Search found 19 matches

by SkindupTruk
Fri Mar 12, 2010 11:23 am
Forum: Map releases
Topic: fort3 by kez
Replies: 5
Views: 1884

Re: fort3 by kez

Thanks for the positive review. I jumped into your server and it was playing well. Kez made this one from scratch, I just posted it up for him (with permission). Yeah the textures we used were not able to live in the BZ textures site just yet. You've done a nice job with the replacements. Please che...
by SkindupTruk
Tue Feb 09, 2010 1:45 pm
Forum: Map releases
Topic: castle by bruce
Replies: 0
Views: 1127

castle by bruce

my fav world atm. lots of variety in the structures and keep moving is the key. plenty of places to sit up high and rain down GM and laser shots. plenty of places to hide and sneak up on them too.

It is released as public domain.
by SkindupTruk
Tue Feb 09, 2010 1:43 pm
Forum: Map releases
Topic: iky2 by anon
Replies: 0
Views: 1185

iky2 by anon

note this may not be original, i can't tell or find it online. if it is original, then enjoy! it's big...
It is released as public domain.
by SkindupTruk
Tue Feb 09, 2010 1:38 pm
Forum: Map releases
Topic: genewingsonly by gene
Replies: 0
Views: 939

genewingsonly by gene

the only flag is WG! take to the skies and don't forget to use the cover down low as well.
It is released as public domain.
by SkindupTruk
Tue Feb 09, 2010 1:35 pm
Forum: Map releases
Topic: fort3 by kez
Replies: 5
Views: 1884

fort3 by kez

a large fort in the mountains, surrounded by a river with a few bridges and a tunnel
It is released as public domain.
by SkindupTruk
Tue Feb 09, 2010 1:34 pm
Forum: Map releases
Topic: genesworld by gene
Replies: 0
Views: 980

genesworld by gene

urban warfare in four tall buildings
It is released as public domain.
by SkindupTruk
Tue Feb 09, 2010 1:31 pm
Forum: Map releases
Topic: canyon6 by kez
Replies: 0
Views: 878

canyon6 by kez

fight across the canyon and continue the fight into the caves below
by SkindupTruk
Tue Feb 09, 2010 1:27 pm
Forum: Map releases
Topic: quad7 by kez
Replies: 0
Views: 1036

quad7 by kez

this map is fast and furious! the kicker ramps allow shots to pass up and down the levels. ST tanks lurk in the trees. and there's something funny about the corner buildings...
It is released as public domain.
by SkindupTruk
Tue Feb 09, 2010 1:25 pm
Forum: Map releases
Topic: kez textures
Replies: 0
Views: 928

kez textures

a couple of the next kez maps need some custom textures. add to your data dir. 3MB in size. They are released as public domain. nourl edited since the textures were not OSI approved. perhaps someone could remap the missing tex in fort and quad using either defaults or OSI ok ones and repost (if you...
by SkindupTruk
Mon Feb 08, 2010 1:16 pm
Forum: Map releases
Topic: kezworld6 by kez
Replies: 1
Views: 826

kezworld6 by kez

one of my fav maps. trench warfare combined with a complex middle structure which can be scaled in a few ways or tele up top either side. and a nice high platform for the GM campers ;)

coming soon: a few more kez creations to release over the next few days
by SkindupTruk
Sat Feb 06, 2010 8:48 am
Forum: Plug-in Releases
Topic: SimpleStats
Replies: 12
Views: 6909

Re: SimpleStats

just a note to say this plugin is exactly what I needed - THX! :) i got it to work under 2.99 by renaming a bunch of the bzfsAPI calls and pointing to a different plugins_*.h file. would you mind if i put up the new files I have so far that work under 2.99? now that it works, I'd like to expand on t...
by SkindupTruk
Sat Feb 06, 2010 6:54 am
Forum: Development
Topic: 2.99 disable HUD names
Replies: 1
Views: 2133

Re: 2.99 disable HUD names

nvm got told to use /set _forbidMarkers and that worked thx
by SkindupTruk
Fri Feb 05, 2010 2:40 pm
Forum: Development
Topic: 2.99 disable HUD names
Replies: 1
Views: 2133

2.99 disable HUD names

say i want to hide this new feature, the wiki says i can do it via the server, is that a bzfs commandline switch or a src edit?
by SkindupTruk
Fri Feb 05, 2010 12:03 pm
Forum: Help: Source Code / Compiling / Development
Topic: How to compile BZFlag on Visual C++ 2008
Replies: 32
Views: 13276

Re: How to compile BZFlag on Visual C++ 2008

hi there, i can fully compile 2.0.x above, and the simplestats plugin once jeffm fixed it for me :) but then i found that bzfs.exe does not run if you build it using the latest compiler and that 2.99 might work i am now trying 2.99 and i only see the build options for "debug / MX, and release /...
by SkindupTruk
Wed Jan 27, 2010 4:03 pm
Forum: Help: Source Code / Compiling / Development
Topic: pluginconfig lib missing in win32 VC9?
Replies: 1
Views: 1980

pluginconfig lib missing in win32 VC9?

hi all, i'm trying to compile the simplestats plugin http://my.bzflag.org/bb/viewtopic.php?f=79&t=11792&p=117532&hilit=high#p117532 i get quite close but there is a linking error. i'm using VC9 express on windows7 and can compile the bzsource ok, with all the various libs and directx etc...
by SkindupTruk
Fri Jun 06, 2008 5:11 pm
Forum: Help: Source Code / Compiling / Development
Topic: how i compiled bzflag-2.0.10 source winxp msvc++8 express
Replies: 9
Views: 5156

You can't share the version anyway, since you are building with Visual C++ 2005 Express Edition, which prohibits sharing any binaries you build. If you want to allow other people to run it, you will have to have the full version of Visual C++ or Visual Studio and build it with that. please define s...
by SkindupTruk
Fri Jun 06, 2008 5:05 pm
Forum: Help: Source Code / Compiling / Development
Topic: how i compiled bzflag-2.0.10 source winxp msvc++8 express
Replies: 9
Views: 5156

You don't want to build debug if you are going to share the version, build release. That will get you around most of the dll problems. if you are going to modify gameplay, please change your protocol version number so that your clients are incompatible with the release version and can not be used a...
by SkindupTruk
Fri Jun 06, 2008 1:15 pm
Forum: Help: Source Code / Compiling / Development
Topic: compiling bzflag 2.0.11 on windows XP
Replies: 8
Views: 4186

your question motivated me to make my first post

http://my.bzflag.org/bb/viewtopic.php?t=12653
by SkindupTruk
Fri Jun 06, 2008 1:13 pm
Forum: Help: Source Code / Compiling / Development
Topic: how i compiled bzflag-2.0.10 source winxp msvc++8 express
Replies: 9
Views: 5156

how i compiled bzflag-2.0.10 source winxp msvc++8 express

i recently took the plunge to compile bz-2.0.10 on winxp sp2. i worked closely off the readme file in the win32 dir of the bz source. i'll try to remember the steps based on what i have on my hdd now: 1. msvc++ 8 express 2. winxp sdk 3. directx sdk 4. libcurl-7.18.0-win32-msvc.zip 5. ncurses-5.6.tar...