Search found 30 matches

by Anxuiz
Wed Jan 12, 2011 4:17 am
Forum: Development
Topic: Apple iOS Port WIP
Replies: 11
Views: 5227

Re: Apple iOS Port WIP

A while back I spent some time reimplementing the BZFlag 2.0.x protocol in Python and C#. The Python version was functional enough for BZAdmin-style interface as I remember while the C# version had better code, but wasn't complete. You can check out the C# version at http://code.google.com/p/bzlib/ ...
by Anxuiz
Wed Nov 25, 2009 11:56 pm
Forum: Plug-in Releases
Topic: Turret Plugin Release
Replies: 26
Views: 10206

Re: Turret Plugin Release

Try not specifying an angle extent or setting it to 0 and 360.
by Anxuiz
Thu Sep 17, 2009 12:58 am
Forum: Plug-in Releases
Topic: Turret Plugin Release
Replies: 26
Views: 10206

Re: Turret Plugin Release

Turret 2.2 has been released! The changes in 2.2 are listed here: Fixed the death physics bug. Removed some compilation warnings. Rotation is now automatically adjusted so that 0* is pointing north and 180* is pointing south. Fixed the part bug where the plug-in thought that a player was still in a ...
by Anxuiz
Fri Sep 04, 2009 10:22 pm
Forum: Help: Source Code / Compiling / Development
Topic: update-need help: error compiling plugin
Replies: 6
Views: 1922

Re: need help: error compiling plugin

Oh, okay. Add

Code: Select all

#include <string.h>
that should make it work.
by Anxuiz
Fri Sep 04, 2009 2:29 pm
Forum: Help: Source Code / Compiling / Development
Topic: update-need help: error compiling plugin
Replies: 6
Views: 1922

Re: need help: error compiling plugin

Try adding #include "stdlib.h" to the beginning of the cpp file and see if that works. Sounds like there's a file that didn't get included there.
by Anxuiz
Sun Jul 12, 2009 5:25 pm
Forum: Plug-in Releases
Topic: Fun with Genocide
Replies: 23
Views: 9542

Re: Fun with Genocide

Here are Linux builds of the plug-ins in the SVN repository.

- Yassen
by Anxuiz
Thu Jul 09, 2009 8:41 pm
Forum: Plug-in Development
Topic: TeamWeapons - just started
Replies: 19
Views: 4675

Re: TeamWeapons - just started

Lol, you could have CL and ST :D No, actually. The API only supports the changing of shot types, not flag effects. And the API can only set the shot type to one shot type (so no guided geno or laser). So for example you could have these shot & flag combos: GM + WG L + WG (that'd be interesting :sho...
by Anxuiz
Mon Jun 29, 2009 5:33 am
Forum: Help: Map Making
Topic: zone problems
Replies: 6
Views: 970

Re: zone problems

hi all, i am trying to make spawn zones in my new map, but one problem is that when i try to spawn i spawn on the highest object instead of spawning on the ground like in my zone object, here is the code zone position 0 200 10 size 400 600 90 team 0 end i have 5 of these with the team numbers chang...
by Anxuiz
Fri Jun 26, 2009 3:28 am
Forum: Plug-in Releases
Topic: Turret Plugin Release
Replies: 26
Views: 10206

Re: Turret Plugin Release

I'm proud to announce the release of Turret 2.0! The differences you'll notice are: Added support for rotation. Added support for cylinder zones (through radius and height). Removed front property for turretZone and turretEjector. The x+ side is used for this now; you can rotate the box to achieve t...
by Anxuiz
Fri Jun 19, 2009 2:31 am
Forum: General Map Making Discussions
Topic: No TKing
Replies: 15
Views: 2529

Re: No TKing

Bambino wrote:Not being able to shoot/kill a team mate is in 3.0.0, IIRC.
Don't know where you got that information...you can still kill them. There are those little red indicators that say not to, but you still can.
by Anxuiz
Mon Jun 15, 2009 6:25 am
Forum: Players
Topic: how did u find bz?
Replies: 225
Views: 93389

Re: how did u find bz?

I found BZFlag when the Pardus dev's set up some public game servers of games they played. Looking for something different I tried them. This was the only one of them that worked :)
by Anxuiz
Mon Jun 08, 2009 10:53 pm
Forum: Plug-in Releases
Topic: "Tag! your it!!!" plug-in
Replies: 13
Views: 3446

Re: "Tag! your it!!!" plug-in

... Creating a plug-in when you are new to programming is actually quite good, in my opinion. Although the plug-in doesn't do much, it looks like it was meant to be a learning exercise. ... I agree. Plug-ins are very simple (the API does the most of the work) with lots of good "feedback" (like seei...
by Anxuiz
Mon Jun 01, 2009 2:49 pm
Forum: Help: Source Code / Compiling / Development
Topic: How to compile BZFlag on Visual C++ 2008
Replies: 32
Views: 9465

Re: How to compile BZFlag on Visual C++ 2008

hi all, I compiled the source code versions: 2.0.12 according to Yassen's rules and successfully. But I encounter a problem during execution. "MSVCR80.dll" cannot be found. I don't know what is the problem. Thanks. You need glew32.dll, libcurl.dll, msvcr80.dll, MSVC80.dll, MSVCR80.dll, and pdcurses...
by Anxuiz
Wed May 20, 2009 9:13 pm
Forum: Enhancements
Topic: Hotplate
Replies: 5
Views: 981

Re: Hotplate

Yes, it could be made with a plugin. It wouldn't be that hard either.

The plugin would have Player class for each person and then use the playerUpdateEvent to see if anyone's inside and start a timer that could be based on the tick event.

- Yassen
by Anxuiz
Mon May 18, 2009 5:44 am
Forum: Plug-in Releases
Topic: Turret Plugin Release
Replies: 26
Views: 10206

Turret Plugin Release

This plugin adds the ability for map makers to include turrets in their map like the one on flying_popcorn's "Shooting Gallery" map. Current version: v2.2 From the README: Turret Plug-in README == Table of Contents == - Summary - TurretWeapon - TurretZone - TurretEjector - Notes - Loading the plug-i...
by Anxuiz
Fri May 01, 2009 6:09 am
Forum: Players
Topic: What server do you enjoy the most
Replies: 20
Views: 3169

Re: What server do you enjoy the most

Favorite maps: Ahs3's maps Two tanks - My favorite map! Castle warfare most bzbattleground maps A good racing map Unique maps Maps with good, semi-fast gameplay Overall I like maps that are well balanced, are interesting, and have limited camping/spawnkilling. I also enjoy maps that are unique, but ...
by Anxuiz
Mon Mar 09, 2009 2:48 am
Forum: Development
Topic: Web BZFS Manager (WBZFSM)
Replies: 14
Views: 4660

Re: Web BZFS Manager (WBZFSM)

Okay, I downloaded this and I have to say it's pretty nice :) A few things I've noticed: -The php files need another statement at the beginning: "error_reporting(~E_NOTICE);". The pages get all sorts notice spam if the server is set up to display all errors ;) -This program will run on Windows. It o...
by Anxuiz
Sun Feb 08, 2009 10:14 am
Forum: Plug-in Releases
Topic: BotsPerIP Plugin Release
Replies: 2
Views: 1645

BotsPerIP Plugin Release

Description: Limits the amount of connections from an IP address and kicks the extra connections. Useful for stopping cheaters from bringing bots to prohibit poll bans. Also disables /register and /identify. Loading: -loadplugin path/to/plugin,<maxBotsPerIP> Commands: /botsPerIP <maxBotsPerIP> Sets...
by Anxuiz
Sat Feb 07, 2009 9:26 pm
Forum: Help: Source Code / Compiling / Development
Topic: How to compile BZFlag on Visual C++ 2008
Replies: 32
Views: 9465

Re: How to compile BZFlag on Visual C++ 2008

2.99.x I recommend setting up the build environment for 2.0.12 and testing it before you start 2.99.x Requirements: Visual C++ 2008 (VC++ 9) http://www.microsoft.com/express/vc/ DirectX SDK http://www.microsoft.com/downloads/details.aspx?FamilyID=24a541d6-0486-4453-8641-1eee9e21b282&displaylang=en ...
by Anxuiz
Sat Feb 07, 2009 9:25 pm
Forum: Help: Source Code / Compiling / Development
Topic: How to compile BZFlag on Visual C++ 2008
Replies: 32
Views: 9465

How to compile BZFlag on Visual C++ 2008

This tutorial is written in two different versions: 2.0.12 and 2.99.x 2.0.16 Requirements: Note: I recommend saving libCURL, GLEW and PDCurses to the desktop as we need to move things from them later. Visual C++ 2008 (VC++ 9) http://www.microsoft.com/express/vc/ DirectX SDK (February 2010) http://ww...
by Anxuiz
Thu Feb 05, 2009 1:40 am
Forum: Plug-in Releases
Topic: Fun with Genocide
Replies: 23
Views: 9542

Re: Fun with Genocide

Here are the win32 builds for these plugins.

Built against: 2.0.12
Built on: Windows Vista
by Anxuiz
Wed Jan 14, 2009 11:33 pm
Forum: Help: Source Code / Compiling / Development
Topic: How do I compile BZFlag in Visual Studio 2008?
Replies: 14
Views: 3062

Re: How do I compile BZFlag in Visual Studio 2008?

In my opinion, it is easier to compile BZFlag on VC++9 than the other versions because it has the windows platform SDK built in :D I've successfully compiled 2.0.12 and 2.99 (revision 19210) with VC9, but this is what I needed: GLEW (latest version) DirectX April 2007 LibCURL (without SDL) PDCurses ...
by Anxuiz
Tue Jan 13, 2009 11:37 pm
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9984

Re: ProximityMine - What UselessMine should have been

Enigma: Yeah, I was looking at the code and it looks a bit overly complex :P I might try rewriting it with a little bit of Yassen simplicity for a project soon :) TheFish: I like the bullet idea...but I would do a shockwave and make it have a delay to it. I'm also not sure there is a bz_endShot(shot...
by Anxuiz
Thu Jan 01, 2009 10:50 pm
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9984

Re: ProximityMine - What UselessMine should have been

I compiled another DLL for ProximityMine and changed things around with the source (deleted mac specific files and changed the vcproj file so it includes what it should). NOTE: This zip package is for WINDOWS users ONLY. The package includes: Boost license (LICENSE_1_0.txt) Visual C++ 8 project file...
by Anxuiz
Sat Dec 27, 2008 4:01 am
Forum: Plug-in Releases
Topic: duplicatemap v2.0
Replies: 5
Views: 2486

Here's a DLL for anyone who cares.

Compiled with BZFlag 2.0.10 API and VC++8
Compiled just fine, but hasn't been tested.