For anyone who does not like to follow links,
Insert this at the top of the BZW file in your text editing program of your choice. (if you're using one.)
world
size *
end
repace * with whatever value you want.
-K
Search found 101 matches
- Mon Nov 23, 2009 11:31 pm
- Forum: Help: Map Making
- Topic: World Size
- Replies: 4
- Views: 1295
- Mon Nov 09, 2009 5:15 pm
- Forum: Works In Progress
- Topic: Crazy Eights
- Replies: 2
- Views: 1500
Re: Crazy Eights
Nice work on this! It looks great!
-K
-K
- Mon Nov 09, 2009 5:11 pm
- Forum: Works In Progress
- Topic: It's not the fall that kills you - It's the sudden stop
- Replies: 56
- Views: 22481
Re: It's not the fall that kills you - It's the sudden stop
Jaw, meet floor. Floor, meet jaw. Incredible! (Yes, I know, I already posted, but I wanted to say SOMETHING.)
-K
-K
- Fri Oct 30, 2009 1:42 pm
- Forum: Help: Map Making
- Topic: Teleporter Help
- Replies: 15
- Views: 5319
Re: Teleporter Help
I might want that as well. Thanks Meone.
-K
-K
- Fri Oct 30, 2009 1:36 am
- Forum: Help: Map Making
- Topic: Teleporter Help
- Replies: 15
- Views: 5319
Re: Teleporter Help
Ok, new problem, How do I get flags to spawn on top of buildings? I have the zones set over my red base, but they only appear on the ground. So, specifically, what server variable do I need to set so that flags with spawn onto buildings? -K EDIT: it's -fb, I looked in one of my older map files and f...
- Thu Oct 29, 2009 11:03 pm
- Forum: Help: Map Making
- Topic: Teleporter Help
- Replies: 15
- Views: 5319
Re: Teleporter Help
Yeah, I thought you were going to say that. I just remembered that in MW2.3 if a tank comes out of the teleporter, they have the burrow 'cross' on the radar. If you place the bottom teleporter negative point zero one bzunits (-0.01) then you get the minimum (I think) possible depth.
-K
-K
- Thu Oct 29, 2009 7:41 pm
- Forum: Help: Map Making
- Topic: Teleporter Help
- Replies: 15
- Views: 5319
Re: Teleporter Help
Oh, if I can do mesh-to-mesh it'll be fine.
Thank's spazzy.
-K
Thank's spazzy.
-K
- Thu Oct 29, 2009 5:20 pm
- Forum: Help: Map Making
- Topic: Teleporter Help
- Replies: 15
- Views: 5319
Re: Teleporter Help
Ok, so now when I try to go through the teleporter on the ground, I get stuck and can't go forewards. I can however, back up, and I can turn. anything I can do about this? teleporter Tele2_goto position -305.000000 -70.000000 31.000000 size 0.560000 6.000000 10.000000 rotation 0.000000 border 1.1200...
- Thu Oct 29, 2009 5:08 pm
- Forum: Help: Map Making
- Topic: Teleporter Help
- Replies: 15
- Views: 5319
Re: Teleporter Help
Ok, I figured it out with ibzedit. Thanks blast!
-K
-K
- Thu Oct 29, 2009 3:43 pm
- Forum: Help: Map Making
- Topic: Teleporter Help
- Replies: 15
- Views: 5319
Teleporter Help
How does one link two teleporters together?
This is my code, am I doing something wrong?
-K
Code: Select all
teleporter Tele1
position -350 70 0
size 0.125 6 10
rotation 0.0
border 1.12
end
teleporter Tele1_goto
size 0.125 6 10
position -305 70 20
border 1.12
end
link
name T1Link
from Tele1
to Tele1_goto
end
-K
- Fri Oct 23, 2009 4:54 pm
- Forum: Help: Tactics and Playstyles
- Topic: tricks and tactics on the gu hix map
- Replies: 5
- Views: 3135
Re: tricks and tactics on the gu hix map
Play, play, play. If you want to get better (and if you want to annoy your parents) play bzflag a lot.
-K
-K
- Tue Oct 20, 2009 3:48 am
- Forum: General Discussion
- Topic: BZFlag website
- Replies: 38
- Views: 7724
Re: BZFlag website
I found this by googling "Free games for mac."
-K
-K
- Tue Oct 20, 2009 3:21 am
- Forum: Players
- Topic: The New Guy
- Replies: 11
- Views: 3165
Re: The New Guy
Hai, welcome back, I hope you have a good time playing.
I'm new myself, having only played since late last year, glad to know there still are new people.
-K
I'm new myself, having only played since late last year, glad to know there still are new people.
-K
- Fri Oct 09, 2009 12:07 am
- Forum: Help: Tactics and Playstyles
- Topic: Beginner tips?
- Replies: 12
- Views: 5688
Re: Beginner tips?
I get a start when someone shoots me from behind. Getting involved in a game is nothing to be ashamed about. Tips: Don't curse people, they might ban you. Act nice, who knows, maybe someday you'll get to introduce new people to BZFlag. Apologize for teamkills and say np if you get teamkilled. WG sli...
- Fri Oct 09, 2009 12:01 am
- Forum: Help: Tactics and Playstyles
- Topic: Dodging GM's while in the air
- Replies: 38
- Views: 21852
Re: Dodging GM's while in the air
Also, if you have stealth, no one can target you anyway, so it's not quite so hard to avoid getting GMed.
Also, I meant that you were wrong, as in, you thought you could do something, but in reality you couldn't and did not realize it. I apologize, but I was not trying to insult you.
-K
Also, I meant that you were wrong, as in, you thought you could do something, but in reality you couldn't and did not realize it. I apologize, but I was not trying to insult you.
-K
- Thu Oct 08, 2009 11:31 pm
- Forum: Help: Map Making
- Topic: Quick flipz question
- Replies: 2
- Views: 1272
Re: Quick flipz question
That just about fixed my problem, thanks Bambino.
-K
-K
- Thu Oct 08, 2009 6:02 pm
- Forum: Help: Map Making
- Topic: Quick flipz question
- Replies: 2
- Views: 1272
Quick flipz question
Can flipz be used on cones? I ask because it doesn't work for me.
-K
-K
- Wed Oct 07, 2009 11:11 pm
- Forum: Help: Map Making
- Topic: How to rotate objects on the x and y axis?
- Replies: 7
- Views: 2107
Re: How to rotate objects on the x and y axis?
I think it can, what about the treads in the 'Two Tanks, Laser Sniping' map?
I was thinking something along the lines of a train, probably a steam engine sort of thing.
-K
I was thinking something along the lines of a train, probably a steam engine sort of thing.
-K
- Wed Oct 07, 2009 7:18 pm
- Forum: Help: Map Making
- Topic: How to rotate objects on the x and y axis?
- Replies: 7
- Views: 2107
How to rotate objects on the x and y axis?
How does one rotate objects (like arcs) along the x or y axis?
Like to know, I have an interesting map idea.
-K
Like to know, I have an interesting map idea.
-K
- Wed Oct 07, 2009 3:14 pm
- Forum: Map releases
- Topic: Water Crossing, Warning, rusty tanks!
- Replies: 2
- Views: 1166
Re: Water Crossing, Warning, rusty tanks!
Thanks, I enjoyed making it.
To use the block, learn this.
One full speed jump takes you two blocks over, one half speed jump takes you one block over.
If this doesn't help, just go there and fool around for a while.
-K
To use the block, learn this.
One full speed jump takes you two blocks over, one half speed jump takes you one block over.
If this doesn't help, just go there and fool around for a while.
-K
- Wed Oct 07, 2009 1:41 am
- Forum: Works In Progress
- Topic: Water Crossing, Warning, rusty tanks!
- Replies: 13
- Views: 3647
Re: Water Crossing, Warning, rusty tanks!
Ok, I have posted this to the release boards, I just hope that someone offers to host it for me.
-K
-K
- Wed Oct 07, 2009 12:53 am
- Forum: Map releases
- Topic: Water Crossing, Warning, rusty tanks!
- Replies: 2
- Views: 1166
Water Crossing, Warning, rusty tanks!
First map release by me, I hope you like it!
Released under the Creative Commons Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Cheers!
-K
Released under the Creative Commons Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Cheers!
-K
- Tue Oct 06, 2009 4:01 pm
- Forum: Works In Progress
- Topic: Water Crossing, Warning, rusty tanks!
- Replies: 13
- Views: 3647
Re: Water Crossing, Warning, rusty tanks!
Neither can I.
-K
-K
- Mon Oct 05, 2009 5:41 pm
- Forum: Works In Progress
- Topic: Water Crossing, Warning, rusty tanks!
- Replies: 13
- Views: 3647
Re: Water Crossing, Warning, rusty tanks!
Thanks Mrapp, that helps. Thanks!
-K
-K
- Sun Oct 04, 2009 9:23 pm
- Forum: General Discussion
- Topic: The BZMapping website is gone
- Replies: 6
- Views: 2233
Re: The BZMapping website is gone
Bzmapping.tk, isn't that kinda a fail, considering that tking is generally discouraged...
Ok, just wondering where it went, thanks for telling me!
-K
Ok, just wondering where it went, thanks for telling me!
-K