Search found 232 matches
- Sat Mar 27, 2021 10:42 pm
- Forum: Leagues: General Discussion
- Topic: New League Season Idea
- Replies: 10
- Views: 775
Re: New League Season Idea
Hi All, We are moving forward with our LeaguesUnited Season 1. The season will run from April 1st to June 15th . Teams can match at any time on an LU server using the /offi command, and teams/players participating must be aligned with the teams that were selected by our four captains. The more match...
- Tue Mar 02, 2021 12:44 am
- Forum: Leagues: General Discussion
- Topic: New League Season Idea
- Replies: 10
- Views: 775
Re: New League Season Idea
I like the idea of a seasonal event, and it is definitely worth a try. It could revive interest in team official matches, but also in LU maps other than ducati and hix nove I think this would be a cool idea to incorporate other maps. i feel like ducati and hix would remain prominent, so maybe evolv...
- Mon Mar 01, 2021 2:22 am
- Forum: Leagues: General Discussion
- Topic: New League Season Idea
- Replies: 10
- Views: 775
New League Season Idea
Hi Everyone, With the help of some others, and to revisit a somewhat similar idea that we've had in the past, I wanted to present to everyone the idea of a LeaguesUnited Season that would involve creating four new teams made up of all current players, and having the teams match over a certain season...
- Fri Sep 18, 2020 8:53 pm
- Forum: Plug-in Releases
- Topic: givePoint and Retroreflector plugins
- Replies: 17
- Views: 1931
Re: givePoint and Retroreflector plugins
This is a much clearer and less vague or ambiguous, as previously it was wide open to interpretation. "This is much more A and less B and C, as it was previously very B and C and now it's much more A" This is how I read this response, as it seems very robotic and lacking meaning or real t...
- Sat Sep 05, 2020 6:08 am
- Forum: General Discussion
- Topic: CTF as a sole focus
- Replies: 21
- Views: 3181
- Sat Aug 08, 2020 11:37 pm
- Forum: Leagues United Discussion
- Topic: LoX and LoXmini
- Replies: 0
- Views: 1463
LoX and LoXmini
Hi All, I am putting this in this thread instead of "Map Releases", as its purpose applies to LU. If it needs to be moved, I understand. In an attempt to stray us all away from the typical Duc-HiX loop of offis and fms, I created a map that combines the two in the hopes to add change. The ...
- Sat Jul 25, 2020 5:06 pm
- Forum: Help: Tactics and Playstyles
- Topic: Agatha's Thoughts on High-Level Gameplay
- Replies: 18
- Views: 3035
Re: Agatha's Thoughts on High-Level Gameplay
A simple theory: if you don't like the gameplay, then find a different game to play. If you want to make a map or a plugin that adds variety bc you think it's lacking, then do it yourself. Don't come here just to complain. You don't like it, do something to add to it.
- Sat Jul 25, 2020 12:05 am
- Forum: Help: Tactics and Playstyles
- Topic: Agatha's Thoughts on High-Level Gameplay
- Replies: 18
- Views: 3035
Re: Agatha's Thoughts on High-Level Gameplay
Thanks for sharing Agatha. From my perspective, and I’m sure one shared by quite a few other players who been around for a while, if you’re looking for some kind of constant organized play-style on Apoc, you’re simply not at the right map. There’s times where I’m there and don’t touch the team flag ...
- Sun Jun 11, 2017 12:21 am
- Forum: Players
- Topic: Name stealing
- Replies: 9
- Views: 3364
Re: Name stealing
I could be wrong, but if you go to the login page and hit "I forgot password" and enter your email that contains the account, you can just reset your original callsign password- that way whoever stole your original can't play with it
- Thu May 11, 2017 7:31 am
- Forum: Leagues United Discussion
- Topic: Map for Testing (Vicino)!
- Replies: 0
- Views: 1538
Map for Testing (Vicino)!
Hi all, I put together a somewhat smaller-sized map that has the /timelimit and /countdown options for FMs. In summary, it is a 2-shot, no jumping, ricochet map. The smaller size attempts to quicken the gameplay, in addition to the 4v4 max format. The map has two teles, one in each corner, to allow ...
- Sun Apr 30, 2017 8:25 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag application support
- Replies: 5
- Views: 2165
Re: BZFlag application support
From Finder, I hit CMD+Shift+G and typed in "~/Library" and the Application Support folder had BZFlag in hit, so Indy you're right, it must have been hidden. Never knew that was a possibility, so I appreciate the help. lep EDIT: also ran in the terminal the command suggested on that webpag...
- Sat Apr 29, 2017 7:22 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag application support
- Replies: 5
- Views: 2165
Re: BZFlag application support
Gone, as in it disappeared for no reason? yeah i definitely didn't delete it because i had a bunch of maps in the worlds folder, and i can't seem to find it via searching also checked my trash bin and searched "BZFlag" and the only thing that came up were the apps for two older versions a...
- Sat Apr 29, 2017 6:29 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag application support
- Replies: 5
- Views: 2165
BZFlag application support
I'm on a mac, and am missing the BZFlag folder in /Application Support that has my config and maps, etc. Any idea as to why its gone? Seems as though its been moved or misplaced but searching for it on my mac proves useless.
Thanks
Thanks
- Fri Apr 07, 2017 5:52 pm
- Forum: Leagues United Discussion
- Topic: Leagues United New Format - Individual Rankings
- Replies: 112
- Views: 33214
Re: Leagues United New Format - Individual Rankings
I like the idea. Now that there has been decent discussion, my questions about how the league would retain the significance of teams has been answered (it was the only flaw I could point out). I was skeptical at first about how the "team" aspect would be kept, but with all the discussion n...
- Fri Aug 22, 2014 2:24 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Outbox
- Replies: 3
- Views: 5711
Re: Outbox
Oh okay makes sense.
Thanks Const
Thanks Const
- Thu Aug 21, 2014 4:00 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Outbox
- Replies: 3
- Views: 5711
Outbox
When I send a PM via the forums, some send right away, some are sent to my outbox and sent but on a delay, and some stay in my outbox and never get sent. Why is this?
- Fri Nov 29, 2013 7:27 am
- Forum: GU League Discussion
- Topic: New Tournament Cup
- Replies: 82
- Views: 18209
Re: New Tournament Cup
real quick, and correct me if i'm wrong, or if I'm repeating something.
if the loser of match #2 goes on to win match #4 and play in the championship, that team should have to beat the winner of match #3 twice. it seems like it makes a win or loss in the first round pointless.
if the loser of match #2 goes on to win match #4 and play in the championship, that team should have to beat the winner of match #3 twice. it seems like it makes a win or loss in the first round pointless.
- Thu Oct 31, 2013 6:34 pm
- Forum: Bugs and Problems
- Topic: Mac OS X 10.9 Mavericks Crash
- Replies: 41
- Views: 18560
Maverick Upgrade
I saw jhs's post about the new OS X, but wasn't sure if our issues related, so I started my own thread. Since I upgraded to the new OS X (Mavericks 10.9), my lag has been crazy (as high as 2000ms sometimes). The lag issues did not occur until right after I upgraded to Mavericks. Graphic wise, the ga...
- Sat Oct 26, 2013 3:47 am
- Forum: GU League Discussion
- Topic: Funmatch Tournament
- Replies: 16
- Views: 3658
Re: Funmatch Tournament
Best of luck to all the partners/trios that are participating in the tournament.
-ll
-ll
- Sun Sep 01, 2013 6:55 am
- Forum: Works In Progress
- Topic: PillHiX Map
- Replies: 5
- Views: 4706
Re: PillHiX Map
Well before it goes up, I noticed the crowding just playing with bots. So what I did was remove the "X" or "cross" from the Pillbox map to open up the center. I also adjusted and removed some of the stockade boxes that surrounded what would be the pillbox bases. Too many caused u...
- Wed Aug 28, 2013 3:32 am
- Forum: Works In Progress
- Topic: PillHiX Map
- Replies: 5
- Views: 4706
PillHiX Map
Hi everyone. This is such a simple idea for a map, and so easily put together, and maybe I'm years late and this has come up already. But what I did was combined the HiX map with a standard Pillbox map to make "PillHiX." I've been around BZFlag, on and off for several years, and so much en...
- Tue Aug 20, 2013 6:19 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Rookie Question
- Replies: 4
- Views: 1711
Re: Rookie Question
There is no BZFlag folder in Application Support, that's where I first looked, and that's why I was confused. And mahem, I did that, but again, it says ~/Application Support/BZFlag/~ but I can't find that folder on my mac. EDIT: Constitution, I found it. Thanks. I was in the wrong directory. Thanks ...
- Mon Aug 19, 2013 7:30 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Rookie Question
- Replies: 4
- Views: 1711
Rookie Question
Hoping this is the right thread to post under, I've got a rather simple question. I just got a Macbook Pro a few weeks ago that runs on 10.8.4; I got it for college. I've downloaded BZFlag and it works fine. However, I'm still a bit new to the OS X experience and I can't find the folders where thing...
- Sun Nov 22, 2009 9:43 pm
- Forum: Enhancements
- Topic: An option to give the tanks substance and mass.
- Replies: 16
- Views: 2553
Re: An option to give the tanks substance and mass.
Exactly. That proves my point even more. Just the many changes and effects it would cause the server is unbearable. From variables, to lag, to code. Unneccesary.blast wrote:You haven't even considered what a little lag/jitter/loss would do.
- Sun Nov 22, 2009 5:10 pm
- Forum: Enhancements
- Topic: An option to give the tanks substance and mass.
- Replies: 16
- Views: 2553
Re: An option to give the tanks substance and mass.
I think we get that blast.
And when talking about pushing other tanks, it also brings other variables. If your at x speed and hit a tank, then the tank will travel x units far. And in general, tanks in BZFlag cant move sideways unless on physics. What if you hit the side of a tank?
And when talking about pushing other tanks, it also brings other variables. If your at x speed and hit a tank, then the tank will travel x units far. And in general, tanks in BZFlag cant move sideways unless on physics. What if you hit the side of a tank?