Search found 130 matches

by tobylane
Thu Jul 29, 2010 6:15 pm
Forum: GU League Discussion
Topic: "Demystifying Lag" not accurate
Replies: 55
Views: 9949

Re: "Demystifying Lag" not accurate

So.. put Bzflag on a ramdisk and don't play anyone or use any server more than 50 miles away from you. And give up on sucky isps.
by tobylane
Tue Jul 13, 2010 7:45 pm
Forum: Map Editors
Topic: Editor Highlight Codes
Replies: 17
Views: 9102

Re: Editor Highlight Codes

Spazzy McGee wrote:I made one that I use with Smultron for mac, made it a couple of years ago.
bzw-smultron.zip
(Licensed public domain)

Looks like this:

http://img693.imageshack.us/img693/5340 ... ghting.jpg
Does that work with Fraise?
by tobylane
Thu Jun 03, 2010 11:07 am
Forum: Players
Topic: Deregistering from BZFLAG
Replies: 11
Views: 1827

Re: Deregistering from BZFLAG

Shame you see this on popular servers, brilliant maps, done by the people who are in the position to get rid of spawnkilling (admins) and improve the game.
by tobylane
Tue May 25, 2010 9:51 pm
Forum: Game Releases and Versions
Topic: don't let BZFlag die
Replies: 51
Views: 10168

Re: don't let BZFlag die

Maybe some big event like a geno free weekend on all big servers would be something fun and different, possibly even bringing in people who didn't like the game in the past.
by tobylane
Fri May 21, 2010 1:04 pm
Forum: Map releases
Topic: Lunch
Replies: 6
Views: 1174

Re: Lunch

How is it without radar?
by tobylane
Mon May 17, 2010 8:00 pm
Forum: Enhancements
Topic: Spawnkilling Prevention
Replies: 10
Views: 1254

Re: Spawnkilling Prevention

True, it just means people don't spawn in one area. If the fashion becomes for the spawn area to be as large as the safe area and that is reasonably sized then it will become hard to do it on as large a scale as MW2 has often.
by tobylane
Mon May 17, 2010 6:39 am
Forum: Enhancements
Topic: Spawnkilling Prevention
Replies: 10
Views: 1254

Re: Spawnkilling Prevention

There is a plugin to force people to spawn normally, not on the team base. This does generally work, depending on the map, not Castle Warfare.

Maybe this could be included in BZ? And put back on Missile Wars.. why did it ever go.
by tobylane
Sat Apr 24, 2010 4:27 pm
Forum: Development
Topic: BZFriends - A "'who's online' utility
Replies: 25
Views: 5618

Re: BZFriends - A "'who's online' utility

Maybe an Aduim plugin?
by tobylane
Fri Apr 02, 2010 12:59 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.16 Released
Replies: 12
Views: 10035

Re: BZFlag 2.0.16 Released

Mac programs don't put the version number in the app, they put it in attributes (xattr), they often put a Applcations shortcut in the DMG, and the DMG goes a bit below the artwork.
by tobylane
Thu Mar 18, 2010 4:59 pm
Forum: Map releases
Topic: Midpoint Operations - a Red versus Green CTF
Replies: 11
Views: 1190

Re: Midpoint Operations - a Red versus Green CTF

Centre is too easy. Six jumps from outside.. Either make it impossible when there are less than five people, or remove geno (or both, put something like multiple CL/T flags up there).

The map is good, but there may not be enough deflectors or reasons to move around.
by tobylane
Thu Mar 18, 2010 4:31 pm
Forum: Development
Topic: BZFlag 3-Dimensional
Replies: 13
Views: 3424

Re: BZFlag 3-Dimensional

Are other forms of 3D doable on a normal screen, like http://en.wikipedia.org/wiki/Circular_polarization used by http://en.wikipedia.org/wiki/RealD_Cinema which is used by cinema 3D, which is far more effective and doesn't create headaches.
by tobylane
Sun Mar 07, 2010 10:41 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 25540

Re: Mac SVN/Compile instructions

Undefined symbols: "_uncompress", referenced from: WorldBuilder::unpack(void*) in libClientBase.a(WorldBuilder.o) "_inflateInit_", referenced from: PNGImageFile::read(void*) in libMediaFile.a(PNGImageFile.o) "_XTranslateCoordinates", referenced from: SDLWindow::getPosition(int&, int&)in libPlatform...
by tobylane
Fri Mar 05, 2010 2:48 pm
Forum: Map releases
Topic: Temple of War 3-team CTF
Replies: 7
Views: 1239

Re: Temple of War 3-team CTF

Really good, airy and plenty of levels. Might have some troubles with GM, didn't try it. May work better without radar.
by tobylane
Wed Feb 24, 2010 12:10 pm
Forum: Map releases
Topic: BZDodgeball
Replies: 3
Views: 783

Re: BZDodgeball

Invisible walls are way better than death physics, it means people can actually be near it at all safely.
by tobylane
Wed Feb 24, 2010 12:06 pm
Forum: Enhancements
Topic: moveing objects
Replies: 15
Views: 2201

Re: moveing objects

So is this one way to do one thing of many that you can't because of timing, so timing is on the todo list?
by tobylane
Mon Feb 15, 2010 5:15 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.14 Released
Replies: 20
Views: 9344

Re: BZFlag 2.0.14 Released

Nice timing, I just happened to have major crashes yesterday.
by tobylane
Sat Feb 13, 2010 12:09 am
Forum: Help: Map Making
Topic: Geno won't spawn
Replies: 4
Views: 1029

Re: Geno won't spawn

It's fate.
by tobylane
Fri Feb 12, 2010 7:27 pm
Forum: Players
Topic: my bzf-wish
Replies: 28
Views: 3412

Re: my bzf-wish

I agree, but other people say that there are retro maps therefore your idea is pointless. So.. we won't get anywhere. MW2 for example should be tried in retro style.
by tobylane
Thu Feb 11, 2010 9:55 pm
Forum: Players
Topic: my bzf-wish
Replies: 28
Views: 3412

Re: my bzf-wish

Tbh there are a lot more 'do-without-this-for-a-week's to be done first, like no geno or all but louman's down but yes that too.
by tobylane
Thu Feb 11, 2010 9:37 pm
Forum: Help: Tactics and Playstyles
Topic: GM and Missle War 2.3
Replies: 10
Views: 1987

Re: GM and Missle War 2.3

Usually this problem is just a network glitch. Basically, the message saying to "end" the GM isn't getting through. GMs are handled differently than other shots in that they require an explicit "this shot has ended" message before they will stop. Normal bullets have a specific lifetime that they wi...
by tobylane
Wed Jan 27, 2010 12:40 pm
Forum: Map releases
Topic: Five Team Aztec Ballcourt
Replies: 5
Views: 939

Re: Five Team Aztec Ballcourt

It's a good series of maps, but the three-way is by far the best.
by tobylane
Mon Jan 25, 2010 10:41 pm
Forum: Enhancements
Topic: New Texture File Extensions!
Replies: 20
Views: 2142

Re: New Texture File Extensions!

http://en.wikipedia.org/wiki/Gif Expired patents.

Does the game support Animated pngs?
by tobylane
Sat Jan 23, 2010 4:19 pm
Forum: Players
Topic: Rouges?
Replies: 12
Views: 1580

Re: Rouges?

As I said, I am not pushing my opinion on server owners, I am reminding the players of what other games always offer and what this game is capable of. As I've had to repeat pretty much every point, I hope it's clear and I can get some real responses to the exact issue, not neighbouring combinations ...
by tobylane
Fri Jan 22, 2010 4:35 pm
Forum: Players
Topic: who is your favorite map creator?
Replies: 91
Views: 23585

Re: who is your favorite map creator?

Louman, Anomaly, ahs3, jeffrey occasionally.
by tobylane
Fri Jan 22, 2010 4:31 pm
Forum: Screenshots & Artwork
Topic: Map:Rendering
Replies: 3
Views: 1054

Re: Map:Rendering

Wow.. Makes you wonder if Blender would be a good render engine.

How do you add lighting?