Search found 15 matches

by Pac-Man
Sun Jun 04, 2017 11:42 pm
Forum: General Discussion
Topic: A message to all server owners
Replies: 13
Views: 4670

Re: A message to all server owners

Years ago I was experimenting with a plugin that would automatically detect and ban people playing on blacklisted VPNs. (You'd expect the sensitivity to be low-ish but false positive rate to be very low.) I never bothered to finish it as it would have banned like one troublemaker a year maybe.
by Pac-Man
Thu Jan 08, 2015 6:45 pm
Forum: Plug-in Releases
Topic: Grenade flag release - as seen on Apocalypse
Replies: 11
Views: 6651

Re: Grenade flag release - as seen on Apocalypse

metu3 wrote:I had an error when I compile it. What is the type of "it" in code? (line 129)

Code: Select all

vector<DelayedShot>::iterator
Are you using a non-Windows compiler with adequate C++11 support?
by Pac-Man
Sat Jan 03, 2015 8:06 pm
Forum: Plug-in Development
Topic: Airstrike plug-in question/problem
Replies: 6
Views: 3897

Re: Airstrike plug-in question/problem

I added functionality to the api so that plugins can just ask the server for a shot ID and not step on other plugins. They don't need to communicate they just need to work with any arbitrary shot ID and keep a map for scoring instead of trying to encode the player in the shot. It's not hard if you ...
by Pac-Man
Sun Nov 16, 2014 7:44 am
Forum: Servers: General Discussion
Topic: Retro Release: Comet Busters
Replies: 3
Views: 3848

Re: Retro Release: Comet Busters

I thought I'd make a souvenir. Youtube video of Comet Busters game.
by Pac-Man
Sat Oct 04, 2014 9:40 pm
Forum: Plug-in Development
Topic: Airstrike plug-in question/problem
Replies: 6
Views: 3897

Re: Airstrike plug-in question/problem

It is a known bug that occurs when Airstrike is mixed with other plugins. There is a conflict because Killer Rabbit of Cearbannog specifically also uses SW, but I believe it also conflicts with Death Blossom and Triple Barrel if processed in the wrong order. Triple Barrel and Death Blossom also conf...
by Pac-Man
Tue May 20, 2014 7:22 am
Forum: General Discussion
Topic: Some fun/weird gameplay ideas
Replies: 13
Views: 4674

Re: Some fun/weird gameplay ideas

Melee: Had the idea of shooting stationary bullets for a long time but never thought of a map style where it would be playable. Closest I got to was collecting data on HiX servers and then putting deadly bullets (map objects) where ever people died. Then people would have to think of new/obscure/ris...
by Pac-Man
Thu May 08, 2014 12:02 am
Forum: Works In Progress
Topic: Weapons Testing
Replies: 3
Views: 4557

Weapons Testing

Trying to give new meaning to the term "chaos map" by having a map balanced only by new overpowered flags. This is what I have so far.

WATCH demo video
by Pac-Man
Mon Apr 21, 2014 9:56 pm
Forum: Plug-in Releases
Topic: Grenade flag release - as seen on Apocalypse
Replies: 11
Views: 6651

Grenade flag release - as seen on Apocalypse

Shooting with the Grenade flag generates a delayed detonation in front of you, where the detonation distance is controlled by your tank speed. It's easiest to try it in-game.

License: CC0 1.0 Universal (CC0 1.0)

Edit: added license.
by Pac-Man
Sun Sep 01, 2013 7:38 pm
Forum: GU League Discussion
Topic: GU Team Practice: The Matrix
Replies: 6
Views: 2842

Re: GU Team Practice: The Matrix

Snake12534 wrote:
Agent West wrote:Just tried it out and it worked great. Did however kick me off the server for no reason.
Will report this, thank you.
Must be a glitch in the matrix.
by Pac-Man
Wed Jul 03, 2013 6:34 am
Forum: Servers: General Discussion
Topic: Retro Release: Comet Busters
Replies: 3
Views: 3848

Retro Release: Comet Busters

Many maps old and new don't reach the amount of play they deserve because they aren't fun without enough people, a tendency that permeates as generations of players come and go but mostly go. For this reason I have been playing around with the idea of maps that are fun without players and perhaps mo...
by Pac-Man
Sat Jun 15, 2013 6:51 am
Forum: Development
Topic: Robot player tournament framework
Replies: 8
Views: 6647

Re: Robot player tournament framework

you do know we actually have a server side bot API already right? it just doesn't do driving, shooting, and dying. Our goal was to do no networking code for bots at all and just let them update the server state. I was aware of it and I couldn't see what the incomplete code was getting at. From your...
by Pac-Man
Sat Jun 15, 2013 5:40 am
Forum: Development
Topic: Robot player tournament framework
Replies: 8
Views: 6647

Re: Robot player tournament framework

I'm aware of that bzrobots and other projects, unfortunately they can't really be used. The files are useless, it's just to show someone what it's like in case they're not sure whether anything is achievable. My post is about finding interested persons, which I doubt will happen which is why this is...
by Pac-Man
Fri Jun 14, 2013 8:43 am
Forum: Development
Topic: Robot player tournament framework
Replies: 8
Views: 6647

Robot player tournament framework

Short version I made a ServerSidePlayer framework which means you can compile some robots then load and unload them on the map dynamically in a plugin. No support for map objects, but basically for the first time in years it is viable to run a lagless easy-to-program robot tournament for a simple m...
by Pac-Man
Wed Nov 16, 2011 8:38 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 175725

Re: Request Global Permission Groups here

Can I please have
NP.SPAWN
NP.COP
NP.OPERATOR
NP.SPY
NP.ADMIN
NP.OWNER
Thank you.
by Pac-Man
Sat May 08, 2010 3:08 am
Forum: Map releases
Topic: Houdini's Dodgey Chambers
Replies: 8
Views: 2932

Houdini's Dodgey Chambers

Hi. I have made this map (not being 'publishing here') which has two dodge trainers and a rogue obstacle course. It is online at brl.arpa.net:5166 This rogue feature is more of an escapology test that only the best tanks can pass. You will require a combination of good observation and thinking, know...