Search found 28 matches

by capt_crunch
Thu Mar 15, 2012 5:26 am
Forum: Bugs and Problems
Topic: BZFlag 2.4.0 RC3 crashes on Mac OSX 10.7
Replies: 18
Views: 11898

Re: BZFlag 2.4.0 RC3 crashes on Mac OSX 10.7

I just wanted to add that version 2.4.0 of bzflag has been crashing on OSX 10.6.8 also.

I just wanted to say "thanks" to everyone who contributed to this discussion! It is nice to find answers to problems like these.
by capt_crunch
Fri Nov 04, 2005 7:37 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

#leaf polys on bush leaves

Hi BIYA,

Just curious on whether you figured out a way to reduce the #polys for leaves. I can't tell how many you're using from the jpg.

Nice "jungly" bush by the way. :)

Hope you're having fun,

--crunch
by capt_crunch
Mon Oct 31, 2005 4:00 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

Nice Stuff!

Wow, a lot of posts in the past few days. I just caught up with them. Great stuff so far. And eagle, I like your mushrooms. There are certainly varieties that match the shape of the ones you posted. Amanitas for example: http://www.texasphotoplus.com/Mushroom%20007.jpg For color contrast, there is a...
by capt_crunch
Fri Oct 28, 2005 8:35 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

one request

Just so you know, if someone makes a map of tree stumps, like a clearcut, I will be sad....

:(

:lol-old:
by capt_crunch
Fri Oct 28, 2005 6:52 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

textures for trees

Though I need textures like for the leaves and stuff. Does anyone know where i could get textures? The tree model I posted above includes a jpg file with textures for the bark and leaves. I know nothing about modeling, so I don't know if this would work for you or not. Thanks very much, Red Cobra!
by capt_crunch
Fri Oct 28, 2005 6:41 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

OBJ format work?

One of the formats for the tree is OBJ; does that work for Wings3D?

The model is about 8.2 MB uncompressed, which is way bigger than I had expected. Perhaps it's too complex for the map without modification.
by capt_crunch
Fri Oct 28, 2005 5:50 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

Wings3d not good for trees; found free(?) tree model

I spent some time this morning looking for tutorials on tree modeling in Wings3d. It looks like other tools are more suited for generating fractals; I found one question on the Wings3D forums about trees and didn't see any good responses. I then found this site where it appears you can download a fr...
by capt_crunch
Fri Oct 28, 2005 4:48 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

Another idea for bridges

Another idea for bridges: fallen logs across the ravine. Might look cool!
by capt_crunch
Fri Oct 28, 2005 4:36 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

game playability

Spazzy wrote: hmmm. i'm just thinking about gameplay and layout here. This has to be fun to play as well as lookm pretty Playability is also big on my mind. My original idea was that most tanks would be able to fly; i.e. Wings flags heavily scattered everywhere. Other flags would also be around for ...
by capt_crunch
Fri Oct 28, 2005 4:14 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

Aztec pyramids

If you want to go with the Aztec/jungle idea, here's an image of a pyramid at Chichen Itza in the Yucatan.

http://www.crystalinks.com/chichensides.jpg
by capt_crunch
Thu Oct 27, 2005 3:33 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 41717

LouMan says OK on using his trees

I can't thank everyone enough for taking interest in this idea. I posted to the original thread saying that LouMan doesn't have time to personally help, but we can use his tree objects. Apparently they're easy to extract for someone who has experience with bzflag mapping. BIYA, those ideas sound gre...
by capt_crunch
Thu Oct 27, 2005 5:50 am
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 10430

LouMan says OK on trees, plus it shouldn't be hard!!

Here's what Louman wrote in a message to me: Anyone with a little knowledge of map making with bzflag should be able to extract my tree objects from the Mystic Valley map I posted in the Map Releases section. The pine trees are in the prefabs section. I'm sorry I can't help more, but I'm swamped wit...
by capt_crunch
Wed Oct 26, 2005 9:19 pm
Forum: Game Releases and Versions
Topic: BZFlag Beta Build 2.0.5b2
Replies: 16
Views: 10893

cvs command

So, what command is it to get the last source before the API was changed? Click on the last link of the first post in this thread. That will take you to a CVS download page. There are two cvs commands listed there. You'll want to add the following to the second command: -r v2_0branch Or perform the...
by capt_crunch
Wed Oct 26, 2005 8:21 pm
Forum: Map releases
Topic: Laser Mania and Mystic Valley
Replies: 10
Views: 6327

Share trees?

Hi LouMan, I've started a discussion about an aerial combat map that uses trees, and was wondering if you'd be interested in helping. The discussion is here: http://my.bzflag.org/bb/viewtopic.php?t=5638 I don't know if anyone in the discussion has experience in making maps. But I thought perhaps we ...
by capt_crunch
Wed Oct 26, 2005 6:28 pm
Forum: General Discussion
Topic: what hardware do you play bzflag on?
Replies: 86
Views: 32541

A 5-yr old Dell Dimension

I've noticed a big jump in graphics performance in version 2.0.4. Probably because my graphics hardware is comparatively weak. I'm now getting 30 fps reliably.

Finally I can practice using Agility. FPS was too choppy before!


866 MHz P3
283 MB RAM
nVidia Riva TNT2

SuSe 9.1

Go Linux!
by capt_crunch
Wed Oct 26, 2005 6:18 pm
Forum: Game Releases and Versions
Topic: BZFlag Beta Build 2.0.5b2
Replies: 16
Views: 10893

Latest CVS build now 2.1.x?

Hi,

I've tried grabbing the 2.0.5 source from CVS, but last night I ended up getting 2.1.x. It compiles, but no server on the public list is compatible.

How can I specify a CVS tag when I grab the source?
by capt_crunch
Wed Oct 26, 2005 5:47 pm
Forum: Game Releases and Versions
Topic: 2.0.5 on Mac OS X
Replies: 29
Views: 22567

Link to DMG file for SDL

Thanks for the link. Here's the link to the dmg file for SDL; it's very easy to install. The build is going fine now that SDL is there.

http://www.libsdl.org/release/SDL-1.2.9.dmg
by capt_crunch
Wed Oct 26, 2005 3:31 pm
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 10430

trees and bases

Wow yes, the trees in Mystic Valley are great. He also has pine trees in his Island Hopping map, but I like the leafy trees a lot. Anyone know LouMan well enough to ask if we can use his trees? It might shorten the time to a first map if he would agree. Actually, the Mystic Valley map is not far off...
by capt_crunch
Wed Oct 26, 2005 4:49 am
Forum: Game Releases and Versions
Topic: 2.0.5 on Mac OS X
Replies: 29
Views: 22567

Can't find SDL on Mac OSX?

I tried building bzflag under Tiger, but it appears that I need the SDL library installed. Any idea where to find this? I googled for it but didn't find it.
by capt_crunch
Wed Oct 26, 2005 1:29 am
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 10430

My email address

Red Cobra, just substitute a real '.' for the word DOT, and '@' for the word AT. Stick it all together and you'll have my address. I don't post it in a form that would be convenient for a web spider to grab and add to a spam list.
by capt_crunch
Wed Oct 26, 2005 1:26 am
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 10430

Anyone know how to extract trees from a map?

Red Cobra, Thanks. It sounds like you want to make new objects, or are you planning to insert one or multiple copies into a map?

Anyone know how to extract a tree from someone else's map? LouMan's "Island Hopping" map has pine trees we could use.
by capt_crunch
Tue Oct 25, 2005 11:49 pm
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 10430

Clarification: I won't be making map

Just to clarify: I never have, nor will I probably ever, be making a bzmap. But I'd be happy to be project manager. Hah, I never thought I'd say that.

I know map-making is probably not hard, but I have too many responsibilities already, including breadwinner.
by capt_crunch
Tue Oct 25, 2005 11:42 pm
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 10430

bushes and flowers: nice idea!

Thanks to everyone for offering to help! Would anyone like to lead the effort or suggest a plan? If not, I'd be happy to post to this thread every 1-2 weeks to see what's happened. Lets see random sized trees, some vines, some old bridges, some bases, bushes, and flowers.... :D Fantastic ideas ! The...
by capt_crunch
Tue Oct 25, 2005 9:27 pm
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 10430

trees in bzmaps

Thanks for offering to try this! I've seen other bzmaps with trees, but I have no idea if it's possible to easily extract one from a map.

See LouMan's "Island Hopping" map for some pine trees. It's on the public server list.

My email is brian DOT bonnlander AT cox DOT net.
by capt_crunch
Tue Oct 25, 2005 8:52 pm
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 10430

I'm hoping someone else will become inspired.

I'd imagine it's not that hard for someone who knows what they're doing: create a single tree and create multiple copies; add bases to select trees.
Maybe a few teleports to allow team-flag carriers to get up in trees.

Anyone want to give it a go?