Search found 20 matches

by nEW playe
Tue Aug 30, 2011 6:59 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

Thank you for your feedback, Bullet Catcher. Nice demo, nEW playe. Your changes significantly increase the realism, but I am concerned about gameplay. That's true, sometimes it's really annoying while rear driving, but it adds a level of difficulty though (besides, this is often used in other shoote...
by nEW playe
Tue Aug 30, 2011 1:05 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

Finally I made a video of a few features I implemented.
(In the past it was difficult to capture videos because of my old gfx card).

Here is the link to it:
http://www.youtube.com/watch?v=YQ4NwDDPzno
by nEW playe
Wed Aug 17, 2011 7:13 am
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

JeffM wrote:that is on the roadmap for 2.4.2 or 2.4.4
And do which particle system will be used then? Would it be the same sort of thing as the GM smoke trails? Or would it be based on my system? Or would it be implemented via LUA script?
by nEW playe
Sat Oct 23, 2010 4:14 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

Now we just need to patch it for 3.0 and maybe it will make it in :) Let's hope so! :D The cool thing about my ParticleSystem is that you can easily implement smoke or even fire not only on tanks, but also in BzFlag Worlds (someone else might do that). The positive thing against LUA is the speed of...
by nEW playe
Fri Oct 22, 2010 7:36 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

I also added that the color of tank exhaust is their team color. Only exception is that rabbits are rainbow. You coded for example for the Red Team: if(getTeam() == RedTeam) { pcol[0] = 1; pcol[1] = 0; pcol[2] = 0; } But why don't you do it linear? It's much nicer then because you preserve the &quo...
by nEW playe
Fri Oct 22, 2010 6:46 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

Oh, yeah, I forgot about the blindness thing, but I intentionally activated the exhaust also for STealth tanks, but I DEactivated it for the CLoaked tanks. Take your time to think logical about it: All two characteristics of stealth and cloaked are preserved: Proof for non-seal situations: o Cloaked...
by nEW playe
Thu Oct 21, 2010 6:19 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

Good work. Hope to see that diff file soon ;D "Soon" is a great word, but at least: HERE IS IT! :D :!: BzFlag Exhaust diff :!: :D o Features a stable smoke particle system. (In brief: Every tankhas got a working exhaust :) ) o To apply the diffs: Add all non-diff files to the correspondin...
by nEW playe
Wed Oct 06, 2010 3:23 pm
Forum: Screenshots & Artwork
Topic: Some other wallpapers
Replies: 14
Views: 4419

Re: Some other wallpapers

It is his Cheat-o-meter... :lol-old: Actually it is the flight-panel designed for my Flight Simulator mod (btw, you can see the "Flight Simulator is now activated." message on the first image). It represents the following data related to the Flight Model: o The engine heat o The engine rp...
by nEW playe
Tue Oct 05, 2010 8:58 pm
Forum: Screenshots & Artwork
Topic: Some other wallpapers
Replies: 14
Views: 4419

Re: Some other wallpapers

This can become handy to create additional models to your own BzFlag tank! 8) Here are a few screenshots I recently took. I modelled a propellor in Blender, then exported it to .obj and then generated the opengl code with the provided python tool "obj2ogl.py". Finally I made a propellor.c...
by nEW playe
Tue Oct 05, 2010 4:41 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

mrapple wrote:Only a few things. Only seeing ParticleSystem, not ParticleSceneNod.
Excuse me, I forgot to add those in my post. I edited the post, now those files are available for download :) .
by nEW playe
Mon Oct 04, 2010 8:16 pm
Forum: Screenshots & Artwork
Topic: Some other wallpapers
Replies: 14
Views: 4419

Re: Some other wallpapers

great walpaper! mind sharing the code (or better yet, the tank model in .obj)? As requested: o the .obj files o + the C++ OpenGL to OBJ and vice versa Python script :D : This can become handy to create additional models to your own BzFlag tank! 8) Just create the .obj file (with Blender and export ...
by nEW playe
Mon Oct 04, 2010 8:14 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

What should I show? The C++ code :wink: ? Definitely! I"d love to mod my client with these cool ad-ons :) If you have BZ checked out from SVN, you can simply use the svn diff command to create a file that people can use to apply the mod to their clients. Then it sounds like if you provide the ...
by nEW playe
Tue Aug 31, 2010 2:24 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

mrapple wrote:Definitely show us how you did all of this :D
What should I show? The C++ code :wink: ?
Well, I made ParticleSceneNode.cpp/h, ParticleSystem.cpp/h and modified LocalPlayer.cpp/h (+ a few other ones) a little bit.
Then I made a couple of Particles in the GIMP.
by nEW playe
Tue Aug 31, 2010 2:08 pm
Forum: Screenshots & Artwork
Topic: Some other wallpapers
Replies: 14
Views: 4419

Re: Some other wallpapers

Agent West wrote:mind sharing the code (or better yet, the tank model in .obj)?
Ill post it as soon as possible but right now I can't access the data of the HDD of my computer. (I sent my GTX 470 to RMA and my mobo don't have onboard vga :? )
by nEW playe
Tue Jul 20, 2010 2:35 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

Whoa, that's awesome, the LUA part! Especially Lua_GLSL_Api will give bzflags graphics a new life, I'm also quite amazed about the speed of the API. I am thinking not releasing my patches because of the new LUA api, but I'm post anyways my work (I'm posting this quite late, but I'm still at school +...
by nEW playe
Fri Jul 16, 2010 7:17 pm
Forum: Screenshots & Artwork
Topic: Some other wallpapers
Replies: 14
Views: 4419

Re: Some other wallpapers

huttymuncher wrote:Great job, number2 is just awsome!
Thanks!
by nEW playe
Sat May 22, 2010 6:35 am
Forum: Screenshots & Artwork
Topic: New tank skins for you to try.
Replies: 21
Views: 7408

Re: New tank skins for you to try.

Nice work!
I really like them! I'm now using them by default. :mrgreen:
What texture algorithm did you use to create the "electric"? Was it done in Blender?

nEW playe
by nEW playe
Wed May 12, 2010 8:44 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28042

Re: Artwork Refresh for BZFlag

Well, I hope the release won't come out too soon, because I'm currently working on some changes and new implementations like smoke (with Particle System), improved graphics and dynamics (barrel moving at reload) and vibrating cam. after explosion, etc. And it would be nice to include this to in the ...
by nEW playe
Wed Apr 28, 2010 5:32 pm
Forum: Screenshots & Artwork
Topic: Some other wallpapers
Replies: 14
Views: 4419

Some other wallpapers

Here are some renders made in Blender. There are no buildings, it are just some simple renders. (The propellor is present because I'm working on a FlightSim for BzFlag -> cfr. SpitFire :D ) The main difficulty was to import the tank model. (I made a script to convert OpenGL C++ code to .obj-file and...
by nEW playe
Fri Apr 17, 2009 9:41 am
Forum: Players
Topic: AliceD (AKA Happy Alice)
Replies: 41
Views: 10597

Re: AliceD (AKA Happy Alice)

I haven't seen her often on BZFlag so I don't really know her yet I want to show my sympathy. And Temporal Distraction, you've made a really nice billboard! She would smile in heaven. She will always be in our memories and be watching us on bzflag :) :rip: Alice D! nEW playe PS: Just wondering: Is t...