Search found 37 matches

by Xell
Sun Feb 06, 2011 3:33 pm
Forum: Ducati League Discussion
Topic: Some Ducati League Statistics for 2010 (and overall)
Replies: 24
Views: 6253

Re: Some Ducati League Statistics for 2010 (and overall)

Very interesting. You'd think that the activity peaked during the good ol' days, but it really increased until 2008.
[HoW] Hell On Wheels vs. "Deleted Team" 31-1 (30 min match)
They propably requested the deletion right after this match.
by Xell
Sun Feb 06, 2011 8:28 am
Forum: GU League Discussion
Topic: GU site (UN)attracting players.
Replies: 31
Views: 5950

Re: GU site (UN)attracting players.

Most important reason for using bbcode is to avoid too complex html code (or css or scripts) in user comments and profiles. Making it more flexible decrease site security level. BTW. Maybe you don't know, but bbcode brings you a lot of stuff: http://www.bbcode.org/examples/ Sorry, my text was misle...
by Xell
Sat Feb 05, 2011 3:08 pm
Forum: GU League Discussion
Topic: GU site (UN)attracting players.
Replies: 31
Views: 5950

Re: GU site (UN)attracting players.

ts wrote: It's basically switching to a template based output system and code restructuring. This means hardly noticeable changes on the front end.
I really hope you plan on rejecting the bbcode stuff and replacing it with something more flexible. That one is an annoyance when it comes to versatile css.
by Xell
Thu Jun 18, 2009 11:32 am
Forum: Map releases
Topic: Ducati X
Replies: 3
Views: 618

Ducati X

Heres comes a new, ground-breaking map, Ducati X ! It sticks to the traditional ducati style, i.e. two team ctf, no jumping, two shot, rico, no superflags. bzfi0015.jpg bzfi0016.jpg As you can see, there is an upper level, the big X across the whole map. You can get there either by using one of the ...
by Xell
Wed Jun 17, 2009 9:06 am
Forum: GU League Discussion
Topic: ?, thru, what? wtf? etc.
Replies: 162
Views: 17890

Re: ?, thru, what? wtf? etc.

The solution to this is to create binaries with many "options" and "text configs" removed. This will give everyone a more equal client and much better representation of skill, and not config knowledge. Dear smooth please repeat that sentence 5 times: The options menu is just a graphical tool for th...
by Xell
Tue May 19, 2009 9:24 pm
Forum: GU League Discussion
Topic: hmmm
Replies: 2
Views: 821

Re: hmmm

Totally agree with you, kierra...
by Xell
Tue May 19, 2009 8:39 pm
Forum: GU League Discussion
Topic: Found an old dodge training game
Replies: 4
Views: 1063

Found an old dodge training game

Hey fellas, while I was searching for my old config I found a game I made some time ago. I totally forgot about that, but im suprised how well it works. It's made with the GameMaker, because I dont know any programming language. It's just an exe and runs without installation. Got a screenie, too: sc...
by Xell
Mon May 18, 2009 11:38 pm
Forum: GU League Discussion
Topic: Switch radarsize/opacity
Replies: 7
Views: 1342

Switch radarsize/opacity

Sometimes, when I watch a match, I switch to window mode. The problem is that the huge radar makes it impossible to read more than the first 5 players in the list, due to the small window and the unchanged font size. Does anyone know a way to easily switch between huge radar + full opacity and small...
by Xell
Wed May 13, 2009 7:59 am
Forum: GU League Discussion
Topic: ?, thru, what? wtf? etc.
Replies: 162
Views: 17890

Re: ?, thru, what? wtf? etc.

Another solution: just deem it an honour. It's only about the point of view. If your lag isn't extremely high, you may think : "wow, i'm such a tight dodger that he thinks he shots went through me." :)
by Xell
Tue Aug 01, 2006 8:07 pm
Forum: Enhancements
Topic: Soundeffect when the countdown gets paused
Replies: 1
Views: 1097

Soundeffect when the countdown gets paused

During some matches, I notice that especially at gu, much players do not recognize when the game gets paused, and therefore they start shooting the tanks who are waiting. Recognizing the pause command can be hard especially when s.o. hides the console during a match. So one solution could be a speci...
by Xell
Tue Jun 13, 2006 3:23 pm
Forum: Ducati League Discussion
Topic: Using Player-based ELO to determine team elo score
Replies: 19
Views: 15807

I agree with birdie, the teamplay is in a CTF game more important than the individual skills.
For an individual score you can sign up here: http://1vs1.bzleague.com/
by Xell
Tue Jun 13, 2006 2:14 pm
Forum: Ducati League Discussion
Topic: Match Times - Please VOTE!
Replies: 49
Views: 33892

The only thing is to link the match lenght with the "enjeu" (it's a french world I don't know in english. It means something close to prize/award/ value/given points) of the match. If it's possible to play a 2 hours mega-match, it should give (or take) much more "points" than the 5 minutes mini-mat...
by Xell
Fri Jun 09, 2006 6:11 pm
Forum: Ducati League Discussion
Topic: arrange matches
Replies: 18
Views: 15523

GPS is already used for Global Positioning System- a satelite nav system Yes, "GPS" was sort of a take-off on that idea. Global Player Search (GPS) is sort of like a global positioning system for finding players. Also, tell me an abbreviation which does not exist at least twice. I doubt there is on...
by Xell
Fri Jun 09, 2006 3:12 pm
Forum: Ducati League Discussion
Topic: everyone should have the right to choose who they want to ma
Replies: 13
Views: 11096

Re: everyone should have the right to choose who they want t

I suggest to add to the rules the topic "everyone should have the right to choose who they want to match and where, Teamleader are not allowed to give orders to interdict matches for league player. " . I agree with [dmp] and SportChick, that is not a good idea. The league itself should interfere as...
by Xell
Fri Jun 09, 2006 3:00 pm
Forum: Ducati League Discussion
Topic: Match Times - Please VOTE!
Replies: 49
Views: 33892

zongo wrote: After thinking about it i shall agree here with leviathan, mistake and Chestal. A single match lenght is the best solution imo. Shorter (20 min or 15 min) if u really think that 30 is too much.
There were two options containing only one available match length, only 11 per cent voted for it.
by Xell
Tue Jun 06, 2006 8:48 am
Forum: Ducati League Discussion
Topic: arrange matches
Replies: 18
Views: 15523

I and Xell have been using strayer's site recently... really easy, because it lists not only the players, but also the teams online. Of course, for arranging when no teams are online, hmm.. that's a different story. I usually hang at IRC. Yes, strayers league stats ( http://bzstats.strayer.de/leagu...
by Xell
Tue Jun 06, 2006 8:28 am
Forum: Ducati League Discussion
Topic: Seasonal Ladder Demo
Replies: 10
Views: 6756

Maybe it would be easier if you just give every team a zelo of 1200 at the beginning of the season, then it could be computet 'normally'. However, that would just be a second, seasonal zelo, and it wouldn't affect the 'real' zelo. Just a thought. The current demo features this now, you can go and v...
by Xell
Mon Jun 05, 2006 12:09 pm
Forum: Ducati League Discussion
Topic: Seasonal Ladder Demo
Replies: 10
Views: 6756

I'd rather prefer a 'Hall Of Fame' instead of 'Season'. Both Standings and Seasons page serve as a "Hall Of Fame" list for the league. The reason why the name "Hall Of Fame" is not used, is that it's is simply to long for the navigation bar on the left :) Yes, your right. Maybe i was confused by th...
by Xell
Mon Jun 05, 2006 10:34 am
Forum: Ducati League Discussion
Topic: Seasonal Ladder Demo
Replies: 10
Views: 6756

Ok, as far as i can see there are 3 'new' links in the menu: 'Ladder', which shows the actual Ladder of the season, 'Season', which shows an overview over the past seasons, and 'Standings' which includes the all-time-ladder. Really nice, although i'd rather prefer a 'Hall Of Fame' instead of 'Season...
by Xell
Sun Jun 04, 2006 8:41 am
Forum: Ducati League Discussion
Topic: Cap Limit - Please Vote
Replies: 29
Views: 22305

Maybe having a minimum time limit before the cap limit ends the game? There are a few problems with this, but they seem kind of minor right now. It seems dangerous to end a match at 10-8 if there are 10 minutes on the clock still, wouldn't you all agree? Only if you keep thinking of the 10 minutes ...
by Xell
Wed May 31, 2006 1:19 pm
Forum: Ducati League Discussion
Topic: Match Times - Please VOTE!
Replies: 49
Views: 33892

Re: uh...i'd love to vote...but how???????

AlexanderTheGreat wrote:i don't see any place to vote. :(

HELP!

oh..does that mean i voted already? :roll:
Either that, or the time is over :?:
by Xell
Mon May 29, 2006 5:52 pm
Forum: Ducati League Discussion
Topic: Monthly Ranking
Replies: 4
Views: 3825

It would be interesting to do the same thing with different points distribution in order to compare the results. You used 310 for Wins, Draws, Loss (which i like but doesnt reward activity) it would be interesting to see the ladder using the 421 distribution or other suggestions. Good idea: 3-1-0 d...
by Xell
Mon May 29, 2006 2:26 pm
Forum: Ducati League Discussion
Topic: Monthly Ranking
Replies: 4
Views: 3825

Monthly Ranking

Hey everybody! During some discussions, the idea of a monthly ranking table came up, an idea which i really liked. Now i made a little program with python which is able to compute that ranking, and also saves it until you enter a new match and the whole thing gets re-computed. It also can form the l...
by Xell
Sun May 28, 2006 6:02 pm
Forum: Ducati League Discussion
Topic: Divisions, Levels or Sub-leagues?
Replies: 24
Views: 12136

No, no, no and no! U misunderstood zelo then! Yes, probably (or did you change it at some point?) There´s an C and S in that formula i don´t really get. and i certainly do not agree that the winner might lose points if he doesnt score enough, this is certainly a bad idea, like punishing inactivity....
by Xell
Sun May 28, 2006 11:33 am
Forum: Ducati League Discussion
Topic: Divisions, Levels or Sub-leagues?
Replies: 24
Views: 12136

How about a change to the ELO rating (as suggested by Pimpinella for the 1v1 league) .... ELO calculation would be simlar to what we have now, but instead of just considering winner/loser, we consider the score difference as well. If a new team (1200) loses to a better team (1600), but the score wa...