Search found 94 matches

by snick
Fri Sep 30, 2016 11:25 am
Forum: General Discussion
Topic: Options to make BZFlag popular
Replies: 15
Views: 4748

Re: Options to make BZFlag popular

First time I've been here in a while. Dipping into a few threads I find not many new posts at all. Is this pretty much dead, then?
by snick
Sat Nov 07, 2015 9:56 am
Forum: General Discussion
Topic: Why are there only like 30 people playing BZFLAG at one time
Replies: 60
Views: 15425

Re: Why are there only like 30 people playing BZFLAG at one

The issue is the weather. We play this game for a bit of escapism: sunny days and blue skies. In their wisdom, the devs have given the game clouds :(
by snick
Wed Aug 03, 2011 9:48 pm
Forum: Help: Tactics and Playstyles
Topic: What is your key mapping / what is the best key mapping
Replies: 73
Views: 31867

Re: What is your key mapping / what is the best key mapping

Fire: left mouse button
Fire: scrollwheel down
Jump: right mouse button

The rest are default mappings.
by snick
Wed Aug 03, 2011 9:30 pm
Forum: General Discussion
Topic: BzFlag is dying
Replies: 69
Views: 12120

Re: BzFlag is dying

I think server owners can do a lot to help make their maps beginner friendly. For example, the geno flag, if too readily available, can ruin the experience for newcomers. I have in mind one particular map, where veteran players will pick off newcomers with the geno flag. The new players often appear...
by snick
Wed Jun 29, 2011 6:01 pm
Forum: GU League Discussion
Topic: bzadmin for iOS
Replies: 6
Views: 1695

Re: bzadmin for iOS

Will it be able to get the server list at some point? Hi, yes, that is something on the to-do list. I already have written the code to obtain the list of servers and the login token. It's just a matter of integrating that code with the rest. In the first instance I wanted to keep things simple and ...
by snick
Wed Jun 29, 2011 12:53 am
Forum: GU League Discussion
Topic: bzadmin for iOS
Replies: 6
Views: 1695

bzadmin for iOS

You may have noticed a certain "mr tester" logging on and off a lot lately.

This is what he's been up to: http://www.youtube.com/watch?v=b1gfAyHifdA&hd=1

It's a bit rubbish, but it's my first iOS development effort.
by snick
Wed Jun 29, 2011 12:14 am
Forum: Help: Source Code / Compiling / Development
Topic: iPad
Replies: 17
Views: 4708

Re: iPad

enrico123 wrote:What About BZAdmin in the ipod touch/iphone and ipad
A little learning exercise of mine:

http://www.youtube.com/watch?v=b1gfAyHifdA&hd=1
by snick
Sat Apr 23, 2011 3:59 pm
Forum: GU League Discussion
Topic: Graphics Problem
Replies: 9
Views: 1727

Re: Graphics Problem

Is that even the BZFlag client? * points at the "raytrace rendering engine" text * If anything, it looks like a modded client, so you should know what the heck it is. Most certainly not a modded client! The construction of the scene: http://www.youtube.com/watch?v=Lsra8gku9rs&fmt=22 I knew it... bz...
by snick
Thu Apr 21, 2011 5:41 pm
Forum: GU League Discussion
Topic: Graphics Problem
Replies: 9
Views: 1727

Graphics Problem

I was experimenting with recent SVN code and for some reason the side of a tank wasn't rendering. That I can cope with (I normally aim at the turret). But what's really off-putting is this thingummyjig (technical term) hanging inside. In all my years of BZFlag, I never saw the hideous like of it: ht...
by snick
Sat Apr 16, 2011 4:13 pm
Forum: Game Releases and Versions
Topic: 32 or 64 bit
Replies: 9
Views: 4178

Re: 32 or 64 bit

Actually many 32 bit apps run faster on 64 bit systems. Modern 64 bit CPUs can do some operations twice as fast if they know they are 32 bit operation. 64 bit doesn't mean faster, it means the app can use over 4 gigs of ram. BZFlag does not use over 4 gigs of ram so it gets no benefit from being 64...
by snick
Sat Apr 16, 2011 3:50 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 46
Views: 12431

Re: Artwork Refresh for BZFlag

Ultra hi-res basetop and tank textures:

http://dl.dropbox.com/u/22994649/massivetex.zip
by snick
Sat Apr 16, 2011 3:34 pm
Forum: Screenshots & Artwork
Topic: Shiny Metal Tank Wallpaper
Replies: 11
Views: 5705

Shiny Metal Tank Wallpaper

Dimensions: 2560 x 1600 pixels
Size: 683 KB
Format: JPEG
bzmetal.jpg
(682.76 KiB) Not downloaded yet
Enjoy.
by snick
Fri Apr 01, 2011 1:59 pm
Forum: GU League Discussion
Topic: BZFlag 64-bit Client with New Textures
Replies: 3
Views: 1658

Re: BZFlag 64-bit Client with New Textures

This is what it looks like:
beezee.png
beezee.png (211.16 KiB) Viewed 558 times
The grass probably isn't as nice as it was before, but we don't
want 12MB texture files, do we? :-)
by snick
Fri Apr 01, 2011 1:46 pm
Forum: GU League Discussion
Topic: BZFlag 64-bit Client with New Textures
Replies: 3
Views: 1658

BZFlag 64-bit Client with New Textures

For a limited period of time, here: http://dl.dropbox.com/u/22994649/BeeZee.dmg Note : you need a 64-bit Mac with OS X 10.6 to use this. The client is modified to produce a deeper nicer blue sky and to enable anti-aliasing, if so desired. Please consult "ReadMe.txt" for further info. Lastly, I have ...
by snick
Sat Oct 16, 2010 10:21 am
Forum: GU League Discussion
Topic: FF & EIE Matches
Replies: 8
Views: 1979

Re: FF & EIE Matches

Certainly, a league without active teams is dead, so this inactivity should be addressed. Perhaps it is too early to decide such things, but there certainly is a case to be made for breaking these successful teams into smaller active teams for the sake of the league, if no other solution can be fou...
by snick
Fri Oct 08, 2010 2:08 pm
Forum: GU League Discussion
Topic: FF & EIE Matches
Replies: 8
Views: 1979

Re: FF & EIE Matches

wow impressive ::: and whats with all the other teams? All their active players left and joined EIE or FF :--; - is there something "new" missing in the leagues that players lose interest? Speaking only for myself, I do think the gameplay could do with a bit of tweaking to add some new interest. Af...
by snick
Thu Oct 07, 2010 3:51 pm
Forum: GU League Discussion
Topic: FF & EIE Matches
Replies: 8
Views: 1979

FF & EIE Matches

The following bar chart shows the percentage of matches that involved FF and/or EIE: percent.png Each bar represents a group of 100 matches, with the most recent matches on the right. Of the last 100 matches played on GU, 81% - 4 out of every 5 - involved either FF or EIE or both FF and EIE. That is...
by snick
Fri Oct 01, 2010 5:45 pm
Forum: GU League Discussion
Topic: "Demystifying Lag" not accurate
Replies: 55
Views: 11810

Re: "Demystifying Lag" not accurate

BZFlag's lagstats are NOT terribly flawed. They work perfectly. But most players do not understand that they can only measure lag and packetloss if there is data sent. People are pausing matches and stop any actions and remain sitting there for hours to see their lag go down what won't happen becau...
by snick
Fri Oct 01, 2010 4:04 pm
Forum: GU League Discussion
Topic: "Demystifying Lag" not accurate
Replies: 55
Views: 11810

Re: "Demystifying Lag" not accurate

Some aspects of the document are roughly accurate. Some aspects, however, are not. I'm not going to run through a huge list, but I'll note in passing that this is inaccurate: Lagstats are very reliable as they simply tell the delay of the gaming packets related to the recent player movements/shots [...
by snick
Sun Sep 12, 2010 5:16 pm
Forum: GU League Discussion
Topic: bzleague.com down
Replies: 35
Views: 4044

Re: bzleague.com down

It's up now, but looking iffy:
bzsite.png
(73.67 KiB) Downloaded 1 time
by snick
Tue Aug 03, 2010 11:55 am
Forum: GU League Discussion
Topic: RULES
Replies: 47
Views: 7539

Re: RULES

I'm not in favour of three-eyed players. Unfair imo.
by snick
Sat Jul 10, 2010 7:05 pm
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 5030

Re: Fair Play (or lack thereof)

There's a big hint in the video. It's about as obvious as the very prominent
and unusual green line that some seem to have overlooked.
by snick
Sat Jul 10, 2010 3:43 pm
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 5030

Re: Fair Play (or lack thereof)

You did have a jitter spike. The evidence is in the video. But what you have just written is a complete lie and you know it. Show me one piece of proof that I accused you of "lag-cheating". What great evidence a three frame per second YouTube video serves as. If you actually looked at the video, if...
by snick
Sat Jul 10, 2010 11:22 am
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 5030

Re: Fair Play (or lack thereof)

You stopped. Then you shot again. Then you stopped again? That's like saying "oh, I stopped smoking twice last week." ;) No, it's nothing like that. But thanks for the feeble attempt at humour. Snick, you are out of line. You call me unsportsmanlike like when all signs point to you being a poor spo...