planned for server-side players in 2.5 2.5 API already has support for registering custom team flags As for texturing flags, I could see something being implemented that'd texture all of the flags. Similar to how you can change the ground or ...
by allejo
Thu Jul 19, 2018 12:54 am
Forum: Enhancements
Topic: Server Filtering (version 2)
Replies: 14
Views: 1963

Re: Server Filtering (version 2)

As project developers have already specified the action plan and there's no more useful information to be said, here's the summary: - The project does have plans on being able to categorize servers at a protocol level in either 2.6 or 2.8 - ServerAccess.txt is a feature that not many people know abo...
by allejo
Sun Jul 15, 2018 6:31 am
Forum: Enhancements
Topic: Server Filtering (version 2)
Replies: 14
Views: 1963

Re: Server Filtering (version 2)

This gives the players more options. Maybe even game modes could be filtered out? (Hate CTF, but like FFA?, filter CTF maps out..etc.) @allejo Would a patch for my suggestion be accepted? Suggestion? What suggestion? You are literally describing what server filters already can do . Since it seems t...