Search found 220 matches

by Tanx
Wed Aug 15, 2012 4:32 pm
Forum: General Map Making Discussions
Topic: Hand-Made in the .bzw file
Replies: 15
Views: 7691

Re: Hand-Made in the .bzw file

almost every map I've done has been done via texteditor. to do so I've always used graphpaper to do plot out an overhead view, either remembering the z heights in my mind or writing in near the object on the piece of graph paper. I've only used a 3d editor once, and that was my last project, and onl...
by Tanx
Sat Aug 11, 2012 10:59 pm
Forum: Works In Progress
Topic: Collaborator of Remembrance
Replies: 1
Views: 2869

Collaborator of Remembrance

This is a collaborator, like the collaborator of old it only involves 4 mappers. The mappers who were at first invited were a group slightly larger. The idea was first brought upon June 10, and it went from there. The initial candidates were ahs3, allejo, mr.apple, and mdskpr (and myself of course)....
by Tanx
Sun Aug 05, 2012 6:31 pm
Forum: General Map Making Discussions
Topic: Water
Replies: 5
Views: 3196

Re: Water

also if you want to make the water realistic (moving) you'll need to look into textureMatrix if you don't already know about it. http://wiki.bzflag.org/TextureMatrix also the wiki doesn't mention the fact that in faces they face the side that they are specified in a counter clockwise manner (the ver...
by Tanx
Sun Aug 05, 2012 6:14 pm
Forum: Help: Tactics and Playstyles
Topic: Best places to learn tactics?
Replies: 7
Views: 7283

Re: Best places to learn tactics?

hix ffa pops up tho, its still a good place to learn the basics, as long as you don't mind dying a lot. Usually joining a hix ffa will draw players to play it, hix is the map GU league uses btw. So going on a hix map can mean you'll see some of them. But the worst possible place for a new player is ...
by Tanx
Mon Jul 30, 2012 10:39 pm
Forum: Help: Map Making
Topic: Death Objects And Hiding Objects
Replies: 21
Views: 9344

Re: Death Objects And Hiding Objects

the closest thing to this, that is setting red, green, blue, or alpha seperately is not in mesh, in fact it would be in dynamicColor, in materials it would be diffuse x y z 0 for alpha = 0 in dynamicColor dynamicColor name dc1 alpha limits 0 0 end material name mater1 dynCol dc1 end box position 0 0...
by Tanx
Mon Jul 30, 2012 6:45 pm
Forum: Help: Map Making
Topic: Death Objects And Hiding Objects
Replies: 21
Views: 9344

Re: Death Objects And Hiding Objects

yes, its another way to do it, but there are many ways to do it. not all are as practical, I mean you could also use drawinfo as well, but who would want to do that? no materials would even be required if you used drawinfo though. but very impractical
by Tanx
Sat Jul 28, 2012 8:45 pm
Forum: Screenshots & Artwork
Topic: 219 :)
Replies: 7
Views: 5018

Re: 219 :)

sig it's difficult to last that long there and geno like that, best I've done is probably 300-400 in 15 minutes, the problem is that sooner or later you slip up. its not easy to get 219 in 10 minutes basically, I myself prefer to get my genos overwith quickly, meaning around one every 10 seconds, la...
by Tanx
Wed Jul 25, 2012 5:35 pm
Forum: Bugs and Problems
Topic: Huge Lag Spikes
Replies: 10
Views: 4664

Re: Huge Lag Spikes

press "t" ingame
by Tanx
Thu Jul 12, 2012 8:40 pm
Forum: Map releases
Topic: 4 Battles Ctf rico
Replies: 9
Views: 3743

Re: 4 Battles Ctf rico

#--Info------------------------------------------ info end #--World----------------------------------------- this will cause error, not a valid bzw object also needs -c +r in options to make it a rico ctf map. a good third map, better then my third one anyways, my third was a nightmare imo lol oh a...
by Tanx
Tue Jul 10, 2012 4:49 am
Forum: GU League Discussion
Topic: Rikers Summer 2012
Replies: 23
Views: 7491

Re: Rikers Summer 2012

that's kinda the point of rikers
by Tanx
Sun Jul 08, 2012 11:47 pm
Forum: Help: Server Setup and Administration
Topic: Server name is blank
Replies: 22
Views: 8357

Re: Server name is blank

bzaddicts a great way to test, personally I actually use bzaddict to test, its actually fast then using doing it locally, one tab I have open for testing the map, another for starting/stopping the server, it saves me probably 5-15 seconds per test, but I test quite often, around 1 test a minute to 2...
by Tanx
Sun Jul 08, 2012 11:41 pm
Forum: Players
Topic: BZFlag 2.0.14 and 2.0.16 are Breaking!
Replies: 30
Views: 9437

Re: BZFlag 2.0.14 and 2.0.16 are Breaking!

I doubt another version would have a substantial effect, it may have a slight impact, but none that would be long lasting. But if you wish to pursue this you could always contribute ;)
by Tanx
Thu Jul 05, 2012 8:29 pm
Forum: Help: Map Making
Topic: Death Objects And Hiding Objects
Replies: 21
Views: 9344

Re: Death Objects And Hiding Objects

there is one way to somewhat change the appearance, but not really change move. using spheremapping will cause a texture to appear to move on an object when you do, if I remember correctly this makes interesting appearance of textures that are partially seethrough
by Tanx
Sun Jul 01, 2012 5:48 pm
Forum: Players
Topic: Your Perfect FFA
Replies: 2
Views: 2063

Re: Your Perfect FFA

1. playability is first, nothing else matters besides this 2. 400x400 is ideal, I used to make 500x500, but in bzflag today that doesn't exactly work 3. clustered and open, sections that are more crowded then others, but also open spaces to fight in. 4. playability is key, then looks, looks for a ha...
by Tanx
Sun Jul 01, 2012 1:11 am
Forum: Ducati League Discussion
Topic: CHESVAL summer 2012
Replies: 18
Views: 13144

Re: CHESVAL summer 2012

wish I could've participated, but alas, I was one of the 40% of central ohioans who lost power, which was restored around 9 pm est today. Tried powering with a car battery, but sadly internet service was down as well, by that time it was too late to try anything else. Just know I really wanted to be...
by Tanx
Fri Jun 29, 2012 8:58 pm
Forum: General Discussion
Topic: New Flag Idea
Replies: 8
Views: 4210

Re: New Flag Idea

actually flags started off of bz being hacked, so you could say all of them are. But as Joevano says, it would hurt the beginner, they would instead rely on this flag instead of trying to learn ricos. We all were there at sometime. Basically they're saying it would hurt the game, reasons why many fl...
by Tanx
Fri Jun 29, 2012 3:29 pm
Forum: Servers: General Discussion
Topic: COLORS OF THE APOCALYPSE!!!!!!!!!!!!
Replies: 7
Views: 4706

Re: COLORS OF THE APOCALYPSE!!!!!!!!!!!!

blue shots on the radar are also easier to see, imo, with a radar that is clear. if you only have textures on, without any other graphics on. also enlarging the shotsize helps, as well as leading linedradarshots. I don't remember people complaining this much when passion's teams for 2 team ctf were ...
by Tanx
Fri Jun 29, 2012 12:38 am
Forum: Plug-in Releases
Topic: Extra Point Flags!
Replies: 3
Views: 6760

Re: Extra Point Flags!

there are a couple of errors, some I know what caused them, others I'm not entirely sure, I can read it, just not necessary write it. If I could write it, I probably would be able to figure out the ones I don't know the cause of. Well back to the errors. 1. sometimes on apoc when you attempt to grab...
by Tanx
Wed Jun 27, 2012 7:13 pm
Forum: Players
Topic: General Hostility Levels
Replies: 34
Views: 12152

Re: General Hostility Levels

It felt like though the population of bz around a month ago was lower then it is right now. not by much, but it still felt noticable. Basically though, most of the older players that are still around, will still be around. Agreed it is the newer players to bz that flow in and out. We've grown basica...
by Tanx
Fri Jun 22, 2012 9:59 pm
Forum: General Discussion
Topic: Why so few matches?
Replies: 12
Views: 6374

Re: Why so few matches?

nothing lasts forever, the best thing you can do is savor every match you have. For me, to savor each line of .bzw I make. At the end of the day the best thing for you is to have gained something by playing bz, whether that is a friendship, a skill (such as coding), or a way to see places of the wor...
by Tanx
Fri Jun 22, 2012 9:51 pm
Forum: Players
Topic: General Hostility Levels
Replies: 34
Views: 12152

Re: General Hostility Levels

part of it may be a side effect of mofo's ranking system, hostility seems to be directed at higher ranking players. Also a lot more anger towards the lesser skilled players on there who are getting hit with geno by players who are in the leagues. Well of course they're going to get hit more often th...
by Tanx
Wed Jun 13, 2012 4:14 pm
Forum: Map releases
Topic: Vortexal
Replies: 6
Views: 2826

Re: Vortexal

about time a quality map got posted, the mappers have been slowly dwindling, and much of our knowledge is going with it. For awhile I was guilty of those simple maps. But since there were maps of better quality I was forced to learn (who didn't make their first maps in a short period). Though if you...
by Tanx
Sat Jun 09, 2012 12:01 am
Forum: General Discussion
Topic: Admin??
Replies: 8
Views: 2957

Re: Admin??

There is one another thing about being admin, its not as good as you might think it is. Actually the only thing I love about it is the admin chat, which can get downright hilarious at times. Other then that its more like a chore, and people are looking up to you. but on some places, its less tiresom...
by Tanx
Thu Apr 26, 2012 9:07 pm
Forum: Players
Topic: BZFlag 2.0.14 and 2.0.16 are Breaking!
Replies: 30
Views: 9437

Re: BZFlag 2.0.14 and 2.0.16 are Breaking!

another solution is obvious as well, and quite simple. Make a ffa map, should it matter what version it is? its still bz, its still the game I've played all these years. its not the version thats changed things, the players have changed things. And I for one am very thankful for the developers takin...
by Tanx
Mon Apr 23, 2012 7:53 pm
Forum: Map releases
Topic: UseFul Mine Warfare - Needs host
Replies: 5
Views: 3151

Re: UseFul Mine Warfare - Needs host

screenshots would be nice. I did look at it myself anyways. there are some questionable aspects, especially -ms 0. also on a nonessential note, there's no need for the world option since you're using the default size of 400. I just feel it may not catch on if there's not another way to kill someone ...