Search found 86 matches

by imsome
Mon Mar 27, 2006 7:22 pm
Forum: Map releases
Topic: NASTANK by Imsome
Replies: 11
Views: 4180

cedric was a legend of a player... untill he just dissappeared for no reason without telling anyone. he made a similar map to this a while back, near the dawn of 2.0 creepy NASTANK is now running at bzflag.norang.ca:5186 Oh, are you going to add pictures to your signs? If anyone had a hosted pictur...
by imsome
Mon Mar 27, 2006 5:03 pm
Forum: Map releases
Topic: NASTANK by Imsome
Replies: 11
Views: 4180

wow thats awsome!!! keep up the good work thank you :D this reminds me of nascar! (by cedric and on real world) cedric? Reminding you of nascar was the intention :) Cool! What did you model that in? -Tanner completely in wings 3D Wow. /me kneels down to you -Tanner Hmm Disciple, I can use him to ro...
by imsome
Mon Mar 27, 2006 5:15 am
Forum: Map releases
Topic: NASTANK by Imsome
Replies: 11
Views: 4180

i'm working on that part, i should know soon enough
by imsome
Mon Mar 27, 2006 2:32 am
Forum: Map releases
Topic: NASTANK by Imsome
Replies: 11
Views: 4180

wow thats awsome!!! keep up the good work
thank you :D
this reminds me of nascar! (by cedric and on real world)
cedric? Reminding you of nascar was the intention :)
Cool! What did you model that in?

-Tanner
completely in wings 3D
by imsome
Sun Mar 26, 2006 11:41 pm
Forum: Map releases
Topic: NASTANK by Imsome
Replies: 11
Views: 4180

NASTANK by Imsome

This map has two tracks, carefull one's a little slippery. It's FFA. You've got your standard left turn only but i also threw a Slick track for fun.

Attached is the map file zipped along with a few screenies
by imsome
Sat Mar 25, 2006 9:37 pm
Forum: Help: Map Making
Topic: flags in Zones on top of each other
Replies: 3
Views: 1757

put this in your map

Code: Select all

options
-fb
end

by imsome
Fri Mar 24, 2006 3:47 am
Forum: Map releases
Topic: With Out A Paddle
Replies: 3
Views: 2048

who could i talk to to get it hosted? i'm kind of inexperienced when it comes to getting a map hosted.
by imsome
Thu Mar 23, 2006 2:05 am
Forum: Map releases
Topic: With Out A Paddle
Replies: 3
Views: 2048

With Out A Paddle

Here it is, finished at last. It's a rabit chase map with two levels. The floor is covered in physics drivers and there are two levels. to get to the second level simply hit one of the green floor pieces, you will be bumbed up 3 levels, you might have to move away from under the second level though....
by imsome
Sun Mar 19, 2006 11:20 pm
Forum: Works In Progress
Topic: With out a paddle
Replies: 24
Views: 13118

That's a good idea, i'll try that
by imsome
Sat Mar 18, 2006 11:48 pm
Forum: Works In Progress
Topic: With out a paddle
Replies: 24
Views: 13118

i'm having a problem with the flags spawning on one of the levels that bumps you up to the second floor. i made a zone where it was that spawn's BY flags but i'm still haveing a problem with other flags spawing there. how can i correct this?
by imsome
Sat Mar 18, 2006 2:29 am
Forum: Screenshots & Artwork
Topic: 2.0.6 Preview
Replies: 53
Views: 26105

whoa that's amazing, That fountain thing, what exactly is that?
by imsome
Sat Mar 18, 2006 1:35 am
Forum: Works In Progress
Topic: With out a paddle
Replies: 24
Views: 13118

well i've worled out most of the bugs, this has taken me a while as i haven't been near my computer for what seems like forever. on the second floor there are lots of OO's so you can get down to the bottom. please tell me if it has any bugs
by imsome
Fri Mar 17, 2006 2:01 am
Forum: General Map Making Discussions
Topic: map posting
Replies: 13
Views: 5074

how do i post a map
Post means forums
by imsome
Tue Mar 14, 2006 12:23 am
Forum: Map releases
Topic: Olympic Skating
Replies: 21
Views: 7108

scorch that idea is very creative, you should have two rink on your map, one for red and green, the other for blue and purple, as well as put a limit of one player per team to stop spawn capturing, maybe even a viewer box in the middle for rouges who can observe the two rinks.
by imsome
Sat Mar 11, 2006 5:26 pm
Forum: Works In Progress
Topic: Cubic
Replies: 7
Views: 3811

screenie?
by imsome
Fri Mar 10, 2006 7:21 pm
Forum: Works In Progress
Topic: With out a paddle
Replies: 24
Views: 13118

well i've added a second level, just have a couple texture problems to figure out. anything green will bump you up to another green platform that you can use to get to the second level. still need a way down
by imsome
Fri Mar 10, 2006 3:25 am
Forum: Works In Progress
Topic: With out a paddle
Replies: 24
Views: 13118

i would borrow textures and give credit for them in my map but i don't know how to find them, there needs to be like a texture search engine for hosted pics
by imsome
Fri Mar 10, 2006 3:01 am
Forum: General Map Making Discussions
Topic: complete internal client textures
Replies: 5
Views: 3190

make the screen shot jpg plz
by imsome
Tue Mar 07, 2006 1:52 am
Forum: Map releases
Topic: The Guardian's The Cross Fire
Replies: 16
Views: 5202

yes he is bribing, he's trying to make sure that his work doesn't go to waste
by imsome
Tue Mar 07, 2006 1:50 am
Forum: Works In Progress
Topic: With out a paddle
Replies: 24
Views: 13118

Well The flag spawn zones were really easy to get to if you jumped over the wall and as flags are an absolute nessesity for survial i wanted to make so that you'd have to be skilled to get the upper hand. also it looks better when the middle is less open
by imsome
Tue Mar 07, 2006 1:36 am
Forum: Map releases
Topic: The Guardian's The Cross Fire
Replies: 16
Views: 5202

*Got the screenies* nice double post
by imsome
Sun Mar 05, 2006 5:24 pm
Forum: General Map Making Discussions
Topic: Random Map Generator
Replies: 52
Views: 20645

holy **** how fast can you wright this thing?
by imsome
Sat Mar 04, 2006 9:26 pm
Forum: Help: Map Making
Topic: Physics
Replies: 5
Views: 2292

it might be, try testing it out, it sounds like it might effect the orientation of the tank
by imsome
Sat Mar 04, 2006 9:25 pm
Forum: Help: Map Making
Topic: Mesh Position problem
Replies: 2
Views: 1651

lol i can't beilieve i forgot about those, that was the problem, thanks JPT
by imsome
Sat Mar 04, 2006 8:14 pm
Forum: Help: Map Making
Topic: Mesh Position problem
Replies: 2
Views: 1651

Mesh Position problem

On the file flaghuttest i have the meshes positoned exactly as i want them but when i pasted the code into the withoutapaddle map the positioning became skrewed up even though i didn't change the code. can someone look at the files and tell me what i'm doing wrong?