Search found 37 matches
- Mon Aug 31, 2020 4:13 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Getting frame buffer data
- Replies: 7
- Views: 1475
Re: Getting frame buffer data
That's a good idea. I suppose I could also recreate the radar using basic software rendering as it's just simple shapes and doesn't have to be that high fidelity. Thanks.
- Sun Aug 30, 2020 10:39 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Getting frame buffer data
- Replies: 7
- Views: 1475
Re: Getting frame buffer data
Rewriting the render pipeline is something I've always wanted to help with but I've never had any experience with render pipelines or opengl before. I guess a good first step would be to remove all current opengl calls in the client and get it to a state where it will compile and run without any gra...
- Sun Aug 30, 2020 5:12 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Getting frame buffer data
- Replies: 7
- Views: 1475
Re: Getting frame buffer data
That's what I was afraid of. Do you think the current rendering pipeline in bzflag could render to a texture buffer? I can imagine it would probably require a rewrite of the rendering engine with modern opengl. If it could, it would open up some options for a few other ideas that I have that are mos...
- Sun Aug 30, 2020 4:37 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Getting frame buffer data
- Replies: 7
- Views: 1475
Getting frame buffer data
I've been tossing around the idea of a neural network based AI for bzflag lately for private servers, machine learning experiments, and so some players have a ruthless challenge to practice against. I have a few other experiments I've tried in the past using neural nets and genetic algos to some suc...
- Sat Aug 29, 2020 1:51 am
- Forum: Screenshots & Artwork
- Topic: Agatha Driving a Tank
- Replies: 5
- Views: 889
Re: Agatha Driving a Tank
I had something similar years ago. Except it was a stick figure and a steering wheel.
- Sat Aug 29, 2020 12:07 am
- Forum: Screenshots & Artwork
- Topic: 3D printed TWOTANKS
- Replies: 3
- Views: 363
3D printed TWOTANKS
Hey guys, been a while since I posted here. Anyways, I 3D printed TwoTanks on an Ender 3 Pro ($200 3D printer). The quality was set to max and I had to modify the map a little for supports, but otherwise turned out pretty good! :D Here are the Pics... https://imgur.com/a/cmMHgSk and Ill supply the S...
- Fri Aug 28, 2020 11:53 pm
- Forum: Screenshots & Artwork
- Topic: HiX
- Replies: 1
- Views: 778
Re: HiX
Now if only bzflag looked this good IRL
- Sat May 09, 2020 4:07 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling on Debian
- Replies: 7
- Views: 1232
Re: Compiling on Debian
After updating the driver it seems to have fixed my problem. That was weird. Thanks for your help.
- Sat May 09, 2020 3:41 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling on Debian
- Replies: 7
- Views: 1232
Re: Compiling on Debian
I am using NVIDIA's driver. Current as of just a couple of weeks ago. Let me try upgrading it to see if that fixes anything.
- Sat May 09, 2020 2:10 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling on Debian
- Replies: 7
- Views: 1232
Re: Compiling on Debian
You're right, I was on Stretch. I went ahead and did a dist upgrade to Buster. Still no luck on missing opengl libs. What lib would contain glBegin? This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. It was created by BZFlag ...
- Fri May 08, 2020 10:31 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling on Debian
- Replies: 7
- Views: 1232
Re: Compiling on Debian
Hmmm, maybe this has something to do with it. Note, selecting 'libcurl4-openssl-dev' instead of 'libcurl3-dev' Note, selecting 'libncurses5-dev' instead of 'libncurses-dev' autoconf is already the newest version (2.69-10). automake is already the newest version (1:1.15-6). libc-ares-dev is already t...
- Fri May 08, 2020 9:18 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling on Debian
- Replies: 7
- Views: 1232
Compiling on Debian
Hello again! I've recently gotten back into the game, sorta, and I'm trying to compile on Debian Buster. However, when I run ./configure I get "no bzflag client binary! (missing OpenGL)" *********************************************** *** Configuring BZFlag 2.4.20 on 2020-05-08 *** *******...
- Sat May 02, 2020 4:37 am
- Forum: Game Releases and Versions
- Topic: New Release: 2.4.20 "Do You See What I See?"
- Replies: 4
- Views: 4177
Re: New Release: 2.4.20 "Do You See What I See?"
Nice. What are the new functions and events added to the API for?
- Fri Mar 30, 2018 5:53 am
- Forum: Development
- Topic: API documentation
- Replies: 5
- Views: 3300
Re: API documentation
Thanks for the info guys! I'll check it out some more.
Thanks but that looks like its from 8 years ago. Is it still relevant?macsforme wrote: ↑Thu Mar 22, 2018 3:32 am Here’s my favorite tutorial for modern (shader pipeline) OpenGL: http://duriansoftware.com/joe/An-intro- ... tents.html
- Wed Mar 21, 2018 7:10 am
- Forum: Development
- Topic: API documentation
- Replies: 5
- Views: 3300
API documentation
What documentation is there on the BZflag API? I have always wanted to contribute to the code side of things but have always been intimidated by the source code. Also, does anyone know of any "good" documentation on modern OpenGL? I've seen my great tutorials and lots of pretty good docume...
- Wed Mar 21, 2018 6:53 am
- Forum: Players
- Topic: I'm Leaving BZFlag....
- Replies: 7
- Views: 2392
Re: I'm Leaving BZFlag....
1. It's a laptop 2. It's old, it doesn't support external GPUs 3. I've taken a look at the internals many times, everything looks fine (and I've seen the GPU) Thanks for the ideas, The Noah When you took it apart did you look at the fan side of the heat sink? Sometimes it's really hard to see the d...
- Tue Dec 01, 2015 6:01 am
- Forum: Enhancements
- Topic: New Depth
- Replies: 1
- Views: 1599
New Depth
Wouldn't it make sense to have a feature to be able to use the mouse to look up and down along with aiming? I think I remember it being mentioned before a long time ago but it was dismissed. This is one of the things that I find frustrating in this game, the inability to even look up or down when pl...
- Sat Jun 14, 2014 8:53 am
- Forum: General Discussion
- Topic: Why are there only like 30 people playing BZFLAG at one time
- Replies: 60
- Views: 18387
Re: Why are there only like 30 people playing BZFLAG at one
With BZFlag 2.6 ( http://wiki.bzflag.org/DevelopmentPlans/2.6.0 ) I'm hoping we can make it easier for new players get started and learn how to play. If you look at our download stats on Sourceforge, you'll see that there's something like 150 OSX, 230 Windows, and 88 source downloads of 2.4.2 per w...
- Tue Nov 10, 2009 1:03 am
- Forum: Plug-in Development
- Topic: Water Plugin?
- Replies: 16
- Views: 3593
Re: Water Plugin?
or, this is may take some time to make, have small shock waves arranged in spheres, each sphere bigger than the last, and have them fire one after another to make it look like 1 shock wave getting bigger. or have shock waves arranged like platforms one higher than the last and make them fire so it l...
- Sun Nov 01, 2009 8:10 pm
- Forum: Plug-in Development
- Topic: Water Plugin?
- Replies: 16
- Views: 3593
Re: Water Plugin?
or just have several shock waves one bigger than the other and have them fire one after the other quickly so it looks like one big shock wave getting bigger.
- Mon Jun 29, 2009 5:44 am
- Forum: Enhancements
- Topic: lag/jitter gauge
- Replies: 11
- Views: 2205
lag/jitter gauge
In bzflag 3.0 is there going to be a lag/jitter gauge? It could display your lag and/or jitter in real time so you always know how much your lagging or how much your jitter is. It could help if your debugging you network and trying to get your lag down, and so you don't have to keep using the lagsta...
- Mon Jun 22, 2009 6:14 pm
- Forum: Players
- Topic: Why you play BzFlag
- Replies: 137
- Views: 55490
Re: Why you play BzFlag
Godson2 wrote:It's easy to play but hard to master, infintely varied and those flags are very ADDICTING. You always think 'if I can get that SW/L/GM one more time....'
Your absolutely right!
- Thu Jun 11, 2009 8:21 pm
- Forum: Plug-in Releases
- Topic: "Tag! your it!!!" plug-in
- Replies: 13
- Views: 4002
Re: "Tag! your it!!!" plug-in
thanks for all of the help, ill be sure to watch for things like that next time, especially spelling "you're" correctly. 

- Tue Jun 02, 2009 2:35 am
- Forum: Plug-in Releases
- Topic: "Tag! your it!!!" plug-in
- Replies: 13
- Views: 4002
Re: "Tag! your it!!!" plug-in
bool spawnpos[256]={0}; bool shield=0; float outspawns[5][5]={{0}}; What are these variables for? When I see a variable named 'spawnpos', I assume it would contain Cartesian coordinates in either R2 or R3. You have an array of 256 boolean values that you never use. Actually you don't use any of tho...
- Thu May 14, 2009 9:29 pm
- Forum: Enhancements
- Topic: Sound Object
- Replies: 14
- Views: 2728
Re: Sound Object
This could be fun in a map there you need to follow directions "There's a hidden hole in this wall. Find it to proceed", "Look for the platform shaped like a head and stand in the left eye" :-) This could be done with a plug-in and normal text. That would also be better idea for...