Search found 172 matches

by Spectre
Fri Feb 22, 2013 2:05 am
Forum: GU League Discussion
Topic: language filter
Replies: 41
Views: 11071

Re: language filter

I fail to see why it matters that I don't have any specific complaint about the filter because I'm speaking primarily of the (for lack of a better term) cultural problems that are causing it to seem necessary. If I was complaining that the filter is inadequate I would have my argument lined up. What...
by Spectre
Thu Feb 21, 2013 3:36 am
Forum: GU League Discussion
Topic: language filter
Replies: 41
Views: 11071

Re: language filter

Judging from everything these people have said so far and my experiences with the filter on my own maps, in which there are many false positives, the filter is not a help. I'm not so much attacking the filter as attacking the fact that we feel like we need a filter. And if we need a filter that badl...
by Spectre
Thu Feb 21, 2013 1:53 am
Forum: GU League Discussion
Topic: language filter
Replies: 41
Views: 11071

Re: language filter

You know, there's always the option of admins doing their jobs. I mean, we have something like 246,897,134,637.84 admins, and if it's really that difficult for one of them to be around often enough to deal with major language issues, I don't even have enough ways to say "You guys need training....
by Spectre
Tue Jul 03, 2012 11:48 pm
Forum: GU League Discussion
Topic: The Rules
Replies: 15
Views: 6289

Re: The Rules

I'm glad the admins are willing to discuss it. Generally, anyone I present this issue to blows me off or otherwise dismisses it. I understand that a safe, pleasurable environment is needed, but I think it's becoming a bit of a tighter control than is needed - and I believe there's plenty of moral po...
by Spectre
Tue Jul 03, 2012 1:09 am
Forum: GU League Discussion
Topic: The Rules
Replies: 15
Views: 6289

The Rules

I would like to see a revision of the rules to include a solid list of what is and isn't considered offensive language or behavior. I've seen far too many instances of unclear rules leading to unfair punishment, when at the root of it is simply misunderstanding. The GU league website ( http://guleag...
by Spectre
Fri Jun 29, 2012 3:05 am
Forum: Ducati League Discussion
Topic: CHESVAL summer 2012
Replies: 18
Views: 13350

Re: CHESVAL summer 2012

Team B! :D
by Spectre
Thu Jun 28, 2012 3:19 am
Forum: Ducati League Discussion
Topic: CHESVAL summer 2012
Replies: 18
Views: 13350

Re: CHESVAL summer 2012

Definitely would like to know how joining a team works. Should we directly contact a team captain?
by Spectre
Wed Jun 27, 2012 8:05 pm
Forum: Players
Topic: General Hostility Levels
Replies: 34
Views: 12489

Re: General Hostility Levels

I think some more variety in maps would bring some revival to bear as well. I have a few sketches laying around that I could start writing out in a text editor, and I think I could get some other mapmakers to be active again. I would guess that only about 20% of the 2.4 servers have seen even a sing...
by Spectre
Tue Jun 26, 2012 4:58 am
Forum: Players
Topic: General Hostility Levels
Replies: 34
Views: 12489

Re: General Hostility Levels

I was under the impression that BZFlag was a fairly long project. I thought it was at least 15 years old. My mistake.
by Spectre
Mon Jun 25, 2012 8:47 pm
Forum: Players
Topic: General Hostility Levels
Replies: 34
Views: 12489

Re: General Hostility Levels

I think one thing we'll observe soon is that many of the older players will grow out of the game. A lot of the BZFlag community has been around for 10, 15, and 20 years. A lot of these people will be in their 40's, 50's, and 60's soon, and ultimately will leave the game. A lot of them are administra...
by Spectre
Mon Jun 25, 2012 6:41 am
Forum: Map releases
Topic: Plurimusbox - Coloratus & Viridis
Replies: 10
Views: 4888

Re: Plurimusbox - Coloratus & Viridis

Nice use of Latin, sir Constitution.
by Spectre
Mon Jun 25, 2012 4:52 am
Forum: Screenshots & Artwork
Topic: Looking for a modeler
Replies: 5
Views: 5181

Re: Looking for a modeler

Take 2. 20-minute concept render, sans treads or wheels. Right direction? EDIT: Obviously the final model wouldn't be so square - round barrel, turret, sides, etc. This was just a quickie model.
Image
by Spectre
Mon Jun 25, 2012 2:28 am
Forum: Players
Topic: General Hostility Levels
Replies: 34
Views: 12489

Re: General Hostility Levels

I have seen far less of that than I have seen the complete blowing out of proportion of a trivial offense. Often administrators will completely inflate an issue to ban someone they don't like without repercussion from anyone else. I have experienced this twice. The first time, I was banned twenty mi...
by Spectre
Sun Jun 24, 2012 10:50 pm
Forum: Players
Topic: General Hostility Levels
Replies: 34
Views: 12489

Re: General Hostility Levels

Sigonasr2 very much is seeing the pattern I'm seeing - as the player base shrinks, the only players left are the old ones, because they are generally the predators that scare off the newbies. In short, the more the player base shrinks, the more it will. BZFlag is becoming survival of the fittest - t...
by Spectre
Fri Jun 22, 2012 12:06 am
Forum: Players
Topic: General Hostility Levels
Replies: 34
Views: 12489

General Hostility Levels

Does anyone else feel like the general hostility of BZFlag players is rising? Six or seven years ago when I started playing, I had fun. Now BZFlag is practically nothing but high stress and constantly playing defense. Am I the only one noticing this, or does anyone else feel a bit like people are be...
by Spectre
Thu Mar 22, 2012 7:57 pm
Forum: 1vs1 League Discussion
Topic: Radar on Ducati Servers
Replies: 0
Views: 4100

Radar on Ducati Servers

I would like to request that server owners consider _radarLimit on Ducati-style 1vs1 servers being set back to 400 (normal worldsize) - I find that the inability to keep the radar at its normal size without lots of finagling is a pretty big impediment to play on the servers. If I'm the only whiny pl...
by Spectre
Thu Mar 15, 2012 9:35 pm
Forum: GU League Discussion
Topic: Another league Tourney.
Replies: 11
Views: 4463

Re: Another league Tourney.

8 teams of two play tournament arrangement of 7 15-minute matches. Before the final match, the two champion teams must swap one of their players with a player from the other team.
by Spectre
Thu Mar 15, 2012 1:47 am
Forum: GU League Discussion
Topic: Resignation Notice
Replies: 0
Views: 1676

Resignation Notice

Whether or not anyone cares, I'd like to announce that I am no longer a part of the GU League. I will not go into detail about my reasoning, but much of the problem was bias and hostility from admins toward me. I am not the first to be frustrated by the issue, nor am I the first to leave the league ...
by Spectre
Sun Sep 04, 2011 6:35 pm
Forum: Screenshots & Artwork
Topic: Looking for a modeler
Replies: 5
Views: 5181

Re: Looking for a modeler

This is not intended to be a final version in any way, shape, or form, but before I go farther than a rough draft, is this what you're looking for?
by Spectre
Sun Sep 04, 2011 6:13 pm
Forum: Screenshots & Artwork
Topic: Blender Wallpapers
Replies: 2
Views: 3216

Blender Wallpapers

I rendered a few iconic BZFlag objects in Blender with faked global illumination, and I like the way they turned out. They are 1280x1024 pixels, PNGs. One is a box, one a green tank, one a pyramid. I can do other tank colors easily, should anyone want more. I can also re-render with other resolution...
by Spectre
Sun Sep 04, 2011 5:57 pm
Forum: Screenshots & Artwork
Topic: Cleaned-up Tank Mesh
Replies: 2
Views: 2463

Re: Cleaned-up Tank Mesh

Oops. I'll re-export with texture info. And thanks for the exact counts, I'll update.
by Spectre
Sun Sep 04, 2011 5:26 am
Forum: Screenshots & Artwork
Topic: Cleaned-up Tank Mesh
Replies: 2
Views: 2463

Cleaned-up Tank Mesh

So I and Blender got bored today, and we decided to clean up the tank.obj offered by the wiki. It needed quite a bit. Anyway, I decided to drop the new .obj here in case anyone has a use for it. It's now usable and easily modified, but has a higher poly count of 359. I should add that a few vertices...
by Spectre
Sun Aug 28, 2011 5:18 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFS Compatibility Issues
Replies: 2
Views: 2070

Re: BZFS Compatibility Issues

Removed all bzflag and bzfs related packages and reinstalled 2.4 packages. Works. Thanks!
by Spectre
Sat Aug 27, 2011 6:55 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFS Compatibility Issues
Replies: 2
Views: 2070

BZFS Compatibility Issues

I downloaded architecture-appropriate bzflag client and server builds from the same source. Installed them. BZFlag client starts fine, connects to public servers, it's all good. BZFS itself starts up fine with no errors. When I try to connect to localhost:5154, BZFlag says "Incompatible server ...
by Spectre
Sat Oct 02, 2010 1:35 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 41250

Re: 2010 Collaborator Submissions

mrapple wrote:
Bambino wrote:Foooey: cool daylight and lens filter mods :)
WANT :D
More like "cool GIMP skillz." I've done that myself.