Search found 24 matches

by TheFish
Fri Mar 30, 2018 5:53 am
Forum: Development
Topic: API documentation
Replies: 5
Views: 2411

Re: API documentation

Thanks for the info guys! I'll check it out some more.
macsforme wrote:
Thu Mar 22, 2018 3:32 am
Here’s my favorite tutorial for modern (shader pipeline) OpenGL: http://duriansoftware.com/joe/An-intro- ... tents.html
Thanks but that looks like its from 8 years ago. Is it still relevant?
by TheFish
Wed Mar 21, 2018 7:10 am
Forum: Development
Topic: API documentation
Replies: 5
Views: 2411

API documentation

What documentation is there on the BZflag API? I have always wanted to contribute to the code side of things but have always been intimidated by the source code. Also, does anyone know of any "good" documentation on modern OpenGL? I've seen my great tutorials and lots of pretty good documentation in...
by TheFish
Wed Mar 21, 2018 6:53 am
Forum: Players
Topic: I'm Leaving BZFlag....
Replies: 7
Views: 1335

Re: I'm Leaving BZFlag....

1. It's a laptop 2. It's old, it doesn't support external GPUs 3. I've taken a look at the internals many times, everything looks fine (and I've seen the GPU) Thanks for the ideas, The Noah When you took it apart did you look at the fan side of the heat sink? Sometimes it's really hard to see the d...
by TheFish
Tue Dec 01, 2015 6:01 am
Forum: Enhancements
Topic: New Depth
Replies: 1
Views: 1433

New Depth

Wouldn't it make sense to have a feature to be able to use the mouse to look up and down along with aiming? I think I remember it being mentioned before a long time ago but it was dismissed. This is one of the things that I find frustrating in this game, the inability to even look up or down when pl...
by TheFish
Sat Jun 14, 2014 8:53 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 15873

Re: Why are there only like 30 people playing BZFLAG at one

With BZFlag 2.6 ( http://wiki.bzflag.org/DevelopmentPlans/2.6.0 ) I'm hoping we can make it easier for new players get started and learn how to play. If you look at our download stats on Sourceforge, you'll see that there's something like 150 OSX, 230 Windows, and 88 source downloads of 2.4.2 per w...
by TheFish
Tue Nov 10, 2009 1:03 am
Forum: Plug-in Development
Topic: Water Plugin?
Replies: 16
Views: 3053

Re: Water Plugin?

or, this is may take some time to make, have small shock waves arranged in spheres, each sphere bigger than the last, and have them fire one after another to make it look like 1 shock wave getting bigger. or have shock waves arranged like platforms one higher than the last and make them fire so it l...
by TheFish
Sun Nov 01, 2009 8:10 pm
Forum: Plug-in Development
Topic: Water Plugin?
Replies: 16
Views: 3053

Re: Water Plugin?

or just have several shock waves one bigger than the other and have them fire one after the other quickly so it looks like one big shock wave getting bigger.
by TheFish
Mon Jun 29, 2009 5:44 am
Forum: Enhancements
Topic: lag/jitter gauge
Replies: 11
Views: 1858

lag/jitter gauge

In bzflag 3.0 is there going to be a lag/jitter gauge? It could display your lag and/or jitter in real time so you always know how much your lagging or how much your jitter is. It could help if your debugging you network and trying to get your lag down, and so you don't have to keep using the lagsta...
by TheFish
Mon Jun 22, 2009 6:14 pm
Forum: Players
Topic: Why you play BzFlag
Replies: 137
Views: 51875

Re: Why you play BzFlag

Godson2 wrote:It's easy to play but hard to master, infintely varied and those flags are very ADDICTING. You always think 'if I can get that SW/L/GM one more time....'

Your absolutely right!
by TheFish
Thu Jun 11, 2009 8:21 pm
Forum: Plug-in Releases
Topic: "Tag! your it!!!" plug-in
Replies: 13
Views: 3454

Re: "Tag! your it!!!" plug-in

thanks for all of the help, ill be sure to watch for things like that next time, especially spelling "you're" correctly. :P
by TheFish
Tue Jun 02, 2009 2:35 am
Forum: Plug-in Releases
Topic: "Tag! your it!!!" plug-in
Replies: 13
Views: 3454

Re: "Tag! your it!!!" plug-in

bool spawnpos[256]={0}; bool shield=0; float outspawns[5][5]={{0}}; What are these variables for? When I see a variable named 'spawnpos', I assume it would contain Cartesian coordinates in either R2 or R3. You have an array of 256 boolean values that you never use. Actually you don't use any of tho...
by TheFish
Thu May 14, 2009 9:29 pm
Forum: Enhancements
Topic: Sound Object
Replies: 14
Views: 2212

Re: Sound Object

This could be fun in a map there you need to follow directions "There's a hidden hole in this wall. Find it to proceed", "Look for the platform shaped like a head and stand in the left eye" :-) This could be done with a plug-in and normal text. That would also be better idea for someone that doesn'...
by TheFish
Tue May 12, 2009 9:31 pm
Forum: Enhancements
Topic: Sound Object
Replies: 14
Views: 2212

Re: Sound Object

you could also have sounds go off when an event happens like a world weapon does, flag capture, new rabbit, team kill. of course there are already sounds for this, but instead it will be custom sounds, and everyone can here it unless they don't want to by turning off the "custom server sounds" throu...
by TheFish
Mon May 11, 2009 10:28 pm
Forum: Enhancements
Topic: Sound Object
Replies: 14
Views: 2212

Re: Sound Object

Well you could have settings in the client for turning of the "map sounds" but leave the other sounds on.
by TheFish
Mon May 11, 2009 1:32 am
Forum: Enhancements
Topic: Sound Object
Replies: 14
Views: 2212

Sound Object

Iv been thinking, it would be neat if you could have different objects in bzflag have sounds, kinda like the texture matrix, but with sound. sound_object name example_name file "url to the sound" travel_dist 10 end box name box_name size 10 10 10 position 10 10 10 sound example_name end I think it w...
by TheFish
Sun Apr 12, 2009 2:33 am
Forum: Plug-in Releases
Topic: End shot SW
Replies: 8
Views: 2285

End shot SW

I know the server doesn't have an shot end event, but what if you made the plug-in assume when and were the shot will explode and place a world weapon in that spot and have a timeout for it. When you shot the server will calculate were to place the SW using your tank speed, tank position, and shot s...
by TheFish
Sat Apr 11, 2009 1:56 am
Forum: Plug-in Releases
Topic: "Tag! your it!!!" plug-in
Replies: 13
Views: 3454

"Tag! your it!!!" plug-in

This is my first plug-in, its make a server a "tag" game. When you spawn you are given a SR "Steam-roller" flag, then when you tag some one else the server makes you drop the flag, they die, and when they re-spawn they get the SR flag. The more SR flags you have on your map the more people who can t...
by TheFish
Tue Apr 07, 2009 12:28 am
Forum: Players
Topic: Who Have The Best Avatar ?
Replies: 85
Views: 24095

Re: Who Have The Best Avatar ?

I like Tanx's avatar, some people really do need a sign telling them "what happens" during rain! :mrgreen: But i'm not going to name any names. :P
by TheFish
Thu Jan 08, 2009 5:57 am
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9999

Re: need help

I can't get it to work for me. I says "error: exception handling disabled, use -fexceptions to enable" Were do i use -fexceptions? Assuming you really have to enable exceptions, you would have to pass -fexceptions to configure. I suppose you could just do ./configure CXXFLAGS="$CXXFLAGS -fexception...
by TheFish
Fri Jan 02, 2009 3:24 am
Forum: General Map Making Discussions
Topic: Hosts Not Hosting
Replies: 5
Views: 1638

Re: Hosts Not Hosting

When I make maps I do this, think about what I'm going to make, make it, look at it as if someone else made it, then i question my self, "would i want to be on that map? Is it hard to get around on this map? Is it a fun map? How many people should it hold? What should it be called? and Is it unique?"
by TheFish
Thu Jan 01, 2009 11:05 pm
Forum: Players
Topic: How would you rate yourself
Replies: 180
Views: 60845

Re: How would you rate yourself

I would rate myself as 2-3 on GU server, 4-5 on a free for all server, but on a CTF server 2-8, depending on my teammates, and how good of a day I am having.
by TheFish
Sun Nov 30, 2008 10:15 pm
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9999

need help

I can't get it to work for me. I says "error: exception handling disabled, use -fexceptions to enable"

Were do i use -fexceptions?
by TheFish
Mon Nov 03, 2008 4:36 am
Forum: Players
Topic: Why you play BzFlag
Replies: 137
Views: 51875

I play for the same reason as everyone else, I'm a addicted. I can't help it, I go out side to do something, lose reality, and later find myself on my computer. Tell everyone about about this game!!! :|
by TheFish
Mon Nov 03, 2008 12:13 am
Forum: Players
Topic: callsign :)
Replies: 29
Views: 9741

The Far Side

One person is called "The Far Side".