Search found 586 matches

by allejo
Sun May 19, 2019 10:36 pm
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 25
Views: 5283

Re: bzflag.allejo.io servers

Been a while since I've posted any server updates. I've been busy with other bz-related projects and improvements to existing infrastructure. Scheduled downtime on May 24th at 7pm PDT - May 25th 1am PDT. The following BZFlag servers will be affected: bzflag.allejo.io allejo.leaguesunited.org allejo....
by allejo
Tue Apr 09, 2019 4:35 am
Forum: News & Announcements
Topic: New BZFlag homepage
Replies: 14
Views: 1654

Re: New BZFlag homepage

I can only see screen shot(s) from the videos. If I try to play them all I get back is "no video with supported format and mine type found" in FIrefox 66.0.2 (32-bit) on the most up to date LTS Lubuntu. Here's a shot in the dark, but if you view the homepage in Incognito or Private mode in Firefox,...
by allejo
Sun Mar 31, 2019 11:39 pm
Forum: Plug-in Releases
Topic: April Fools 2019: Experimental Translation Plug-in
Replies: 3
Views: 688

April Fools 2019: Experimental Translation Plug-in

This is a plug-in I've been secretly running on my servers for a few years now as an experiment. Since BZFlag is a global game, we shouldn't discriminate against anyone for not knowing the language of choice on a particular server. However, this is a plugin I haven't been able to dedicate much time ...
by allejo
Sun Mar 31, 2019 11:21 pm
Forum: Plug-in Releases
Topic: Dodgeball
Replies: 4
Views: 197

Re: Dodgeball

Sure, hosted on bzflag.allejo.io:5152
by allejo
Mon Mar 18, 2019 6:33 am
Forum: Enhancements
Topic: Multiline map comments
Replies: 7
Views: 748

Re: Multiline map comments

If you use an editor with syntax highlighting, you can highlight a block of text and use your editor's comment shortcut. Real haxors use keyboard shortcuts.
by allejo
Sat Mar 09, 2019 3:36 am
Forum: Plug-in Releases
Topic: Dodgeball
Replies: 4
Views: 197

Dodgeball

So it looks like I never formally released my dodgeball plug-in on here. Originally conceived by Winny, this plug-in introduces the dodgeball game-mode . Each time a player is killed, they respawn in a "jail" and the only way to escape from jail is to kill an enemy tank while you're in jail. The tea...
by allejo
Sat Mar 09, 2019 3:21 am
Forum: General Map Making Discussions
Topic: BzEdit
Replies: 8
Views: 259

Re: BzEdit

In our grand 20-year plan, yes having an official map editor is there. It could be somehow incorporated into the game client or use some type of game engine that already exists. Basically, in the future, we'd like to avoid having to reinvent the wheel and create things just for ourselves. Ideally, w...
by allejo
Fri Mar 08, 2019 1:58 am
Forum: Enhancements
Topic: MessageInZone
Replies: 1
Views: 148

Re: MessageInZone

...or you could just make this into a pretty simple plug-in.
by allejo
Sat Feb 16, 2019 9:31 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Servers?
Replies: 5
Views: 228

Re: Servers?

Glad you got it resolved :D
by allejo
Sat Feb 16, 2019 7:45 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Servers?
Replies: 5
Views: 228

Re: Servers?

Do you have any parental control apps on your computer or do you have Windows firewall turned on? Sounds like something is blocking BZFlag from connecting to the internet
by allejo
Thu Feb 14, 2019 3:21 am
Forum: Servers: General Discussion
Topic: server login error
Replies: 13
Views: 431

Re: server login error

Hi there, I've updated my firewall rules on my server. Could you try now to see if that's resolved the problem?
by allejo
Tue Feb 05, 2019 6:58 am
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 709

Re: Not all weapons should do 100% damage

As it's been mentioned in the thread, BZFlag's game design is, one shot (that hits) = kill. This isn't something I see us wanting to change as it doesn't align with the game's vision for the future. A change like this would need to happen both in the client and server code, which means not only will...
by allejo
Sun Jan 27, 2019 4:02 am
Forum: Plug-in Releases
Topic: CTF Overseer
Replies: 0
Views: 139

CTF Overseer

After a long time, the plug-in that implements the point calculation for flag captures on Planet Mofo's Apocalypse map is finally here! This isn't the same plug-in that Mofo currently uses, but it will be once we finish reorganizing some things. This plug-in handles overseeing some CTF functionality...
by allejo
Sat Jan 26, 2019 7:32 am
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 1593

Re: two hour limit on posting work around - file hosting

Please, no. Don't use file hosting services. The two-hour edit policy was enacted due to some silly player redacting all of their historical posts which left so many threads without context. My suggestion is, post your maps to the forums or use a service like GitHub, GitLab, or BitBucket that will l...
by allejo
Fri Jan 04, 2019 1:50 am
Forum: Plug-in Development
Topic: bz_ePlayerDieEvent kill tracking issue
Replies: 4
Views: 621

Re: bz_ePlayerDieEvent kill tracking issue

I'm trying to track both actual kills made by players and one attributed to players. Is this specifically for a plug-in you're building? If so, what are you doing? As in the case of PlayHistoryTracker, it works well tracking actual kills, but server shots made on the behalf of players do not end up...
by allejo
Thu Jan 03, 2019 8:18 am
Forum: Plug-in Development
Topic: bz_ePlayerDieEvent kill tracking issue
Replies: 4
Views: 621

Re: bz_ePlayerDieEvent kill tracking issue

Currently, I don't believe there is. bz_ePlayerDieEvent can be modified by any loaded plug-in and the server won't know if the event has been modified until every plug-in listening to the event has finished. However, the server itself must know if any plug-in has modified the event so that it can up...
by allejo
Tue Jan 01, 2019 9:45 am
Forum: Players
Topic: Happy New Year 2019
Replies: 3
Views: 303

Re: Happy New Year 2019

Happy new year, everyone! May 2019 be the year that BZ prospers once again
by allejo
Tue Jan 01, 2019 9:36 am
Forum: General Discussion
Topic: A pastebin for /savemsgs
Replies: 6
Views: 1124

Re: A pastebin for /savemsgs

I have a few suggestions. It would be really awesome if i could bulk upload many log files at once. Title of each log could be log files name. It would be nice to have an option to change title of any uploaded logs and to delete logs. Anyway, this is a great project. Thank YOU :* Thank you for the ...
by allejo
Mon Dec 31, 2018 3:32 am
Forum: General Discussion
Topic: A pastebin for /savemsgs
Replies: 6
Views: 1124

Re: A pastebin for /savemsgs

Yukiai01 wrote:
Sat Dec 29, 2018 3:52 pm
To save messages I am using a command:

Code: Select all

bzflag -ea > bzflog
Is it ok to upload messages created like this?
Sure, that's fine too!
by allejo
Thu Dec 27, 2018 12:10 am
Forum: Map releases
Topic: Flips 3-Team CTF
Replies: 5
Views: 283

Re: Flips 3-Team CTF

Hosted on bzflag.allejo.io:5101 :)
by allejo
Wed Dec 05, 2018 6:38 am
Forum: Map releases
Topic: Xug FFA by ahs3
Replies: 11
Views: 1164

Re: Xug FFA by ahs3

Hosted on bzflag.allejo.io:5102
by allejo
Thu Nov 15, 2018 12:22 am
Forum: Forum Suggestions, Questions, and Issues
Topic: My account from back when i was a kid?
Replies: 3
Views: 608

Re: My account from back when i was a kid?

Reload001, feel free to send me a PM with your old account name and the email you think you may used at the time and we’ll go from there.
by allejo
Wed Oct 31, 2018 2:08 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: My account from back when i was a kid?
Replies: 3
Views: 608

Re: My account from back when i was a kid?

See the PM I sent to your Nargacuga account.
by allejo
Tue Oct 30, 2018 2:31 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 609

Re: Goxel editor

Many export formats Goxel can export to obj, pyl, magica voxel, png, qubicle, povray, and more. From the project website, it supports exporting to OBJ. Take that OBJ, open it up in Wings 3D, export it to a .bzw. (or use modeltool) It's possible to use this to create bz maps. With regards to lag, as...
by allejo
Wed Jul 25, 2018 5:45 am
Forum: Plug-in Releases
Topic: Useless Mine - (the maintained version)
Replies: 0
Views: 568

Useless Mine - (the maintained version)

This plugin will allow you to create "mines" by typing /mine when you're carrying the Useless flag. When another player drives over your "mine," a large shockwave will explode at that location! Oh, and you get the points for any tanks the shockwave kills. This is yet another implementation of the "U...