Is there any place where we can see all the new things that can be used in maps? Such as the rico-per-object feature.
Thanks
Scythio
Search found 42 matches
- Wed Jul 06, 2011 4:07 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 "Wake the Dead" released
- Replies: 74
- Views: 83046
- Mon Jul 04, 2011 3:43 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 "Wake the Dead" released
- Replies: 74
- Views: 83046
Re: BZFlag 2.4.0 "Wake the Dead" released
Wow! Looks amazing!
Can't wait for a mac build... couldnt get it to build correctly myself. :/
Can't wait for a mac build... couldnt get it to build correctly myself. :/
- Sat Mar 12, 2011 5:52 pm
- Forum: General Map Making Discussions
- Topic: Infinity Project (Map Collaboration )
- Replies: 10
- Views: 4673
Re: Infinity Project (Map Collaboration )
Could be fun.... Ill try and whip up something.
- Sun Dec 19, 2010 10:20 pm
- Forum: General Discussion
- Topic: Best Map Software
- Replies: 13
- Views: 4560
Re: Best Map Software
Smultron is dead. It is now been taken over by someone else and is called Fraise: http://www.fraiseapp.com/
- Sun Dec 19, 2010 5:04 am
- Forum: Players
- Topic: Your BZFlag Hero/Master
- Replies: 145
- Views: 101036
Re: Your BZFlag Hero/Master
Well thats not fair to PlasticTank. He's not a noob.
- Sat Dec 11, 2010 10:32 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator - Final Decisions
- Replies: 12
- Views: 4595
Re: 2010 Collaborator - Final Decisions
F3 and F4 are outlaws Fortress, and D9, D10, E9, E10, F9 and F10 are my Aztec Temple.
Other than that, it all looks good.
Other than that, it all looks good.
- Sat Dec 11, 2010 9:46 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41496
- Sat Dec 11, 2010 6:38 pm
- Forum: Map releases
- Topic: PTF (Plant The Flag)
- Replies: 5
- Views: 2947
Re: PTF (Push The Flag)
Truly amazing map. Great job both ahs3 and trepan.
- Mon Dec 06, 2010 10:01 pm
- Forum: Screenshots & Artwork
- Topic: Custom Tank
- Replies: 17
- Views: 5917
Re: Custom Tank
This is what I did a couple months back.joevano wrote:You didn't prove me wrong... I said you were doing it the HARD way. The easy way is to just replace the existing images (after copying them off of course).Mark_IV wrote:Thanks, it worked. I'm happy to say now I've proved Scythio and joevano wrong.
- Mon Nov 29, 2010 11:47 pm
- Forum: General Discussion
- Topic: BZAdmin (Mac users only)
- Replies: 2
- Views: 1844
Re: BZAdmin (Mac users only)
Eh you could do that, but for the noob mac users, it would pretty much confuse the heck out of them. Besides, I don't always connect to the same port. Anyway this is for the novice users. I have my script set to server: "bzaddict.net" and port "5".
- Mon Nov 29, 2010 12:39 am
- Forum: General Discussion
- Topic: BZAdmin (Mac users only)
- Replies: 2
- Views: 1844
BZAdmin (Mac users only)
So I go tired of having to manually type out the code to launch and use bzadmin, so I took a few minutes and threw together a simple AppleScript application to do it for me. I know that most of you experienced mac users have already made similar apps, but I thought I'd share it anyway. You can downl...
- Sat Nov 27, 2010 8:15 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41496
Re: 2010 Collaborator Submissions
And I am done with my final piece. As before, everything is grouped (using shift rather than position this time), and at the end of the file is the group used to correctly place the object. You can remove the config and worldsize as before. Temple: http://cl.ly/2C3q3q421W3a192X0k1K Many thinks to Op...
- Sat Nov 27, 2010 2:49 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41496
Re: 2010 Collaborator Submissions
Just an update, I am near completion of my final object. Maybe a day or 2 more to get the last piece of it made... creating and thinking of an Iconic Symbol is kinda difficult...
- Mon Nov 22, 2010 4:46 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41496
Re: 2010 Collaborator Submissions
Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top. I see you also removed the flag zones... are we allowed to have those? From what I can tell others h...
- Sun Nov 21, 2010 6:06 pm
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41496
Re: 2010 Collaborator Submissions
Scythio: I changed position to shift and reordered scale/shift properties on your group "tower". The shift has been set to 50 -250 0. Also took out the world and options blocks at the top. I see you also removed the flag zones... are we allowed to have those? From what I can tell others h...
- Sun Nov 21, 2010 3:39 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41496
Re: 2010 Collaborator Submissions
collab-2010-white.png should be http://images.bzflag.org/gbratley/collab-2010-white.png So your code should change from this: material name spazzy-cube-glass-spazzy texture collab-2010-white.png diffuse 1 1 0 0.3 occluder end to this: material name spazzy-cube-glass-spazzy texture http://images.bzf...
- Sun Nov 21, 2010 12:22 am
- Forum: General Map Making Discussions
- Topic: 2010 Collaborator Submissions
- Replies: 97
- Views: 41496
Re: 2010 Collaborator Submissions
Guess its down to me then. Here is my first submission for square G3. Don't scale it down more than it already is. If you do, then tanks will have trouble getting up the elevator. Scroll ALL the way to the bottom and use the "group tower" to position it. Also, tell whoever is using the tex...
- Fri Nov 12, 2010 1:45 am
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 45412
Re: Calling all Map Makers: The Collaborator 2010
I could stick another 200 units on the left side of the map, but I want to be sure that the spaces can be taken up. (it'd be 16 more spaces) IF you do add more units, I would like a square of 4 spaces. On a side note: Does anyone know how to create a box where I can have the box invisible from the ...
- Mon Nov 08, 2010 11:13 pm
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 45412
Re: Calling all Map Makers: The Collaborator 2010
Progress updated: http://s.bzextreme.com/910206 Just waiting on: Fooey, Scythio, MDSKPR, and Spazzy. Talked to Spazzy today, he should have his submission in by tomorrow. I just started a couple days ago, but im pleased to say that I have about 40% of my part done. Though this last part could take ...
- Sun Nov 07, 2010 5:03 am
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 45412
Re: Calling all Map Makers: The Collaborator 2010
Psst... Its the 7th and they are still yellow...sigonasr2 wrote:Erm, I was busy all day today. Expect it from me by the 3rd alright?me1 wrote:Sigonasr2, you wanted a due date. October 31st
Oh and if anything opens up, though I doubt it will, ill take it! I would like to have more room as it is....
- Fri Nov 05, 2010 10:13 pm
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 45412
Re: Calling all Map Makers: The Collaborator 2010
Just post your part of the world, preferably already placed at the coordinates that you wanted, and I'll compile all the maps together. Remember if you use teleporters, that teleporters and links cannot be within groups. This is going to be an FFA map. We still have three open, 50x50 spots! Red is ...
- Tue Nov 02, 2010 2:53 am
- Forum: GU League Discussion
- Topic: GU League Player Poll - 20 min matches
- Replies: 109
- Views: 36533
Re: GU League Player Poll - 20 min matches
Option 3. For reasons stated above.
- Wed Oct 20, 2010 9:50 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Webcam controls?
- Replies: 4
- Views: 1781
Re: Webcam controls?
Is there a way to use webcam for game controls in linux? Can you? Maybe the question should be "Should you?" I can see the headlines now "Gamer injures neck while dodging a bullet on HIX!" ;-) Lol that would make my year... what would happen if someone walked behind you? Look ou...
- Wed Oct 20, 2010 3:20 am
- Forum: Help: Map Making
- Topic: GMs
- Replies: 9
- Views: 2902
Re: GMs
So just increase _gmAdLife to get it to go farther. Though usually its a good idea to shorten the distance rather than lengthen it.
- Sat Oct 16, 2010 2:26 am
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 19944
Re: Wooden Tower
So I looked at Mark's Code: ##Actual Towers group tower rotation 0 shift 0 -170 550 end group tower rotation 180 shift 0 170 550 end ##End Actual Towers zone name GM_ZONE position 0 170 579 size 10 10 3 zoneflag GM 1 flag GM end I should work... yet it doesn't. I even tried to use the flagstay.so pl...