Search found 14 matches
- Thu Apr 08, 2004 5:22 pm
- Forum: General Discussion
- Topic: Actual console versions project
- Replies: 10
- Views: 3589
place to start would be to fully understand the directX API and be able to draw things with it on the x-box, then go about the long process of replacing every GL call with the apropriate DX code. or just redo the app framework from the ground up. Mesa for Windows uses DirectX. If you can find the s...
- Fri Mar 05, 2004 3:56 am
- Forum: General Discussion
- Topic: easy way for color-blind guy to tell team from OS X platform
- Replies: 3
- Views: 2033
- Sat Feb 28, 2004 5:33 am
- Forum: Enhancements
- Topic: auto-pilot improvements
- Replies: 10
- Views: 6050
- Fri Feb 27, 2004 5:56 pm
- Forum: Enhancements
- Topic: Roger and RobotPlayer
- Replies: 3
- Views: 3130
Roger and RobotPlayer
I really jumped into this auto-pilot thing without adequate research and planning. I've been playing robot programming games (Robot Battle) since '96 and couldn't wait to see what I could do with Roger. Now that my copy of Roger has grown to over 700 lines from adding improvements in the order I thi...
- Thu Feb 26, 2004 10:12 pm
- Forum: Enhancements
- Topic: auto-pilot improvements
- Replies: 10
- Views: 6050
- Thu Feb 26, 2004 8:00 am
- Forum: Enhancements
- Topic: auto-pilot improvements
- Replies: 10
- Views: 6050
I've got it adjusting its skill level to ensure that its total contribution to your score is roughly zero. In my last field test it both killed and was killed 35 times (total score 0), and its score mostly stayed within +/- 4. When at -4 or less, it'll play its best. From -3 to +4 or more it'll grad...
- Wed Feb 25, 2004 7:29 pm
- Forum: Enhancements
- Topic: auto-pilot improvements
- Replies: 10
- Views: 6050
I believe I've fixed the problem where it gets sealed in the floor or auto-kicked. It appears to be caused by speed or rotation getting set to NaN. I haven't yet taken the time to identify the exact cause, but adding simple checks to the end of the autopilot function seems to remedy the problem. I'v...
- Tue Feb 24, 2004 7:38 am
- Forum: Enhancements
- Topic: auto-pilot improvements
- Replies: 10
- Views: 6050
I made some more improvements, mostly dealing with dodging. The source changes are at the same url as in my last post. On simple maps it probably fights a bit too well at this point, so it'll probably need some sort of automatic skill adjustment so that players won't see a score benefit to turning i...
- Mon Feb 23, 2004 6:00 am
- Forum: General Discussion
- Topic: variables
- Replies: 11
- Views: 4864
- Sun Feb 22, 2004 10:31 pm
- Forum: News & Announcements
- Topic: What happened to bzflag.org!?
- Replies: 7
- Views: 7904
There is, by the way, a way to send money (if you've a paypal account). Go to http://sf.net/projects/bzflag , click on the 'Donations' link, and then click the amount you would like to donate. Thanks for the reminder. I'm generally very cheap but this is open source. Plus I owe you guys for that na...
- Sun Feb 22, 2004 5:52 am
- Forum: Enhancements
- Topic: auto-pilot improvements
- Replies: 10
- Views: 6050
I uploaded a list of the changes I made and the source to http://www.mytsoftware.com/misc/changes.txt It does still have some navigation problems, such as jittering between seeing a target and not seeing it, and sometimes it gets kicked for going out of bounds without actually going out of bounds. I...
- Sat Feb 21, 2004 4:07 am
- Forum: Enhancements
- Topic: auto-pilot improvements
- Replies: 10
- Views: 6050
- Fri Feb 20, 2004 5:23 pm
- Forum: Development
- Topic: Rabbit Chase Discussion
- Replies: 15
- Views: 11010
I think it'd always be best to be the rabbit, no matter what your skill level. Sure. The other guys are out to get you, which can be tough if you're the new guy, but they're limited to only killing you, and you can kill any of them. Suppose there were 10 hunters. For them to average better than you,...
- Fri Feb 20, 2004 5:16 pm
- Forum: Enhancements
- Topic: auto-pilot improvements
- Replies: 10
- Views: 6050
auto-pilot improvements
I went on a vacation from bzflag back when 1.9 was an alpha release. I had helped to fix keyboard issues, but at about 10 lines or less that was the limit of my useful source contributions. But now I'm back, at least for part of this weekend. What interested me was the possibility of making a bot th...