Search found 30 matches
- Wed Jan 12, 2011 4:17 am
- Forum: Development
- Topic: Apple iOS Port WIP
- Replies: 11
- Views: 7121
Re: Apple iOS Port WIP
A while back I spent some time reimplementing the BZFlag 2.0.x protocol in Python and C#. The Python version was functional enough for BZAdmin-style interface as I remember while the C# version had better code, but wasn't complete. You can check out the C# version at http://code.google.com/p/bzlib/ ...
- Wed Nov 25, 2009 11:56 pm
- Forum: Plug-in Releases
- Topic: Turret Plugin Release
- Replies: 27
- Views: 18586
Re: Turret Plugin Release
Try not specifying an angle extent or setting it to 0 and 360.
- Thu Sep 17, 2009 12:58 am
- Forum: Plug-in Releases
- Topic: Turret Plugin Release
- Replies: 27
- Views: 18586
Re: Turret Plugin Release
Turret 2.2 has been released! The changes in 2.2 are listed here: Fixed the death physics bug. Removed some compilation warnings. Rotation is now automatically adjusted so that 0* is pointing north and 180* is pointing south. Fixed the part bug where the plug-in thought that a player was still in a ...
- Fri Sep 04, 2009 10:22 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: update-need help: error compiling plugin
- Replies: 6
- Views: 3287
Re: need help: error compiling plugin
Oh, okay. Add that should make it work.
Code: Select all
#include <string.h>
- Fri Sep 04, 2009 2:29 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: update-need help: error compiling plugin
- Replies: 6
- Views: 3287
Re: need help: error compiling plugin
Try adding #include "stdlib.h" to the beginning of the cpp file and see if that works. Sounds like there's a file that didn't get included there.
- Sun Jul 12, 2009 5:25 pm
- Forum: Plug-in Releases
- Topic: Fun with Genocide
- Replies: 23
- Views: 14091
Re: Fun with Genocide
Here are Linux builds of the plug-ins in the SVN repository.
- Yassen
- Yassen
- Thu Jul 09, 2009 8:41 pm
- Forum: Plug-in Development
- Topic: TeamWeapons - just started
- Replies: 19
- Views: 8856
Re: TeamWeapons - just started
Lol, you could have CL and ST :D No, actually. The API only supports the changing of shot types, not flag effects. And the API can only set the shot type to one shot type (so no guided geno or laser). So for example you could have these shot & flag combos: GM + WG L + WG (that'd be interesting ...
- Mon Jun 29, 2009 5:33 am
- Forum: Help: Map Making
- Topic: zone problems
- Replies: 6
- Views: 1761
Re: zone problems
hi all, i am trying to make spawn zones in my new map, but one problem is that when i try to spawn i spawn on the highest object instead of spawning on the ground like in my zone object, here is the code zone position 0 200 10 size 400 600 90 team 0 end i have 5 of these with the team numbers chang...
- Fri Jun 26, 2009 3:28 am
- Forum: Plug-in Releases
- Topic: Turret Plugin Release
- Replies: 27
- Views: 18586
Re: Turret Plugin Release
I'm proud to announce the release of Turret 2.0! The differences you'll notice are: Added support for rotation. Added support for cylinder zones (through radius and height). Removed front property for turretZone and turretEjector. The x+ side is used for this now; you can rotate the box to achieve t...
- Fri Jun 19, 2009 2:31 am
- Forum: General Map Making Discussions
- Topic: No TKing
- Replies: 15
- Views: 3845
Re: No TKing
Don't know where you got that information...you can still kill them. There are those little red indicators that say not to, but you still can.Bambino wrote:Not being able to shoot/kill a team mate is in 3.0.0, IIRC.
- Mon Jun 15, 2009 6:25 am
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 130840
Re: how did u find bz?
I found BZFlag when the Pardus dev's set up some public game servers of games they played. Looking for something different I tried them. This was the only one of them that worked
- Mon Jun 08, 2009 10:53 pm
- Forum: Plug-in Releases
- Topic: "Tag! your it!!!" plug-in
- Replies: 13
- Views: 5733
Re: "Tag! your it!!!" plug-in
... Creating a plug-in when you are new to programming is actually quite good, in my opinion. Although the plug-in doesn't do much, it looks like it was meant to be a learning exercise. ... I agree. Plug-ins are very simple (the API does the most of the work) with lots of good "feedback" ...
- Mon Jun 01, 2009 2:49 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How to compile BZFlag on Visual C++ 2008
- Replies: 32
- Views: 13280
Re: How to compile BZFlag on Visual C++ 2008
hi all, I compiled the source code versions: 2.0.12 according to Yassen's rules and successfully. But I encounter a problem during execution. "MSVCR80.dll" cannot be found. I don't know what is the problem. Thanks. You need glew32.dll, libcurl.dll, msvcr80.dll, MSVC80.dll, MSVCR80.dll, an...
- Wed May 20, 2009 9:13 pm
- Forum: Enhancements
- Topic: Hotplate
- Replies: 5
- Views: 1860
Re: Hotplate
Yes, it could be made with a plugin. It wouldn't be that hard either.
The plugin would have Player class for each person and then use the playerUpdateEvent to see if anyone's inside and start a timer that could be based on the tick event.
- Yassen
The plugin would have Player class for each person and then use the playerUpdateEvent to see if anyone's inside and start a timer that could be based on the tick event.
- Yassen
- Mon May 18, 2009 5:44 am
- Forum: Plug-in Releases
- Topic: Turret Plugin Release
- Replies: 27
- Views: 18586
Turret Plugin Release
This plugin adds the ability for map makers to include turrets in their map like the one on flying_popcorn's "Shooting Gallery" map. Current version: v2.2 From the README: Turret Plug-in README == Table of Contents == - Summary - TurretWeapon - TurretZone - TurretEjector - Notes - Loading ...
- Fri May 01, 2009 6:09 am
- Forum: Players
- Topic: What server do you enjoy the most
- Replies: 20
- Views: 4917
Re: What server do you enjoy the most
Favorite maps: Ahs3's maps Two tanks - My favorite map! Castle warfare most bzbattleground maps A good racing map Unique maps Maps with good, semi-fast gameplay Overall I like maps that are well balanced, are interesting, and have limited camping/spawnkilling. I also enjoy maps that are unique, but ...
- Mon Mar 09, 2009 2:48 am
- Forum: Development
- Topic: Web BZFS Manager (WBZFSM)
- Replies: 14
- Views: 6499
Re: Web BZFS Manager (WBZFSM)
Okay, I downloaded this and I have to say it's pretty nice :) A few things I've noticed: -The php files need another statement at the beginning: "error_reporting(~E_NOTICE);". The pages get all sorts notice spam if the server is set up to display all errors ;) -This program will run on Win...
- Sun Feb 08, 2009 10:14 am
- Forum: Plug-in Releases
- Topic: BotsPerIP Plugin Release
- Replies: 2
- Views: 2416
BotsPerIP Plugin Release
Description: Limits the amount of connections from an IP address and kicks the extra connections. Useful for stopping cheaters from bringing bots to prohibit poll bans. Also disables /register and /identify. Loading: -loadplugin path/to/plugin,<maxBotsPerIP> Commands: /botsPerIP <maxBotsPerIP> Sets...
- Sat Feb 07, 2009 9:26 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How to compile BZFlag on Visual C++ 2008
- Replies: 32
- Views: 13280
Re: How to compile BZFlag on Visual C++ 2008
2.99.x I recommend setting up the build environment for 2.0.12 and testing it before you start 2.99.x Requirements: Visual C++ 2008 (VC++ 9) http://www.microsoft.com/express/vc/ DirectX SDK http://www.microsoft.com/downloads/details.aspx?FamilyID=24a541d6-0486-4453-8641-1eee9e21b282&displaylang...
- Sat Feb 07, 2009 9:25 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How to compile BZFlag on Visual C++ 2008
- Replies: 32
- Views: 13280
How to compile BZFlag on Visual C++ 2008
This tutorial is written in two different versions: 2.0.12 and 2.99.x 2.0.16 Requirements: Note: I recommend saving libCURL, GLEW and PDCurses to the desktop as we need to move things from them later. Visual C++ 2008 (VC++ 9) http://www.microsoft.com/express/vc/ DirectX SDK (February 2010) http://ww...
- Thu Feb 05, 2009 1:40 am
- Forum: Plug-in Releases
- Topic: Fun with Genocide
- Replies: 23
- Views: 14091
Re: Fun with Genocide
Here are the win32 builds for these plugins.
Built against: 2.0.12
Built on: Windows Vista
Built against: 2.0.12
Built on: Windows Vista
- Wed Jan 14, 2009 11:33 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How do I compile BZFlag in Visual Studio 2008?
- Replies: 14
- Views: 4413
Re: How do I compile BZFlag in Visual Studio 2008?
In my opinion, it is easier to compile BZFlag on VC++9 than the other versions because it has the windows platform SDK built in :D I've successfully compiled 2.0.12 and 2.99 (revision 19210) with VC9, but this is what I needed: GLEW (latest version) DirectX April 2007 LibCURL (without SDL) PDCurses ...
- Tue Jan 13, 2009 11:37 pm
- Forum: Plug-in Releases
- Topic: ProximityMine - What UselessMine should have been
- Replies: 20
- Views: 13063
Re: ProximityMine - What UselessMine should have been
Enigma: Yeah, I was looking at the code and it looks a bit overly complex :P I might try rewriting it with a little bit of Yassen simplicity for a project soon :) TheFish: I like the bullet idea...but I would do a shockwave and make it have a delay to it. I'm also not sure there is a bz_endShot(shot...
- Thu Jan 01, 2009 10:50 pm
- Forum: Plug-in Releases
- Topic: ProximityMine - What UselessMine should have been
- Replies: 20
- Views: 13063
Re: ProximityMine - What UselessMine should have been
I compiled another DLL for ProximityMine and changed things around with the source (deleted mac specific files and changed the vcproj file so it includes what it should). NOTE: This zip package is for WINDOWS users ONLY. The package includes: Boost license (LICENSE_1_0.txt) Visual C++ 8 project file...
- Sat Dec 27, 2008 4:01 am
- Forum: Plug-in Releases
- Topic: duplicatemap v2.0
- Replies: 5
- Views: 3720