Search found 14 matches

by David
Thu Apr 08, 2004 5:22 pm
Forum: General Discussion
Topic: Actual console versions project
Replies: 10
Views: 3076

place to start would be to fully understand the directX API and be able to draw things with it on the x-box, then go about the long process of replacing every GL call with the apropriate DX code. or just redo the app framework from the ground up. Mesa for Windows uses DirectX. If you can find the s...
by David
Fri Mar 05, 2004 3:56 am
Forum: General Discussion
Topic: easy way for color-blind guy to tell team from OS X platform
Replies: 3
Views: 1680

There should also be .png images in the data directory for all the colors of tank textures. Maybe you could change both the colors and textures to make them stand apart from each other more when playing against multiple teams.
by David
Sat Feb 28, 2004 5:33 am
Forum: Enhancements
Topic: auto-pilot improvements
Replies: 10
Views: 5279

I've fixed several bugs in my additions relating to targetting, path finding, jumping, etc.. Little in the way of new features, as that's no longer a priority. I'll try to find time to clean & comment my code so that easier to work with. I re-uploaded the code to the same place as before. Edit: Fixe...
by David
Fri Feb 27, 2004 5:56 pm
Forum: Enhancements
Topic: Roger and RobotPlayer
Replies: 3
Views: 2813

Roger and RobotPlayer

I really jumped into this auto-pilot thing without adequate research and planning. I've been playing robot programming games (Robot Battle) since '96 and couldn't wait to see what I could do with Roger. Now that my copy of Roger has grown to over 700 lines from adding improvements in the order I thi...
by David
Thu Feb 26, 2004 10:12 pm
Forum: Enhancements
Topic: auto-pilot improvements
Replies: 10
Views: 5279

blast pointed out that the latest version no longer attempts to jump on buildings. I'll try to fix this bug when I get a chance.
by David
Thu Feb 26, 2004 8:00 am
Forum: Enhancements
Topic: auto-pilot improvements
Replies: 10
Views: 5279

I've got it adjusting its skill level to ensure that its total contribution to your score is roughly zero. In my last field test it both killed and was killed 35 times (total score 0), and its score mostly stayed within +/- 4. When at -4 or less, it'll play its best. From -3 to +4 or more it'll grad...
by David
Wed Feb 25, 2004 7:29 pm
Forum: Enhancements
Topic: auto-pilot improvements
Replies: 10
Views: 5279

I believe I've fixed the problem where it gets sealed in the floor or auto-kicked. It appears to be caused by speed or rotation getting set to NaN. I haven't yet taken the time to identify the exact cause, but adding simple checks to the end of the autopilot function seems to remedy the problem. I'v...
by David
Tue Feb 24, 2004 7:38 am
Forum: Enhancements
Topic: auto-pilot improvements
Replies: 10
Views: 5279

I made some more improvements, mostly dealing with dodging. The source changes are at the same url as in my last post. On simple maps it probably fights a bit too well at this point, so it'll probably need some sort of automatic skill adjustment so that players won't see a score benefit to turning i...
by David
Mon Feb 23, 2004 6:00 am
Forum: General Discussion
Topic: variables
Replies: 11
Views: 4178

Don't forget _shotRadius. Defaults to NaN, though it's supposed to be 0.5 and appears to have been fixed in CVS. Luckily it's only used in two spots to check collisions to tanks with the narrow flag. The effect appears to be minor.
by David
Sun Feb 22, 2004 10:31 pm
Forum: News & Announcements
Topic: What happened to bzflag.org!?
Replies: 7
Views: 6697

There is, by the way, a way to send money (if you've a paypal account). Go to http://sf.net/projects/bzflag , click on the 'Donations' link, and then click the amount you would like to donate. Thanks for the reminder. I'm generally very cheap but this is open source. Plus I owe you guys for that na...
by David
Sun Feb 22, 2004 5:52 am
Forum: Enhancements
Topic: auto-pilot improvements
Replies: 10
Views: 5279

I uploaded a list of the changes I made and the source to http://www.mytsoftware.com/misc/changes.txt It does still have some navigation problems, such as jittering between seeing a target and not seeing it, and sometimes it gets kicked for going out of bounds without actually going out of bounds. I...
by David
Sat Feb 21, 2004 4:07 am
Forum: Enhancements
Topic: auto-pilot improvements
Replies: 10
Views: 5279

Chestal wrote:You might also want to check out the bots...
As strange as this may seem, I didn't look at robotplayer.cxx long enough to realize it was a working bot.
by David
Fri Feb 20, 2004 5:23 pm
Forum: Development
Topic: Rabbit Chase Discussion
Replies: 15
Views: 9807

I think it'd always be best to be the rabbit, no matter what your skill level. Sure. The other guys are out to get you, which can be tough if you're the new guy, but they're limited to only killing you, and you can kill any of them. Suppose there were 10 hunters. For them to average better than you,...
by David
Fri Feb 20, 2004 5:16 pm
Forum: Enhancements
Topic: auto-pilot improvements
Replies: 10
Views: 5279

auto-pilot improvements

I went on a vacation from bzflag back when 1.9 was an alpha release. I had helped to fix keyboard issues, but at about 10 lines or less that was the limit of my useful source contributions. But now I'm back, at least for part of this weekend. What interested me was the possibility of making a bot th...