Search found 19 matches
- Fri Mar 12, 2010 11:23 am
- Forum: Map releases
- Topic: fort3 by kez
- Replies: 5
- Views: 1884
Re: fort3 by kez
Thanks for the positive review. I jumped into your server and it was playing well. Kez made this one from scratch, I just posted it up for him (with permission). Yeah the textures we used were not able to live in the BZ textures site just yet. You've done a nice job with the replacements. Please che...
- Tue Feb 09, 2010 1:45 pm
- Forum: Map releases
- Topic: castle by bruce
- Replies: 0
- Views: 1127
castle by bruce
my fav world atm. lots of variety in the structures and keep moving is the key. plenty of places to sit up high and rain down GM and laser shots. plenty of places to hide and sneak up on them too.
It is released as public domain.
It is released as public domain.
- Tue Feb 09, 2010 1:43 pm
- Forum: Map releases
- Topic: iky2 by anon
- Replies: 0
- Views: 1185
iky2 by anon
note this may not be original, i can't tell or find it online. if it is original, then enjoy! it's big...
It is released as public domain.
It is released as public domain.
- Tue Feb 09, 2010 1:38 pm
- Forum: Map releases
- Topic: genewingsonly by gene
- Replies: 0
- Views: 939
genewingsonly by gene
the only flag is WG! take to the skies and don't forget to use the cover down low as well.
It is released as public domain.
It is released as public domain.
- Tue Feb 09, 2010 1:35 pm
- Forum: Map releases
- Topic: fort3 by kez
- Replies: 5
- Views: 1884
fort3 by kez
a large fort in the mountains, surrounded by a river with a few bridges and a tunnel
It is released as public domain.
It is released as public domain.
- Tue Feb 09, 2010 1:34 pm
- Forum: Map releases
- Topic: genesworld by gene
- Replies: 0
- Views: 980
genesworld by gene
urban warfare in four tall buildings
It is released as public domain.
It is released as public domain.
- Tue Feb 09, 2010 1:31 pm
- Forum: Map releases
- Topic: canyon6 by kez
- Replies: 0
- Views: 878
canyon6 by kez
fight across the canyon and continue the fight into the caves below
- Tue Feb 09, 2010 1:27 pm
- Forum: Map releases
- Topic: quad7 by kez
- Replies: 0
- Views: 1036
quad7 by kez
this map is fast and furious! the kicker ramps allow shots to pass up and down the levels. ST tanks lurk in the trees. and there's something funny about the corner buildings...
It is released as public domain.
It is released as public domain.
- Tue Feb 09, 2010 1:25 pm
- Forum: Map releases
- Topic: kez textures
- Replies: 0
- Views: 928
kez textures
a couple of the next kez maps need some custom textures. add to your data dir. 3MB in size. They are released as public domain. nourl edited since the textures were not OSI approved. perhaps someone could remap the missing tex in fort and quad using either defaults or OSI ok ones and repost (if you...
- Mon Feb 08, 2010 1:16 pm
- Forum: Map releases
- Topic: kezworld6 by kez
- Replies: 1
- Views: 826
kezworld6 by kez
one of my fav maps. trench warfare combined with a complex middle structure which can be scaled in a few ways or tele up top either side. and a nice high platform for the GM campers
coming soon: a few more kez creations to release over the next few days
coming soon: a few more kez creations to release over the next few days
- Sat Feb 06, 2010 8:48 am
- Forum: Plug-in Releases
- Topic: SimpleStats
- Replies: 12
- Views: 6909
Re: SimpleStats
just a note to say this plugin is exactly what I needed - THX! :) i got it to work under 2.99 by renaming a bunch of the bzfsAPI calls and pointing to a different plugins_*.h file. would you mind if i put up the new files I have so far that work under 2.99? now that it works, I'd like to expand on t...
- Sat Feb 06, 2010 6:54 am
- Forum: Development
- Topic: 2.99 disable HUD names
- Replies: 1
- Views: 2133
Re: 2.99 disable HUD names
nvm got told to use /set _forbidMarkers and that worked thx
- Fri Feb 05, 2010 2:40 pm
- Forum: Development
- Topic: 2.99 disable HUD names
- Replies: 1
- Views: 2133
2.99 disable HUD names
say i want to hide this new feature, the wiki says i can do it via the server, is that a bzfs commandline switch or a src edit?
- Fri Feb 05, 2010 12:03 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How to compile BZFlag on Visual C++ 2008
- Replies: 32
- Views: 13276
Re: How to compile BZFlag on Visual C++ 2008
hi there, i can fully compile 2.0.x above, and the simplestats plugin once jeffm fixed it for me :) but then i found that bzfs.exe does not run if you build it using the latest compiler and that 2.99 might work i am now trying 2.99 and i only see the build options for "debug / MX, and release /...
- Wed Jan 27, 2010 4:03 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: pluginconfig lib missing in win32 VC9?
- Replies: 1
- Views: 1980
pluginconfig lib missing in win32 VC9?
hi all, i'm trying to compile the simplestats plugin http://my.bzflag.org/bb/viewtopic.php?f=79&t=11792&p=117532&hilit=high#p117532 i get quite close but there is a linking error. i'm using VC9 express on windows7 and can compile the bzsource ok, with all the various libs and directx etc...
- Fri Jun 06, 2008 5:11 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: how i compiled bzflag-2.0.10 source winxp msvc++8 express
- Replies: 9
- Views: 5156
You can't share the version anyway, since you are building with Visual C++ 2005 Express Edition, which prohibits sharing any binaries you build. If you want to allow other people to run it, you will have to have the full version of Visual C++ or Visual Studio and build it with that. please define s...
- Fri Jun 06, 2008 5:05 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: how i compiled bzflag-2.0.10 source winxp msvc++8 express
- Replies: 9
- Views: 5156
You don't want to build debug if you are going to share the version, build release. That will get you around most of the dll problems. if you are going to modify gameplay, please change your protocol version number so that your clients are incompatible with the release version and can not be used a...
- Fri Jun 06, 2008 1:15 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: compiling bzflag 2.0.11 on windows XP
- Replies: 8
- Views: 4186
- Fri Jun 06, 2008 1:13 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: how i compiled bzflag-2.0.10 source winxp msvc++8 express
- Replies: 9
- Views: 5156
how i compiled bzflag-2.0.10 source winxp msvc++8 express
i recently took the plunge to compile bz-2.0.10 on winxp sp2. i worked closely off the readme file in the win32 dir of the bz source. i'll try to remember the steps based on what i have on my hdd now: 1. msvc++ 8 express 2. winxp sdk 3. directx sdk 4. libcurl-7.18.0-win32-msvc.zip 5. ncurses-5.6.tar...