Search found 20 matches

by DeathByBlast
Thu Jun 30, 2005 7:56 am
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

yeah the texture bug is fixed. and I agree if you can get simialar visual quality out of a smaller texture then using a smaller pixel size is the way to go, totaly. but I was commoneting on your origonal post of how it had to do with compression, witch it doesn't. Right, but it's also easy to forge...
by DeathByBlast
Wed Jun 29, 2005 12:40 pm
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

Thats the thing, changing to jpeg won't make your visual quality better, it'll make it worse. Jpeg is a LOSSY compression system. It removes data. I'ts not worth it. PNG is just fine our our needs. sound files have to be in one specific format, WAV 22 khz 16 bit, sterio, in PCM format. bzflag does ...
by DeathByBlast
Wed Jun 29, 2005 12:11 pm
Forum: Enhancements
Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
Replies: 7
Views: 2832

Re: windows

Matt? wrote:do you have these tectures for windows they look awsome
Thanks. They are not OS specific:

"To extract .tar and .tar.gz files on Windows 9x/NT/2000/ME/XP use PowerArchiver 6.1 (freeware) or 7-zip (freeware) or Winzip (commercial). "

http://www.gzip.org/

Hope that helps.
by DeathByBlast
Sun Jun 26, 2005 5:35 am
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

power of 2 means that it is one of these sizes in each axis 2,4,16,32,64,128,512,1024 these are the sizes that openGL will pad to. textures of other sizes will take more memory and run slower. Basicly power of 2 is where the number can be expressed as 2 to some exponent power (whole number exponent...
by DeathByBlast
Sat Jun 25, 2005 9:58 am
Forum: Enhancements
Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
Replies: 7
Views: 2832

Fixed error with URL above, which had a / after the file name.
by DeathByBlast
Sat Jun 25, 2005 9:33 am
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

OK, maybe I'm still missing something, but wouldn't a 6kb png have some performance benefits over a 100kb png? Even after conversion wouldn't it still be smaller or is it padded somehow to where they all become the same size? Wouldn't it take less time to get to the state required for gameplay from...
by DeathByBlast
Sat Jun 25, 2005 9:21 am
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

DeathByBlast: If you can get me an example non-interlaced png that does not work right in game, I will fix BZFlag. Any of the textures that have to be redrawn horizontally have vertical lines on the horizontal edges when indexed, does not appear to matter the degree of indexing, for example one tha...
by DeathByBlast
Thu Jun 23, 2005 7:00 am
Forum: Enhancements
Topic: watchlist
Replies: 8
Views: 2582

Re: A little harsh

While we are on the subject, it would be a good ideal I think to code some basic anti-cheat system for the game in the form of a pure mode (something that will atleast check the textures being used and remove players using textures that are not the same as the server. It may not seem like much but ...
by DeathByBlast
Thu Jun 23, 2005 6:45 am
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

DeathByBlast: If you can get me an example non-interlaced png that does not work right in game, I will fix BZFlag. Any of the textures that have to be redrawn horizontally have vertical lines on the horizontal edges when indexed, does not appear to matter the degree of indexing, for example one tha...
by DeathByBlast
Wed Jun 22, 2005 7:57 am
Forum: Enhancements
Topic: watchlist
Replies: 8
Views: 2582

Also, I obviously can't speak for every TKer, but ME NEWB. ;)
by DeathByBlast
Wed Jun 22, 2005 7:56 am
Forum: Enhancements
Topic: watchlist
Replies: 8
Views: 2582

Re: watchlist

what a possible watchlist for cheaters, spammers, hackers, so like in group permission an admin would have the ability to add a name or ip to a list of suspects using /watchlist "name/ip" that way it would be possible to tract them somehow on the server, maybe it could record if they tk, etc. just ...
by DeathByBlast
Wed Jun 22, 2005 7:42 am
Forum: Enhancements
Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
Replies: 7
Views: 2832

OK, so here they are: Screenshots first: http://designtech.home.comcast.net/1.png http://designtech.home.comcast.net/2.png http://designtech.home.comcast.net/3.png http://designtech.home.comcast.net/4.png Get the package here for now. Changelog: The following files where changed or optimized: blade....
by DeathByBlast
Wed Jun 22, 2005 7:21 am
Forum: Enhancements
Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
Replies: 7
Views: 2832

Yeah, I never have got an email from sourceforge, so I guess that's out.

I'll get them up soon with some screenshots.
by DeathByBlast
Wed Jun 22, 2005 7:19 am
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

Png is the "best" format to go tbh, it support transparency as well as it's compressed in filesize and it doesnt originally use image compression so the quality is top notch. While a 512*512 texture in jpg may take 150 kb, png can be at 8 kb... It depends on how many colors you use, and most textur...
by DeathByBlast
Wed Jun 22, 2005 7:12 am
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

thus saving some space in video memory Textures aren't stored in memory in their native format. They are almost always decompressed and converted to a proprietary bitmap format. Video memory would stay the same either way. Well, not meaning to be argumentative, but that really doesn't make alot of ...
by DeathByBlast
Sun Jun 19, 2005 12:47 pm
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

PNG is completely royalty and patent free. That's the point. It's also lossless and has a full alpha channel. JPEG is acceptable from the freedom standpoint (IIRC) but it's lossy, which is the main reason we don't use it. It would also mean we'd need to write another loader. It would not save any m...
by DeathByBlast
Sun Jun 19, 2005 11:36 am
Forum: Enhancements
Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
Replies: 7
Views: 2832

Please zip them up and post them on the SourceForge patches tracker (here http://sourceforge.net/tracker/?group_id=3248&atid=303248 ). If for some reason SF won't accept them as an upload, stick them on a web server somewhere and include a link. If you can't do that, send them to me (hit the "email...
by DeathByBlast
Thu Jun 16, 2005 7:03 am
Forum: Enhancements
Topic: 3D models and texture file format thoughts
Replies: 19
Views: 6192

3D models and texture file format thoughts

Just sitting here thinking while I am doing yet another recompile to test some textures, it would be nice if models could be used rather than the simple objects that we have now in maps as it's fairly difficult to create textures to look reasonable for manmade looking simple objects. On another note...
by DeathByBlast
Thu Jun 16, 2005 5:47 am
Forum: Map Editors
Topic: Neither works on Fedora core2
Replies: 3
Views: 3055

Neither works on Fedora core2

I have tried both bzedit and bzmapper and can get neither to configure, bzedit seems hopeless as it wants version 2.0 of a program that as far as I can tell after searching Google for hours has yet to get that far along in version. Bzmapper complains about not being able to find glxext even though I...
by DeathByBlast
Thu Jun 16, 2005 5:38 am
Forum: Enhancements
Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
Replies: 7
Views: 2832

2D and sound done - 56K BEWARE - BIG SCREENSHOTS

I've been working on some textures and sound changes that I would like to get into the game release, I have sent Tim an email, but have got no response. There are several reasons for my work in this area. 1. I'm damn good at it, even if I do say so myself and that's not the case. :wink: 2. The files...