Thanks but that looks like its from 8 years ago. Is it still relevant?macsforme wrote: ↑Thu Mar 22, 2018 3:32 amHere’s my favorite tutorial for modern (shader pipeline) OpenGL: http://duriansoftware.com/joe/An-intro- ... tents.html
Search found 24 matches
- Fri Mar 30, 2018 5:53 am
- Forum: Development
- Topic: API documentation
- Replies: 5
- Views: 2411
Re: API documentation
Thanks for the info guys! I'll check it out some more.
- Wed Mar 21, 2018 7:10 am
- Forum: Development
- Topic: API documentation
- Replies: 5
- Views: 2411
API documentation
What documentation is there on the BZflag API? I have always wanted to contribute to the code side of things but have always been intimidated by the source code. Also, does anyone know of any "good" documentation on modern OpenGL? I've seen my great tutorials and lots of pretty good documentation in...
- Wed Mar 21, 2018 6:53 am
- Forum: Players
- Topic: I'm Leaving BZFlag....
- Replies: 7
- Views: 1335
Re: I'm Leaving BZFlag....
1. It's a laptop 2. It's old, it doesn't support external GPUs 3. I've taken a look at the internals many times, everything looks fine (and I've seen the GPU) Thanks for the ideas, The Noah When you took it apart did you look at the fan side of the heat sink? Sometimes it's really hard to see the d...
- Tue Dec 01, 2015 6:01 am
- Forum: Enhancements
- Topic: New Depth
- Replies: 1
- Views: 1433
New Depth
Wouldn't it make sense to have a feature to be able to use the mouse to look up and down along with aiming? I think I remember it being mentioned before a long time ago but it was dismissed. This is one of the things that I find frustrating in this game, the inability to even look up or down when pl...
- Sat Jun 14, 2014 8:53 am
- Forum: General Discussion
- Topic: Why are there only like 30 people playing BZFLAG at one time
- Replies: 60
- Views: 15873
Re: Why are there only like 30 people playing BZFLAG at one
With BZFlag 2.6 ( http://wiki.bzflag.org/DevelopmentPlans/2.6.0 ) I'm hoping we can make it easier for new players get started and learn how to play. If you look at our download stats on Sourceforge, you'll see that there's something like 150 OSX, 230 Windows, and 88 source downloads of 2.4.2 per w...
- Tue Nov 10, 2009 1:03 am
- Forum: Plug-in Development
- Topic: Water Plugin?
- Replies: 16
- Views: 3053
Re: Water Plugin?
or, this is may take some time to make, have small shock waves arranged in spheres, each sphere bigger than the last, and have them fire one after another to make it look like 1 shock wave getting bigger. or have shock waves arranged like platforms one higher than the last and make them fire so it l...
- Sun Nov 01, 2009 8:10 pm
- Forum: Plug-in Development
- Topic: Water Plugin?
- Replies: 16
- Views: 3053
Re: Water Plugin?
or just have several shock waves one bigger than the other and have them fire one after the other quickly so it looks like one big shock wave getting bigger.
- Mon Jun 29, 2009 5:44 am
- Forum: Enhancements
- Topic: lag/jitter gauge
- Replies: 11
- Views: 1858
lag/jitter gauge
In bzflag 3.0 is there going to be a lag/jitter gauge? It could display your lag and/or jitter in real time so you always know how much your lagging or how much your jitter is. It could help if your debugging you network and trying to get your lag down, and so you don't have to keep using the lagsta...
- Mon Jun 22, 2009 6:14 pm
- Forum: Players
- Topic: Why you play BzFlag
- Replies: 137
- Views: 51875
Re: Why you play BzFlag
Godson2 wrote:It's easy to play but hard to master, infintely varied and those flags are very ADDICTING. You always think 'if I can get that SW/L/GM one more time....'
Your absolutely right!
- Thu Jun 11, 2009 8:21 pm
- Forum: Plug-in Releases
- Topic: "Tag! your it!!!" plug-in
- Replies: 13
- Views: 3454
Re: "Tag! your it!!!" plug-in
thanks for all of the help, ill be sure to watch for things like that next time, especially spelling "you're" correctly. 

- Tue Jun 02, 2009 2:35 am
- Forum: Plug-in Releases
- Topic: "Tag! your it!!!" plug-in
- Replies: 13
- Views: 3454
Re: "Tag! your it!!!" plug-in
bool spawnpos[256]={0}; bool shield=0; float outspawns[5][5]={{0}}; What are these variables for? When I see a variable named 'spawnpos', I assume it would contain Cartesian coordinates in either R2 or R3. You have an array of 256 boolean values that you never use. Actually you don't use any of tho...
- Thu May 14, 2009 9:29 pm
- Forum: Enhancements
- Topic: Sound Object
- Replies: 14
- Views: 2212
Re: Sound Object
This could be fun in a map there you need to follow directions "There's a hidden hole in this wall. Find it to proceed", "Look for the platform shaped like a head and stand in the left eye" :-) This could be done with a plug-in and normal text. That would also be better idea for someone that doesn'...
- Tue May 12, 2009 9:31 pm
- Forum: Enhancements
- Topic: Sound Object
- Replies: 14
- Views: 2212
Re: Sound Object
you could also have sounds go off when an event happens like a world weapon does, flag capture, new rabbit, team kill. of course there are already sounds for this, but instead it will be custom sounds, and everyone can here it unless they don't want to by turning off the "custom server sounds" throu...
- Mon May 11, 2009 10:28 pm
- Forum: Enhancements
- Topic: Sound Object
- Replies: 14
- Views: 2212
Re: Sound Object
Well you could have settings in the client for turning of the "map sounds" but leave the other sounds on.
- Mon May 11, 2009 1:32 am
- Forum: Enhancements
- Topic: Sound Object
- Replies: 14
- Views: 2212
Sound Object
Iv been thinking, it would be neat if you could have different objects in bzflag have sounds, kinda like the texture matrix, but with sound. sound_object name example_name file "url to the sound" travel_dist 10 end box name box_name size 10 10 10 position 10 10 10 sound example_name end I think it w...
- Sun Apr 12, 2009 2:33 am
- Forum: Plug-in Releases
- Topic: End shot SW
- Replies: 8
- Views: 2285
End shot SW
I know the server doesn't have an shot end event, but what if you made the plug-in assume when and were the shot will explode and place a world weapon in that spot and have a timeout for it. When you shot the server will calculate were to place the SW using your tank speed, tank position, and shot s...
- Sat Apr 11, 2009 1:56 am
- Forum: Plug-in Releases
- Topic: "Tag! your it!!!" plug-in
- Replies: 13
- Views: 3454
"Tag! your it!!!" plug-in
This is my first plug-in, its make a server a "tag" game. When you spawn you are given a SR "Steam-roller" flag, then when you tag some one else the server makes you drop the flag, they die, and when they re-spawn they get the SR flag. The more SR flags you have on your map the more people who can t...
- Tue Apr 07, 2009 12:28 am
- Forum: Players
- Topic: Who Have The Best Avatar ?
- Replies: 85
- Views: 24095
Re: Who Have The Best Avatar ?
I like Tanx's avatar, some people really do need a sign telling them "what happens" during rain!
But i'm not going to name any names. 


- Thu Jan 08, 2009 5:57 am
- Forum: Plug-in Releases
- Topic: ProximityMine - What UselessMine should have been
- Replies: 20
- Views: 9999
Re: need help
I can't get it to work for me. I says "error: exception handling disabled, use -fexceptions to enable" Were do i use -fexceptions? Assuming you really have to enable exceptions, you would have to pass -fexceptions to configure. I suppose you could just do ./configure CXXFLAGS="$CXXFLAGS -fexception...
- Fri Jan 02, 2009 3:24 am
- Forum: General Map Making Discussions
- Topic: Hosts Not Hosting
- Replies: 5
- Views: 1638
Re: Hosts Not Hosting
When I make maps I do this, think about what I'm going to make, make it, look at it as if someone else made it, then i question my self, "would i want to be on that map? Is it hard to get around on this map? Is it a fun map? How many people should it hold? What should it be called? and Is it unique?"
- Thu Jan 01, 2009 11:05 pm
- Forum: Players
- Topic: How would you rate yourself
- Replies: 180
- Views: 60845
Re: How would you rate yourself
I would rate myself as 2-3 on GU server, 4-5 on a free for all server, but on a CTF server 2-8, depending on my teammates, and how good of a day I am having.
- Sun Nov 30, 2008 10:15 pm
- Forum: Plug-in Releases
- Topic: ProximityMine - What UselessMine should have been
- Replies: 20
- Views: 9999
need help
I can't get it to work for me. I says "error: exception handling disabled, use -fexceptions to enable"
Were do i use -fexceptions?
Were do i use -fexceptions?
- Mon Nov 03, 2008 4:36 am
- Forum: Players
- Topic: Why you play BzFlag
- Replies: 137
- Views: 51875
- Mon Nov 03, 2008 12:13 am
- Forum: Players
- Topic: callsign :)
- Replies: 29
- Views: 9741
The Far Side
One person is called "The Far Side".