Search found 128 matches

by jpenguin
Sat May 05, 2012 2:01 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Dualshock 3
Replies: 7
Views: 2594

Re: Dualshock 3

Yes, I just tried the rest of the buttons, it's surprising--
L2 & R2- work
L3 & R3- work
Select and Start- work
All 4 DPad buttons- work

I tried it with SecretMaryoChronicals (Uses SDL+CEGUI, I think) and everything seem to function there as well
And Dolphin-EMU work fine too
by jpenguin
Fri May 04, 2012 11:53 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Dualshock 3
Replies: 7
Views: 2594

Dualshock 3

None of the buttons seem to be recognize, connecting via bluetooth. MacOS X 10.6.8

BZFlag does see the pad (Axis works) Everything on pad works great with SuperTuxKart
by jpenguin
Thu Mar 10, 2011 6:50 pm
Forum: Map releases
Topic: Stormy Castle... Version 2.1
Replies: 8
Views: 2330

Re: Stormy Castle... Version 2.1

I think I'll eventially have to remake this map, it has so many buggs... I'll probly ditch the catapults, or make them send you to the middle of the map, i'll reuse alot of it, like the 3 legged-boxes along the sides. If you have any suggestions, let me know; I wanna take misslewars spot at the top....
by jpenguin
Thu Mar 10, 2011 4:40 am
Forum: Map releases
Topic: Stormy Castle... Version 2.1
Replies: 8
Views: 2330

Re: Stormy Castle... Version 2.1

@mrapple- thx

@constitution; its a know bug
by jpenguin
Wed Mar 02, 2011 3:04 am
Forum: Game Releases and Versions
Topic: [UNOFFICAL] 2.0.17 64-bit Mac
Replies: 8
Views: 3800

Re: [UNOFFICAL] 2.0.17 64-bit Mac

1) It's 64-bit
2) It has a higher 'GEEK' factor
by jpenguin
Sun Feb 27, 2011 10:41 pm
Forum: Game Releases and Versions
Topic: [UNOFFICAL] 2.0.17 64-bit Mac
Replies: 8
Views: 3800

[UNOFFICAL] 2.0.17 64-bit Mac

Only tested on MacOS 10.6.x. may work with 10.5.x

http://www.mediafire.com/?d3twla66apd2rr5

EDIT: BZFS Plugins do not seem to work with my build
by jpenguin
Wed Feb 23, 2011 9:22 pm
Forum: Map releases
Topic: Stormy Castle... Version 2.1
Replies: 8
Views: 2330

Re: Stormy Castle... Version 2.1

A preview is up at jpenguin.dlinkddns.com:5155-- DOWN


Comments? Anyone?
by jpenguin
Wed Feb 23, 2011 12:52 am
Forum: Map releases
Topic: Stormy Castle... Version 2.1
Replies: 8
Views: 2330

Stormy Castle... Version 2.1

# Version 2.1
# © Joshua M Dye (jpenguin) 2008-2011, Some Rights Reserved
# This work is licensed under Creative Commons Attribution 3.0.
# http://creativecommons.org/licenses/by/3.0/
by jpenguin
Sun May 16, 2010 9:06 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 338
Views: 78112

Re: Request Global Permission Groups here

jpenguin.sysadmin
jpenguin.admin
jpenguin.cop
jpenguin.contrib
by jpenguin
Wed May 12, 2010 4:22 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Wont start
Replies: 8
Views: 2678

Re: Wont start

Nope, I used FGLRX


the difference was that I was using KDE, now I use gniome. I even reinstalled KDE & ran bzflag in fullscreen
by jpenguin
Thu May 06, 2010 4:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Wont start
Replies: 8
Views: 2678

Re: Wont start

I upgrade the ATI driver, but it still only works in windowed. At 1280x800 it takes most of my screen (14040x900) Odd that it worked in Karmic with the binary driver. Othe games that use SDL & OpenGL seem to work OK.

I geuss I'll play BZ on my iMac(ATI Radeon x1600)
by jpenguin
Wed May 05, 2010 3:23 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Wont start
Replies: 8
Views: 2678

Re: Wont start

I don't know why I didn't try '-window'; it runs!

Looks like I'm one version behind; I have 9-12, newest is 10-3

I can currently play OPL games in fullscreen, but BZFlag only in windowed mod- wierd
by jpenguin
Wed May 05, 2010 1:41 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Wont start
Replies: 8
Views: 2678

Wont start

2.0.13 from lucids repo diddn't start, so I downloaded 2.0.16 src, compiled and it still has the same problem. BZFlag worked when I was still on Karmic, but won't work with Lucid ATI Raadon HD 4890-- yes, glxgears works /bzflag-2.0.16$ ./src/bzflag/bzflag X Error of failed request: BadValue (integer...
by jpenguin
Sun Jan 10, 2010 10:43 pm
Forum: Prefabs and Map Objects
Topic: passbox to pass team flags in a nojumping map.
Replies: 7
Views: 3327

Re: passbox to pass team flags in a nojumping map.

Use the thief to pass-the-flag
by jpenguin
Sun Jan 10, 2010 1:43 am
Forum: Map Editors
Topic: BZWorkBench Status
Replies: 16
Views: 6225

Re: BZWorkBench Status

It didn't work on Kubuntu 9.10 x64 Building file: ../src/windows/ConsoleWindow.cpp Invoking: GCC C++ Compiler g++ -I/usr/include/ -I../include/ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/windows/ConsoleWindow.d" -MT"src/windows/ConsoleWindow.d" -o"src/windows/ConsoleWindow.o" "../src/windo...
by jpenguin
Thu Dec 24, 2009 7:26 pm
Forum: General Discussion
Topic: Can I use one of these with BZ
Replies: 2
Views: 1079

Can I use one of these with BZ

It would be cool to have radar and/or the console on one of these
http://www.thinkgeek.com/gadgets/travel-outdoors/bfa3/

Would it be possible?
by jpenguin
Wed Aug 12, 2009 6:36 pm
Forum: Map Editors
Topic: Going to try to make a BZW editor
Replies: 3
Views: 2616

Going to try to make a BZW editor

OK, so I haven't had any experience with GL. I have medium experience with C++; I want to use QT4 as my UI. QT4 has an OpenGL module, will I need to use any other modules- like: QT XML or QT SVG. Also, do you have any other advice for me (other than stocking up on pizza, LOL). Can I use any of the e...
by jpenguin
Mon Aug 10, 2009 6:43 pm
Forum: General Discussion
Topic: Voting
Replies: 77
Views: 10021

Re: Voting

typing take time, and if your new (or not) you can get shot while your busy typing.

I have a button configured to enter "/vote 1" & another on to enter "vote 0"
by jpenguin
Sat Aug 08, 2009 11:43 pm
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 3701

Re: QT BZFS 3 Launcher

I still plan on improving and supporting this program. Who knows what else will change in 3.0 Remember that I do need comments. Hopefully I will be able to get the 'Force Quite BZFS'' function working soon. Even though QT4 is cross-platform, I will still need someone to make Windows (& Linux?) binar...
by jpenguin
Fri Aug 07, 2009 5:29 pm
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 3701

Re: QT BZFS 3 Launcher

tobylane wrote:The app is bit messed up, every file in it is a .bin.

Your right. Never had that happen before.

Fix Mac binary (10.4+)-- http://www.mediafire.com/?wjutwmvmzlm

http://www.mediafire.com/?sharekey=65c6 ... 2fc2e84690
by jpenguin
Thu Aug 06, 2009 10:09 pm
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 3701

Re: QT BZFS 3 Launcher

I've reworked the UI. I'll upload a new bin soon.
Make it a bit smarter, like disable some options till others are selected, like antis to bad flags.
Done

Mac Bin- http://www.mediafire.com/?wwiwgdhdztg
Picture 2.jpg
(102.35 KiB) Downloaded 15 times
BZFS Launcher.tar.gz
(26.01 KiB) Downloaded 149 times
BZFS Launcher.zip
(28.58 KiB) Downloaded 141 times
by jpenguin
Thu Aug 06, 2009 6:18 pm
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 3701

Re: QT BZFS 3 Launcher

Spelling mistakes, unerganomic, varying spacing. Good idea, I think you've included everything, but make it a bit smarter, like disable some options till others are selected, like antis to bad flags. Doesn't seem to work, I selected the to run the game, which did, but it didn't default to localhost...
by jpenguin
Thu Aug 06, 2009 6:07 pm
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 3701

Re: QT BZFS 3 Launcher

The Windows folk are going to have problems compiling this. #ifdef _WIN32 QMessageBox::critical(this, tr("NYI"), tr,("NYI)); #else I just don't think this was well thought out. We have Startbzfs. Why do we need this? It also looks like you threw this together in a day. The UI elements are overlappi...