Search found 20 matches
- Tue Aug 30, 2011 6:59 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
Thank you for your feedback, Bullet Catcher. Nice demo, nEW playe. Your changes significantly increase the realism, but I am concerned about gameplay. That's true, sometimes it's really annoying while rear driving, but it adds a level of difficulty though (besides, this is often used in other shoote...
- Tue Aug 30, 2011 1:05 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
Finally I made a video of a few features I implemented.
(In the past it was difficult to capture videos because of my old gfx card).
Here is the link to it:
http://www.youtube.com/watch?v=YQ4NwDDPzno
(In the past it was difficult to capture videos because of my old gfx card).
Here is the link to it:
http://www.youtube.com/watch?v=YQ4NwDDPzno
- Wed Aug 17, 2011 7:13 am
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
And do which particle system will be used then? Would it be the same sort of thing as the GM smoke trails? Or would it be based on my system? Or would it be implemented via LUA script?JeffM wrote:that is on the roadmap for 2.4.2 or 2.4.4
- Sat Oct 23, 2010 4:14 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
Now we just need to patch it for 3.0 and maybe it will make it in :) Let's hope so! :D The cool thing about my ParticleSystem is that you can easily implement smoke or even fire not only on tanks, but also in BzFlag Worlds (someone else might do that). The positive thing against LUA is the speed of...
- Fri Oct 22, 2010 7:36 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
I also added that the color of tank exhaust is their team color. Only exception is that rabbits are rainbow. You coded for example for the Red Team: if(getTeam() == RedTeam) { pcol[0] = 1; pcol[1] = 0; pcol[2] = 0; } But why don't you do it linear? It's much nicer then because you preserve the &quo...
- Fri Oct 22, 2010 6:46 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
Oh, yeah, I forgot about the blindness thing, but I intentionally activated the exhaust also for STealth tanks, but I DEactivated it for the CLoaked tanks. Take your time to think logical about it: All two characteristics of stealth and cloaked are preserved: Proof for non-seal situations: o Cloaked...
- Thu Oct 21, 2010 6:19 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
Good work. Hope to see that diff file soon ;D "Soon" is a great word, but at least: HERE IS IT! :D :!: BzFlag Exhaust diff :!: :D o Features a stable smoke particle system. (In brief: Every tankhas got a working exhaust :) ) o To apply the diffs: Add all non-diff files to the correspondin...
- Wed Oct 06, 2010 3:23 pm
- Forum: Screenshots & Artwork
- Topic: Some other wallpapers
- Replies: 14
- Views: 4419
Re: Some other wallpapers
It is his Cheat-o-meter... :lol-old: Actually it is the flight-panel designed for my Flight Simulator mod (btw, you can see the "Flight Simulator is now activated." message on the first image). It represents the following data related to the Flight Model: o The engine heat o The engine rp...
- Tue Oct 05, 2010 8:58 pm
- Forum: Screenshots & Artwork
- Topic: Some other wallpapers
- Replies: 14
- Views: 4419
Re: Some other wallpapers
This can become handy to create additional models to your own BzFlag tank! 8) Here are a few screenshots I recently took. I modelled a propellor in Blender, then exported it to .obj and then generated the opengl code with the provided python tool "obj2ogl.py". Finally I made a propellor.c...
- Tue Oct 05, 2010 4:41 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
Excuse me, I forgot to add those in my post. I edited the post, now those files are available for download .mrapple wrote:Only a few things. Only seeing ParticleSystem, not ParticleSceneNod.
- Mon Oct 04, 2010 8:16 pm
- Forum: Screenshots & Artwork
- Topic: Some other wallpapers
- Replies: 14
- Views: 4419
Re: Some other wallpapers
great walpaper! mind sharing the code (or better yet, the tank model in .obj)? As requested: o the .obj files o + the C++ OpenGL to OBJ and vice versa Python script :D : This can become handy to create additional models to your own BzFlag tank! 8) Just create the .obj file (with Blender and export ...
- Mon Oct 04, 2010 8:14 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
What should I show? The C++ code :wink: ? Definitely! I"d love to mod my client with these cool ad-ons :) If you have BZ checked out from SVN, you can simply use the svn diff command to create a file that people can use to apply the mod to their clients. Then it sounds like if you provide the ...
- Tue Aug 31, 2010 2:24 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
What should I show? The C++ code ?mrapple wrote:Definitely show us how you did all of this
Well, I made ParticleSceneNode.cpp/h, ParticleSystem.cpp/h and modified LocalPlayer.cpp/h (+ a few other ones) a little bit.
Then I made a couple of Particles in the GIMP.
- Tue Aug 31, 2010 2:08 pm
- Forum: Screenshots & Artwork
- Topic: Some other wallpapers
- Replies: 14
- Views: 4419
Re: Some other wallpapers
Ill post it as soon as possible but right now I can't access the data of the HDD of my computer. (I sent my GTX 470 to RMA and my mobo don't have onboard vga )Agent West wrote:mind sharing the code (or better yet, the tank model in .obj)?
- Tue Jul 20, 2010 2:35 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
Whoa, that's awesome, the LUA part! Especially Lua_GLSL_Api will give bzflags graphics a new life, I'm also quite amazed about the speed of the API. I am thinking not releasing my patches because of the new LUA api, but I'm post anyways my work (I'm posting this quite late, but I'm still at school +...
- Fri Jul 16, 2010 7:17 pm
- Forum: Screenshots & Artwork
- Topic: Some other wallpapers
- Replies: 14
- Views: 4419
Re: Some other wallpapers
Thanks!huttymuncher wrote:Great job, number2 is just awsome!
- Sat May 22, 2010 6:35 am
- Forum: Screenshots & Artwork
- Topic: New tank skins for you to try.
- Replies: 21
- Views: 7408
Re: New tank skins for you to try.
Nice work!
I really like them! I'm now using them by default.
What texture algorithm did you use to create the "electric"? Was it done in Blender?
nEW playe
I really like them! I'm now using them by default.
What texture algorithm did you use to create the "electric"? Was it done in Blender?
nEW playe
- Wed May 12, 2010 8:44 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28042
Re: Artwork Refresh for BZFlag
Well, I hope the release won't come out too soon, because I'm currently working on some changes and new implementations like smoke (with Particle System), improved graphics and dynamics (barrel moving at reload) and vibrating cam. after explosion, etc. And it would be nice to include this to in the ...
- Wed Apr 28, 2010 5:32 pm
- Forum: Screenshots & Artwork
- Topic: Some other wallpapers
- Replies: 14
- Views: 4419
Some other wallpapers
Here are some renders made in Blender. There are no buildings, it are just some simple renders. (The propellor is present because I'm working on a FlightSim for BzFlag -> cfr. SpitFire :D ) The main difficulty was to import the tank model. (I made a script to convert OpenGL C++ code to .obj-file and...
- Fri Apr 17, 2009 9:41 am
- Forum: Players
- Topic: AliceD (AKA Happy Alice)
- Replies: 41
- Views: 10597
Re: AliceD (AKA Happy Alice)
I haven't seen her often on BZFlag so I don't really know her yet I want to show my sympathy. And Temporal Distraction, you've made a really nice billboard! She would smile in heaven. She will always be in our memories and be watching us on bzflag :) :rip: Alice D! nEW playe PS: Just wondering: Is t...