Search found 9 matches
- Thu Sep 24, 2020 10:11 pm
- Forum: Plug-in Releases
- Topic: ArenaCTF
- Replies: 11
- Views: 8379
Re: ArenaCTF
Very cool to see this kind of CTF implemented in BZFlag. I might give it a try on one of my own maps to see how it works with the rest of BZFlag's gameplay.
- Sun Aug 04, 2019 3:21 am
- Forum: Plug-in Development
- Topic: Flag: Disguise
- Replies: 5
- Views: 3656
Re: Flag: Disguise
That reason is pretty silly, since by the same logic we shouldn't have Stealth, Invisible Bullet, or Jamming. Really I think a version of MQ that affects radar instead of the HUD would be more useful than the regular MQ, which rarely has any impact on gameplay whatsoever.
- Sat Apr 13, 2019 7:44 pm
- Forum: Screenshots & Artwork
- Topic: Mockup of new menu
- Replies: 26
- Views: 17960
Re: Mockup of new menu
Overall, I like the direction of this design. I don't have a strong opinion on the border, but if the menu would still work like the current one where it gets overlaid on the screen if you open it while playing, the border might help to distinguish between menu and game. Minor things: I'd suggest mo...
- Thu Feb 28, 2019 2:41 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 353701
Re: Apocalypse In Action :: Planet MoFo
Thanks for taking care of it. That's pretty funny that the plugin doesn't bother to check if you're an admin before banning.
- Thu Feb 28, 2019 1:29 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 353701
Re: Apocalypse In Action :: Planet MoFo
I was just banned for "F12 abuse" when I was actually trying to balance the teams.
- Tue Feb 26, 2019 2:37 am
- Forum: Enhancements
- Topic: Eighth dimension cleanup/removal
- Replies: 9
- Views: 5686
Re: Eighth dimension cleanup/removal
The thing I don't like about the current look of OO is the inconsistency between driving through 1.x objects and 2.x objects. 1.x objects have the "triangles" effect, 2.x ones render the object in wireframe with no triangles. I figure the reason for not drawing the triangles is it would be...
- Wed Feb 06, 2019 1:09 pm
- Forum: Plug-in Releases
- Topic: UselessGeno
- Replies: 2
- Views: 2452
Re: UselessGeno
Why Useless, though? Plugins can create their own flags.
- Sat Oct 27, 2018 2:05 pm
- Forum: Plug-in Releases
- Topic: Spawnkill Revenge
- Replies: 2
- Views: 2912
Re: Spawnkill Revenge
Neat idea! I can think of a few possible modifications which may or may not improve the plugin: Don't reduce the score of the spawnkilled player. Add an optional mode where spawnkilling just reduces the killer's score rather than killing the killer (might be a better behavior on FFA maps). Perhaps a...
- Sat Jul 14, 2018 3:02 pm
- Forum: Enhancements
- Topic: Server Filtering (version 2)
- Replies: 14
- Views: 10514
Re: Server Filtering (version 2)
It would be kind of neat to make the client ping all the servers in the list so they can be sorted/filtered by latency, but given how few players there are currently, I question how much that software development effort would be worth doing.