Search found 594 matches

by allejo
Tue Jun 25, 2019 11:52 pm
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 29
Views: 5836

Re: bzflag.allejo.io servers

Welp, looks like my ISP will be migrating some networking stuff in the data center where my server is hosted. The time frame I was given was June 29th from 9am to 9pm EST... Point is: at some point on the 29th, my server will lose its internet connection temporarily. Whether or not my services will ...
by allejo
Mon Jun 17, 2019 2:43 am
Forum: Development
Topic: OAuth2 for BZFlag.org
Replies: 4
Views: 155

Re: OAuth2 for BZFlag.org

Simply for reference or if you want example usage, the Leagues United site uses the validate_token() from checkToken.php to log in users. Same goes for Roconut (GitHub), however Roconut uses an abstracted out bundle for Symfony applications.
by allejo
Fri Jun 07, 2019 11:23 pm
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 29
Views: 5836

Re: bzflag.allejo.io servers

Urban Jungle has been restored. Sorry about that! Not sure why that happened
by allejo
Fri Jun 07, 2019 6:06 pm
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 29
Views: 5836

Re: bzflag.allejo.io servers

Urban Jungle is currently down, I will investigate as soon as I can.

Also, more scheduled maintenance possibly on June 29th. More details to follow.
by allejo
Thu May 30, 2019 6:31 am
Forum: News & Announcements
Topic: BZFlag now on Flatpak and Snapcraft
Replies: 2
Views: 291

BZFlag now on Flatpak and Snapcraft

If you were on Linux, traditionally you had to compile BZFlag yourself or possibly get an outdated version from your distro's package manager. That's no longer the case. If your system supports Flatpak or Snapcraft , we've got BZFlag for you! flathub/BZFlag snapcraft/BZFlag The configuration for the...
by allejo
Thu May 30, 2019 1:28 am
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 26
Views: 3688

Re: Mockup of new menu

This also would provide the benefit of players less likely mistakenly clicking the wrong menu item as well. (If being able to "click" on the menu items is a future feature.) I can see how information getting lost in this thread is possible due to its original topic being sidetracked often. Yes, the...
by allejo
Sat May 25, 2019 2:56 am
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 29
Views: 5836

Re: bzflag.allejo.io servers

Maintenance happened earlier than anticipated, so thank you for your patience and sorry for the individuals I had to boot off my league servers! Everything should be back up and running. Let me know if I missed or broke anything!
by allejo
Sun May 19, 2019 10:36 pm
Forum: Servers: General Discussion
Topic: bzflag.allejo.io servers
Replies: 29
Views: 5836

Re: bzflag.allejo.io servers

Been a while since I've posted any server updates. I've been busy with other bz-related projects and improvements to existing infrastructure. Scheduled downtime on May 24th at 7pm PDT - May 25th 1am PDT. The following BZFlag servers will be affected: bzflag.allejo.io allejo.leaguesunited.org allejo....
by allejo
Tue Apr 09, 2019 4:35 am
Forum: News & Announcements
Topic: New BZFlag homepage
Replies: 14
Views: 2134

Re: New BZFlag homepage

I can only see screen shot(s) from the videos. If I try to play them all I get back is "no video with supported format and mine type found" in FIrefox 66.0.2 (32-bit) on the most up to date LTS Lubuntu. Here's a shot in the dark, but if you view the homepage in Incognito or Private mode in Firefox,...
by allejo
Sun Mar 31, 2019 11:39 pm
Forum: Plug-in Releases
Topic: April Fools 2019: Experimental Translation Plug-in
Replies: 3
Views: 844

April Fools 2019: Experimental Translation Plug-in

This is a plug-in I've been secretly running on my servers for a few years now as an experiment. Since BZFlag is a global game, we shouldn't discriminate against anyone for not knowing the language of choice on a particular server. However, this is a plugin I haven't been able to dedicate much time ...
by allejo
Sun Mar 31, 2019 11:21 pm
Forum: Plug-in Releases
Topic: Dodgeball
Replies: 4
Views: 285

Re: Dodgeball

Sure, hosted on bzflag.allejo.io:5152
by allejo
Mon Mar 18, 2019 6:33 am
Forum: Enhancements
Topic: Multiline map comments
Replies: 7
Views: 838

Re: Multiline map comments

If you use an editor with syntax highlighting, you can highlight a block of text and use your editor's comment shortcut. Real haxors use keyboard shortcuts.
by allejo
Sat Mar 09, 2019 3:36 am
Forum: Plug-in Releases
Topic: Dodgeball
Replies: 4
Views: 285

Dodgeball

So it looks like I never formally released my dodgeball plug-in on here. Originally conceived by Winny, this plug-in introduces the dodgeball game-mode . Each time a player is killed, they respawn in a "jail" and the only way to escape from jail is to kill an enemy tank while you're in jail. The tea...
by allejo
Sat Mar 09, 2019 3:21 am
Forum: General Map Making Discussions
Topic: BzEdit
Replies: 8
Views: 424

Re: BzEdit

In our grand 20-year plan, yes having an official map editor is there. It could be somehow incorporated into the game client or use some type of game engine that already exists. Basically, in the future, we'd like to avoid having to reinvent the wheel and create things just for ourselves. Ideally, w...
by allejo
Fri Mar 08, 2019 1:58 am
Forum: Enhancements
Topic: MessageInZone
Replies: 1
Views: 193

Re: MessageInZone

...or you could just make this into a pretty simple plug-in.
by allejo
Sat Feb 16, 2019 9:31 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Servers?
Replies: 5
Views: 293

Re: Servers?

Glad you got it resolved :D
by allejo
Sat Feb 16, 2019 7:45 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Servers?
Replies: 5
Views: 293

Re: Servers?

Do you have any parental control apps on your computer or do you have Windows firewall turned on? Sounds like something is blocking BZFlag from connecting to the internet
by allejo
Thu Feb 14, 2019 3:21 am
Forum: Servers: General Discussion
Topic: server login error
Replies: 13
Views: 553

Re: server login error

Hi there, I've updated my firewall rules on my server. Could you try now to see if that's resolved the problem?
by allejo
Tue Feb 05, 2019 6:58 am
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 964

Re: Not all weapons should do 100% damage

As it's been mentioned in the thread, BZFlag's game design is, one shot (that hits) = kill. This isn't something I see us wanting to change as it doesn't align with the game's vision for the future. A change like this would need to happen both in the client and server code, which means not only will...
by allejo
Sun Jan 27, 2019 4:02 am
Forum: Plug-in Releases
Topic: CTF Overseer
Replies: 0
Views: 179

CTF Overseer

After a long time, the plug-in that implements the point calculation for flag captures on Planet Mofo's Apocalypse map is finally here! This isn't the same plug-in that Mofo currently uses, but it will be once we finish reorganizing some things. This plug-in handles overseeing some CTF functionality...
by allejo
Sat Jan 26, 2019 7:32 am
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 1797

Re: two hour limit on posting work around - file hosting

Please, no. Don't use file hosting services. The two-hour edit policy was enacted due to some silly player redacting all of their historical posts which left so many threads without context. My suggestion is, post your maps to the forums or use a service like GitHub, GitLab, or BitBucket that will l...
by allejo
Fri Jan 04, 2019 1:50 am
Forum: Plug-in Development
Topic: bz_ePlayerDieEvent kill tracking issue
Replies: 4
Views: 683

Re: bz_ePlayerDieEvent kill tracking issue

I'm trying to track both actual kills made by players and one attributed to players. Is this specifically for a plug-in you're building? If so, what are you doing? As in the case of PlayHistoryTracker, it works well tracking actual kills, but server shots made on the behalf of players do not end up...
by allejo
Thu Jan 03, 2019 8:18 am
Forum: Plug-in Development
Topic: bz_ePlayerDieEvent kill tracking issue
Replies: 4
Views: 683

Re: bz_ePlayerDieEvent kill tracking issue

Currently, I don't believe there is. bz_ePlayerDieEvent can be modified by any loaded plug-in and the server won't know if the event has been modified until every plug-in listening to the event has finished. However, the server itself must know if any plug-in has modified the event so that it can up...
by allejo
Tue Jan 01, 2019 9:45 am
Forum: Players
Topic: Happy New Year 2019
Replies: 3
Views: 372

Re: Happy New Year 2019

Happy new year, everyone! May 2019 be the year that BZ prospers once again