Search found 42 matches

by Scythio
Wed Jul 06, 2011 4:07 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.0 "Wake the Dead" released
Replies: 74
Views: 51074

Re: BZFlag 2.4.0 "Wake the Dead" released

Is there any place where we can see all the new things that can be used in maps? Such as the rico-per-object feature.

Thanks
Scythio
by Scythio
Mon Jul 04, 2011 3:43 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.0 "Wake the Dead" released
Replies: 74
Views: 51074

Re: BZFlag 2.4.0 "Wake the Dead" released

Wow! Looks amazing!
Can't wait for a mac build... couldnt get it to build correctly myself. :/
by Scythio
Sat Mar 12, 2011 5:52 pm
Forum: General Map Making Discussions
Topic: Infinity Project (Map Collaboration )
Replies: 10
Views: 2422

Re: Infinity Project (Map Collaboration )

Could be fun.... Ill try and whip up something.
by Scythio
Sun Dec 19, 2010 10:20 pm
Forum: General Discussion
Topic: Best Map Software
Replies: 13
Views: 2849

Re: Best Map Software

Smultron is dead. It is now been taken over by someone else and is called Fraise: http://www.fraiseapp.com/
by Scythio
Sun Dec 19, 2010 5:04 am
Forum: Players
Topic: Your BZFlag Hero/Master
Replies: 145
Views: 35670

Re: Your BZFlag Hero/Master

Well thats not fair to PlasticTank. He's not a noob.
by Scythio
Sat Dec 11, 2010 10:32 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator - Final Decisions
Replies: 12
Views: 2652

Re: 2010 Collaborator - Final Decisions

F3 and F4 are outlaws Fortress, and D9, D10, E9, E10, F9 and F10 are my Aztec Temple.

Other than that, it all looks good.
by Scythio
Sat Dec 11, 2010 9:46 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14909

Re: 2010 Collaborator Submissions

And here is the final piece to the puzzle.

Ancient: http://cl.ly/3a381z0J3H2i293t2E3a
by Scythio
Sat Dec 11, 2010 6:38 pm
Forum: Map releases
Topic: PTF (Plant The Flag)
Replies: 5
Views: 1579

Re: PTF (Push The Flag)

Truly amazing map. Great job both ahs3 and trepan.
by Scythio
Mon Dec 06, 2010 10:01 pm
Forum: Screenshots & Artwork
Topic: Custom Tank
Replies: 17
Views: 3392

Re: Custom Tank

joevano wrote:
Mark_IV wrote:Thanks, it worked. I'm happy to say now I've proved Scythio and joevano wrong.
You didn't prove me wrong... I said you were doing it the HARD way. The easy way is to just replace the existing images (after copying them off of course).
This is what I did a couple months back.
by Scythio
Mon Nov 29, 2010 11:47 pm
Forum: General Discussion
Topic: BZAdmin (Mac users only)
Replies: 2
Views: 1133

Re: BZAdmin (Mac users only)

Eh you could do that, but for the noob mac users, it would pretty much confuse the heck out of them. Besides, I don't always connect to the same port. Anyway this is for the novice users. I have my script set to server: "bzaddict.net" and port "5".
by Scythio
Mon Nov 29, 2010 12:39 am
Forum: General Discussion
Topic: BZAdmin (Mac users only)
Replies: 2
Views: 1133

BZAdmin (Mac users only)

So I go tired of having to manually type out the code to launch and use bzadmin, so I took a few minutes and threw together a simple AppleScript application to do it for me. I know that most of you experienced mac users have already made similar apps, but I thought I'd share it anyway. You can downl...
by Scythio
Sat Nov 27, 2010 8:15 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14909

Re: 2010 Collaborator Submissions

And I am done with my final piece. As before, everything is grouped (using shift rather than position this time), and at the end of the file is the group used to correctly place the object. You can remove the config and worldsize as before. Temple: http://cl.ly/2C3q3q421W3a192X0k1K Many thinks to Op...
by Scythio
Sat Nov 27, 2010 2:49 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14909

Re: 2010 Collaborator Submissions

Just an update, I am near completion of my final object. Maybe a day or 2 more to get the last piece of it made... creating and thinking of an Iconic Symbol is kinda difficult...
by Scythio
Mon Nov 22, 2010 4:46 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14909

Re: 2010 Collaborator Submissions

Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top. I see you also removed the flag zones... are we allowed to have those? From what I can tell others have flag z...
by Scythio
Sun Nov 21, 2010 6:06 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14909

Re: 2010 Collaborator Submissions

Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top. I see you also removed the flag zones... are we allowed to have those? From what I can tell others have flag z...
by Scythio
Sun Nov 21, 2010 3:39 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14909

Re: 2010 Collaborator Submissions

collab-2010-white.png should be http://images.bzflag.org/gbratley/collab-2010-white.png So your code should change from this: material name spazzy-cube-glass-spazzy texture collab-2010-white.png diffuse 1 1 0 0.3 occluder end to this: material name spazzy-cube-glass-spazzy texture http://images.bzf...
by Scythio
Sun Nov 21, 2010 12:22 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14909

Re: 2010 Collaborator Submissions

Guess its down to me then. Here is my first submission for square G3. Don't scale it down more than it already is. If you do, then tanks will have trouble getting up the elevator. Scroll ALL the way to the bottom and use the "group tower" to position it. Also, tell whoever is using the texture "coll...
by Scythio
Fri Nov 12, 2010 1:45 am
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16482

Re: Calling all Map Makers: The Collaborator 2010

I could stick another 200 units on the left side of the map, but I want to be sure that the spaces can be taken up. (it'd be 16 more spaces) IF you do add more units, I would like a square of 4 spaces. On a side note: Does anyone know how to create a box where I can have the box invisible from the ...
by Scythio
Mon Nov 08, 2010 11:13 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16482

Re: Calling all Map Makers: The Collaborator 2010

Progress updated: http://s.bzextreme.com/910206 Just waiting on: Fooey, Scythio, MDSKPR, and Spazzy. Talked to Spazzy today, he should have his submission in by tomorrow. I just started a couple days ago, but im pleased to say that I have about 40% of my part done. Though this last part could take ...
by Scythio
Sun Nov 07, 2010 5:03 am
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16482

Re: Calling all Map Makers: The Collaborator 2010

sigonasr2 wrote:
me1 wrote:Sigonasr2, you wanted a due date. October 31st
Erm, I was busy all day today. Expect it from me by the 3rd alright?
Psst... Its the 7th and they are still yellow... :P

Oh and if anything opens up, though I doubt it will, ill take it! I would like to have more room as it is....
by Scythio
Fri Nov 05, 2010 10:13 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16482

Re: Calling all Map Makers: The Collaborator 2010

Just post your part of the world, preferably already placed at the coordinates that you wanted, and I'll compile all the maps together. Remember if you use teleporters, that teleporters and links cannot be within groups. This is going to be an FFA map. We still have three open, 50x50 spots! Red is ...
by Scythio
Tue Nov 02, 2010 2:53 am
Forum: GU League Discussion
Topic: GU League Player Poll - 20 min matches
Replies: 109
Views: 17207

Re: GU League Player Poll - 20 min matches

Option 3. For reasons stated above.
by Scythio
Wed Oct 20, 2010 9:50 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Webcam controls?
Replies: 4
Views: 1154

Re: Webcam controls?

joevano wrote:
Yrogirg wrote:Is there a way to use webcam for game controls in linux?
Can you? Maybe the question should be "Should you?" I can see the headlines now "Gamer injures neck while dodging a bullet on HIX!" ;-)
Lol that would make my year... what would happen if someone walked behind you? Look out! Rogue tank!
by Scythio
Wed Oct 20, 2010 3:20 am
Forum: Help: Map Making
Topic: GMs
Replies: 9
Views: 1639

Re: GMs

So just increase _gmAdLife to get it to go farther. Though usually its a good idea to shorten the distance rather than lengthen it.
by Scythio
Sat Oct 16, 2010 2:26 am
Forum: Prefabs and Map Objects
Topic: Wooden Tower
Replies: 28
Views: 9624

Re: Wooden Tower

So I looked at Mark's Code: ##Actual Towers group tower rotation 0 shift 0 -170 550 end group tower rotation 180 shift 0 170 550 end ##End Actual Towers zone name GM_ZONE position 0 170 579 size 10 10 3 zoneflag GM 1 flag GM end I should work... yet it doesn't. I even tried to use the flagstay.so pl...