Search found 15 matches
- Sun Jun 04, 2017 11:42 pm
- Forum: General Discussion
- Topic: A message to all server owners
- Replies: 13
- Views: 4678
Re: A message to all server owners
Years ago I was experimenting with a plugin that would automatically detect and ban people playing on blacklisted VPNs. (You'd expect the sensitivity to be low-ish but false positive rate to be very low.) I never bothered to finish it as it would have banned like one troublemaker a year maybe.
- Thu Jan 08, 2015 6:45 pm
- Forum: Plug-in Releases
- Topic: Grenade flag release - as seen on Apocalypse
- Replies: 11
- Views: 6671
Re: Grenade flag release - as seen on Apocalypse
metu3 wrote:I had an error when I compile it. What is the type of "it" in code? (line 129)
Code: Select all
vector<DelayedShot>::iterator
- Sat Jan 03, 2015 8:06 pm
- Forum: Plug-in Development
- Topic: Airstrike plug-in question/problem
- Replies: 6
- Views: 3905
Re: Airstrike plug-in question/problem
I added functionality to the api so that plugins can just ask the server for a shot ID and not step on other plugins. They don't need to communicate they just need to work with any arbitrary shot ID and keep a map for scoring instead of trying to encode the player in the shot. It's not hard if you ...
- Sun Nov 16, 2014 7:44 am
- Forum: Servers: General Discussion
- Topic: Retro Release: Comet Busters
- Replies: 3
- Views: 3862
Re: Retro Release: Comet Busters
I thought I'd make a souvenir. Youtube video of Comet Busters game.
- Sat Oct 04, 2014 9:40 pm
- Forum: Plug-in Development
- Topic: Airstrike plug-in question/problem
- Replies: 6
- Views: 3905
Re: Airstrike plug-in question/problem
It is a known bug that occurs when Airstrike is mixed with other plugins. There is a conflict because Killer Rabbit of Cearbannog specifically also uses SW, but I believe it also conflicts with Death Blossom and Triple Barrel if processed in the wrong order. Triple Barrel and Death Blossom also conf...
- Tue May 20, 2014 7:22 am
- Forum: General Discussion
- Topic: Some fun/weird gameplay ideas
- Replies: 13
- Views: 4720
Re: Some fun/weird gameplay ideas
Melee: Had the idea of shooting stationary bullets for a long time but never thought of a map style where it would be playable. Closest I got to was collecting data on HiX servers and then putting deadly bullets (map objects) where ever people died. Then people would have to think of new/obscure/ris...
- Thu May 08, 2014 12:02 am
- Forum: Works In Progress
- Topic: Weapons Testing
- Replies: 3
- Views: 4583
Weapons Testing
Trying to give new meaning to the term "chaos map" by having a map balanced only by new overpowered flags. This is what I have so far.
WATCH demo video
WATCH demo video
- Mon Apr 21, 2014 9:56 pm
- Forum: Plug-in Releases
- Topic: Grenade flag release - as seen on Apocalypse
- Replies: 11
- Views: 6671
Grenade flag release - as seen on Apocalypse
Shooting with the Grenade flag generates a delayed detonation in front of you, where the detonation distance is controlled by your tank speed. It's easiest to try it in-game.
License: CC0 1.0 Universal (CC0 1.0)
Edit: added license.
License: CC0 1.0 Universal (CC0 1.0)
Edit: added license.
- Sun Sep 01, 2013 7:38 pm
- Forum: GU League Discussion
- Topic: GU Team Practice: The Matrix
- Replies: 6
- Views: 2889
Re: GU Team Practice: The Matrix
Must be a glitch in the matrix.Snake12534 wrote:Will report this, thank you.Agent West wrote:Just tried it out and it worked great. Did however kick me off the server for no reason.
- Wed Jul 03, 2013 6:34 am
- Forum: Servers: General Discussion
- Topic: Retro Release: Comet Busters
- Replies: 3
- Views: 3862
Retro Release: Comet Busters
Many maps old and new don't reach the amount of play they deserve because they aren't fun without enough people, a tendency that permeates as generations of players come and go but mostly go. For this reason I have been playing around with the idea of maps that are fun without players and perhaps mo...
- Sat Jun 15, 2013 6:51 am
- Forum: Development
- Topic: Robot player tournament framework
- Replies: 8
- Views: 6701
Re: Robot player tournament framework
you do know we actually have a server side bot API already right? it just doesn't do driving, shooting, and dying. Our goal was to do no networking code for bots at all and just let them update the server state. I was aware of it and I couldn't see what the incomplete code was getting at. From your...
- Sat Jun 15, 2013 5:40 am
- Forum: Development
- Topic: Robot player tournament framework
- Replies: 8
- Views: 6701
Re: Robot player tournament framework
I'm aware of that bzrobots and other projects, unfortunately they can't really be used. The files are useless, it's just to show someone what it's like in case they're not sure whether anything is achievable. My post is about finding interested persons, which I doubt will happen which is why this is...
- Fri Jun 14, 2013 8:43 am
- Forum: Development
- Topic: Robot player tournament framework
- Replies: 8
- Views: 6701
Robot player tournament framework
Short version I made a ServerSidePlayer framework which means you can compile some robots then load and unload them on the map dynamically in a plugin. No support for map objects, but basically for the first time in years it is viable to run a lagless easy-to-program robot tournament for a simple m...
- Wed Nov 16, 2011 8:38 pm
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 231525
Re: Request Global Permission Groups here
Can I please have
NP.SPAWN
NP.COP
NP.OPERATOR
NP.SPY
NP.ADMIN
NP.OWNER
Thank you.
NP.SPAWN
NP.COP
NP.OPERATOR
NP.SPY
NP.ADMIN
NP.OWNER
Thank you.
- Sat May 08, 2010 3:08 am
- Forum: Map releases
- Topic: Houdini's Dodgey Chambers
- Replies: 8
- Views: 2934
Houdini's Dodgey Chambers
Hi. I have made this map (not being 'publishing here') which has two dodge trainers and a rogue obstacle course. It is online at brl.arpa.net:5166 This rogue feature is more of an escapology test that only the best tanks can pass. You will require a combination of good observation and thinking, know...