Search found 86 matches
- Mon Mar 27, 2006 7:22 pm
- Forum: Map releases
- Topic: NASTANK by Imsome
- Replies: 11
- Views: 4185
cedric was a legend of a player... untill he just dissappeared for no reason without telling anyone. he made a similar map to this a while back, near the dawn of 2.0 creepy NASTANK is now running at bzflag.norang.ca:5186 Oh, are you going to add pictures to your signs? If anyone had a hosted pictur...
- Mon Mar 27, 2006 5:03 pm
- Forum: Map releases
- Topic: NASTANK by Imsome
- Replies: 11
- Views: 4185
wow thats awsome!!! keep up the good work thank you :D this reminds me of nascar! (by cedric and on real world) cedric? Reminding you of nascar was the intention :) Cool! What did you model that in? -Tanner completely in wings 3D Wow. /me kneels down to you -Tanner Hmm Disciple, I can use him to ro...
- Mon Mar 27, 2006 5:15 am
- Forum: Map releases
- Topic: NASTANK by Imsome
- Replies: 11
- Views: 4185
- Mon Mar 27, 2006 2:32 am
- Forum: Map releases
- Topic: NASTANK by Imsome
- Replies: 11
- Views: 4185
- Sun Mar 26, 2006 11:41 pm
- Forum: Map releases
- Topic: NASTANK by Imsome
- Replies: 11
- Views: 4185
NASTANK by Imsome
This map has two tracks, carefull one's a little slippery. It's FFA. You've got your standard left turn only but i also threw a Slick track for fun.
Attached is the map file zipped along with a few screenies
Attached is the map file zipped along with a few screenies
- Sat Mar 25, 2006 9:37 pm
- Forum: Help: Map Making
- Topic: flags in Zones on top of each other
- Replies: 3
- Views: 1760
put this in your map
Code: Select all
options
-fb
end
- Fri Mar 24, 2006 3:47 am
- Forum: Map releases
- Topic: With Out A Paddle
- Replies: 3
- Views: 2048
- Thu Mar 23, 2006 2:05 am
- Forum: Map releases
- Topic: With Out A Paddle
- Replies: 3
- Views: 2048
With Out A Paddle
Here it is, finished at last. It's a rabit chase map with two levels. The floor is covered in physics drivers and there are two levels. to get to the second level simply hit one of the green floor pieces, you will be bumbed up 3 levels, you might have to move away from under the second level though....
- Sun Mar 19, 2006 11:20 pm
- Forum: Works In Progress
- Topic: With out a paddle
- Replies: 24
- Views: 13124
- Sat Mar 18, 2006 11:48 pm
- Forum: Works In Progress
- Topic: With out a paddle
- Replies: 24
- Views: 13124
- Sat Mar 18, 2006 2:29 am
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26119
- Sat Mar 18, 2006 1:35 am
- Forum: Works In Progress
- Topic: With out a paddle
- Replies: 24
- Views: 13124
- Fri Mar 17, 2006 2:01 am
- Forum: General Map Making Discussions
- Topic: map posting
- Replies: 13
- Views: 5079
- Tue Mar 14, 2006 12:23 am
- Forum: Map releases
- Topic: Olympic Skating
- Replies: 21
- Views: 7113
- Sat Mar 11, 2006 5:26 pm
- Forum: Works In Progress
- Topic: Cubic
- Replies: 7
- Views: 3814
- Fri Mar 10, 2006 7:21 pm
- Forum: Works In Progress
- Topic: With out a paddle
- Replies: 24
- Views: 13124
- Fri Mar 10, 2006 3:25 am
- Forum: Works In Progress
- Topic: With out a paddle
- Replies: 24
- Views: 13124
- Fri Mar 10, 2006 3:01 am
- Forum: General Map Making Discussions
- Topic: complete internal client textures
- Replies: 5
- Views: 3192
- Tue Mar 07, 2006 1:52 am
- Forum: Map releases
- Topic: The Guardian's The Cross Fire
- Replies: 16
- Views: 5206
- Tue Mar 07, 2006 1:50 am
- Forum: Works In Progress
- Topic: With out a paddle
- Replies: 24
- Views: 13124
- Tue Mar 07, 2006 1:36 am
- Forum: Map releases
- Topic: The Guardian's The Cross Fire
- Replies: 16
- Views: 5206
- Sun Mar 05, 2006 5:24 pm
- Forum: General Map Making Discussions
- Topic: Random Map Generator
- Replies: 52
- Views: 20649
- Sat Mar 04, 2006 9:26 pm
- Forum: Help: Map Making
- Topic: Physics
- Replies: 5
- Views: 2293
- Sat Mar 04, 2006 9:25 pm
- Forum: Help: Map Making
- Topic: Mesh Position problem
- Replies: 2
- Views: 1651
- Sat Mar 04, 2006 8:14 pm
- Forum: Help: Map Making
- Topic: Mesh Position problem
- Replies: 2
- Views: 1651
Mesh Position problem
On the file flaghuttest i have the meshes positoned exactly as i want them but when i pasted the code into the withoutapaddle map the positioning became skrewed up even though i didn't change the code. can someone look at the files and tell me what i'm doing wrong?