Search found 27 matches

by straightshooter
Fri May 18, 2012 1:20 pm
Forum: Works In Progress
Topic: Twister CTF
Replies: 3
Views: 1620

Re: Twister CTF

could you put up some screenshots of ur map? would be nice.
by straightshooter
Tue Mar 06, 2012 9:01 pm
Forum: Bugs and Problems
Topic: I'm not dying!
Replies: 2
Views: 1660

I'm not dying!

Hello all, I was playing on a map (quickshot map of purple panzer, but i think thats not necessary) and I got shot by a a tank, and I died. And as it is usual, the break appeared on my screen. BUT there was no blinking sign "Press 'i' or Right-Mouse to spawn" or something like that. AND I drove alon...
by straightshooter
Fri Oct 07, 2011 5:39 pm
Forum: Map releases
Topic: Castle Attack CTF
Replies: 8
Views: 2083

Re: Castle Attack CTF

it's already up :P ...but noone plays on it...but i've no time to keep it in the first server list :(
by straightshooter
Fri Aug 19, 2011 8:51 am
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 338
Views: 79013

Re: Request Global Permission Groups here

Can you create:
CASTLEATTACK.ADMINS
CASTLEATTACK.COPS

Thank you,
--straightshooter
by straightshooter
Thu Aug 18, 2011 9:51 am
Forum: General Discussion
Topic: Hacking Accusations
Replies: 17
Views: 4696

Re: Hacking Accusations

Yeah, had the same experience like JUR with a player under an another name in the mad city quickshot map. :) There's rico and the _shotsKeepVerticalVelocity set on. I shot a few times on a wall while I were jumping and killed a guy who was much higher than me :) ...he just said: 'No way!' and someth...
by straightshooter
Tue Aug 16, 2011 3:11 pm
Forum: Map releases
Topic: Castle Attack CTF
Replies: 8
Views: 2083

Re: Castle Attack CTF

AH, I forgot the pictures.
-> Below in the addendum.
by straightshooter
Tue Aug 16, 2011 3:01 pm
Forum: Map releases
Topic: Castle Attack CTF
Replies: 8
Views: 2083

Castle Attack CTF

Hey all, Castle Attack CTF is the name of my new map, which I'm going to give under the Creative Commons Attribution 3.0 license. Short description of the map: In the middle of the map stands a castle which is laready conquered by the Blue Team. The Red Team Base is on the ground. Their job is to at...
by straightshooter
Tue Aug 16, 2011 12:03 pm
Forum: General Map Making Discussions
Topic: newest version of BZEdit.
Replies: 4
Views: 1407

Re: newest version of BZEdit.

I see.^^ I just scaned over the text. Yeah, the 1.65 v. emerged in year 2000. I don't like the layout or the format of the BZWorkbench, so I prefer the old BZEdit and a normal editor (adding textures, physics) to create maps. And I think there's not an other programm to create *.bzw maps, which are ...
by straightshooter
Mon Aug 15, 2011 2:30 pm
Forum: General Map Making Discussions
Topic: newest version of BZEdit.
Replies: 4
Views: 1407

newest version of BZEdit.

Hey guys, I'm looking for the latest version of BZEdit. The BZWiki writes, that there would be a BZEdit v. 1.7.
I seeked the 1.7 version, but all I found was the 1.65 version of BZEdit.

Does v. 1.7 really exist and where can I download it?

Thank you.
by straightshooter
Sun Aug 14, 2011 6:32 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: High fps & packetloss after dropping burrow
Replies: 6
Views: 1337

Re: High fps & packetloss after dropping burrow

@blast: Are u going to make a new stats site to monitor the servers of 2.4?
by straightshooter
Wed Jul 27, 2011 2:45 pm
Forum: Map releases
Topic: fusion
Replies: 3
Views: 1412

Re: fusion

wooooooooooow :D great work ... as usual! :D i really like ur maps :P
by straightshooter
Tue Mar 15, 2011 3:24 pm
Forum: Map releases
Topic: Fast-Shot CTF
Replies: 8
Views: 1847

Re: Fast-Shot CTF

How to get on this tower? And how big should it be when the highest building is z=25?
by straightshooter
Mon Mar 14, 2011 3:23 pm
Forum: Map releases
Topic: Fast-Shot CTF
Replies: 8
Views: 1847

Re: Fast-Shot CTF

maaan, i have no idea what i should add... :O
by straightshooter
Fri Mar 11, 2011 6:01 pm
Forum: Map releases
Topic: Fast-Shot CTF
Replies: 8
Views: 1847

Re: Fast-Shot CTF

ok, any tipps? (i've not enough creativity) -> you may add something in the bzw file (if you have the time) and send it me in a privat message. would be nice :)
-> or just write here your ideas down, and im gonna put them in.

Thank you,
--sraightshooter
by straightshooter
Thu Mar 10, 2011 2:24 pm
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2102

Re: base 23 version 1

@Constitution:...what do you mean with "thrown out somewhere"?
Do you mean that maps made with BZEdit aren't good?

@huttymuncher: the webside is cool :D but you see how they are made when you look at them, I would say :) (actually I saw it :P )
by straightshooter
Thu Mar 10, 2011 11:51 am
Forum: Map releases
Topic: Fast-Shot CTF
Replies: 8
Views: 1847

Fast-Shot CTF

Hey, I made a new map! :D --> It has the fast-shot-maps options, but I added the CTF-mode. (one shot, shotSpeed 1000,...) I don't know whether it is fun to play on this map, but it would be cool to test it online with many players :) I'm going to give it under this license: Creative Commons Attribut...
by straightshooter
Wed Mar 09, 2011 11:31 am
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2102

Re: base 23 version 1

no problem ;) ...but a moving object in a bz map was so impressive for me... i had to ask :D
but thank you for explaining :)
by straightshooter
Mon Mar 07, 2011 6:47 pm
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2102

Re: base 23 version 1

Yeah, I thought so too. But the box won't move - and that means, that you can't shoot through it when its open...

-->By using more frames it would move more smoothly, right?
by straightshooter
Mon Mar 07, 2011 9:10 am
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2102

Re: base 23 version 1

huttymuncher wrote:and the door is shootthrough
Ok, I understand only the half :D, but anyway you did a great job :)
--> But can you make the same door which is not shootthrough? (I guess not^^)
--> And a bigger door would be difficult to make, right?
by straightshooter
Sun Mar 06, 2011 1:44 pm
Forum: Map releases
Topic: base 23 version 1
Replies: 12
Views: 2102

Re: base 23 version 1

very, very great map :) -> how did u make the doors? - very nice idea :D
by straightshooter
Tue Feb 22, 2011 4:31 pm
Forum: Map releases
Topic: Shoot 'Em Down CTF - Looking for a hoster
Replies: 13
Views: 2777

Re: Shoot 'Em Down CTF - Looking for a hoster

thank you ;) ...yeah, bambino is right. I made the general layout with the bzedit (the boxnames show it in the bzw file). Then I add the textures, physics and so forth.
by straightshooter
Mon Feb 21, 2011 4:15 pm
Forum: Screenshots & Artwork
Topic: Strange looking bulet
Replies: 8
Views: 2144

Re: Strange looking bulet

probably you deleted the bullet pictures in your datas of your bzflagfile :D
by straightshooter
Sun Feb 20, 2011 1:40 pm
Forum: Map releases
Topic: Shoot 'Em Down CTF - Looking for a hoster
Replies: 13
Views: 2777

Re: Shoot 'Em Down CTF - Looking for a hoster

straightshooter wrote:wow, fast and thank you very much. ..ehm but i think i have to fix some mistakes...the flags aren't on the buildings and other problems.
I'm going to send the newer version to you. ;)
Just add -fb and -sb in the options, ok?
by straightshooter
Sun Feb 20, 2011 1:09 pm
Forum: Map releases
Topic: Shoot 'Em Down CTF - Looking for a hoster
Replies: 13
Views: 2777

Re: Shoot 'Em Down CTF - Looking for a hoster

wow, fast and thank you very much. ..ehm but i think i have to fix some mistakes...the flags aren't on the buildings and other problems.
I'm going to send the newer version to you. ;)
by straightshooter
Sat Feb 19, 2011 3:46 pm
Forum: Map releases
Topic: Shoot 'Em Down CTF - Looking for a hoster
Replies: 13
Views: 2777

Re: Shoot 'Em Down CTF - Looking for a hoster

haha :) you might be right :D anyway...thank you :D