Search found 20 matches
- Thu Jun 30, 2005 7:56 am
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
yeah the texture bug is fixed. and I agree if you can get simialar visual quality out of a smaller texture then using a smaller pixel size is the way to go, totaly. but I was commoneting on your origonal post of how it had to do with compression, witch it doesn't. Right, but it's also easy to forge...
- Wed Jun 29, 2005 12:40 pm
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
Thats the thing, changing to jpeg won't make your visual quality better, it'll make it worse. Jpeg is a LOSSY compression system. It removes data. I'ts not worth it. PNG is just fine our our needs. sound files have to be in one specific format, WAV 22 khz 16 bit, sterio, in PCM format. bzflag does ...
- Wed Jun 29, 2005 12:11 pm
- Forum: Enhancements
- Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
- Replies: 7
- Views: 3331
Re: windows
Thanks. They are not OS specific:Matt? wrote:do you have these tectures for windows they look awsome
"To extract .tar and .tar.gz files on Windows 9x/NT/2000/ME/XP use PowerArchiver 6.1 (freeware) or 7-zip (freeware) or Winzip (commercial). "
http://www.gzip.org/
Hope that helps.
- Sun Jun 26, 2005 5:35 am
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
power of 2 means that it is one of these sizes in each axis 2,4,16,32,64,128,512,1024 these are the sizes that openGL will pad to. textures of other sizes will take more memory and run slower. Basicly power of 2 is where the number can be expressed as 2 to some exponent power (whole number exponent...
- Sat Jun 25, 2005 9:58 am
- Forum: Enhancements
- Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
- Replies: 7
- Views: 3331
- Sat Jun 25, 2005 9:33 am
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
OK, maybe I'm still missing something, but wouldn't a 6kb png have some performance benefits over a 100kb png? Even after conversion wouldn't it still be smaller or is it padded somehow to where they all become the same size? Wouldn't it take less time to get to the state required for gameplay from...
- Sat Jun 25, 2005 9:21 am
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
DeathByBlast: If you can get me an example non-interlaced png that does not work right in game, I will fix BZFlag. Any of the textures that have to be redrawn horizontally have vertical lines on the horizontal edges when indexed, does not appear to matter the degree of indexing, for example one tha...
- Thu Jun 23, 2005 7:00 am
- Forum: Enhancements
- Topic: watchlist
- Replies: 8
- Views: 3023
Re: A little harsh
While we are on the subject, it would be a good ideal I think to code some basic anti-cheat system for the game in the form of a pure mode (something that will atleast check the textures being used and remove players using textures that are not the same as the server. It may not seem like much but ...
- Thu Jun 23, 2005 6:45 am
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
DeathByBlast: If you can get me an example non-interlaced png that does not work right in game, I will fix BZFlag. Any of the textures that have to be redrawn horizontally have vertical lines on the horizontal edges when indexed, does not appear to matter the degree of indexing, for example one tha...
- Wed Jun 22, 2005 7:57 am
- Forum: Enhancements
- Topic: watchlist
- Replies: 8
- Views: 3023
- Wed Jun 22, 2005 7:56 am
- Forum: Enhancements
- Topic: watchlist
- Replies: 8
- Views: 3023
Re: watchlist
what a possible watchlist for cheaters, spammers, hackers, so like in group permission an admin would have the ability to add a name or ip to a list of suspects using /watchlist "name/ip" that way it would be possible to tract them somehow on the server, maybe it could record if they tk, ...
- Wed Jun 22, 2005 7:42 am
- Forum: Enhancements
- Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
- Replies: 7
- Views: 3331
OK, so here they are: Screenshots first: http://designtech.home.comcast.net/1.png http://designtech.home.comcast.net/2.png http://designtech.home.comcast.net/3.png http://designtech.home.comcast.net/4.png Get the package here for now. Changelog: The following files where changed or optimized: blade....
- Wed Jun 22, 2005 7:21 am
- Forum: Enhancements
- Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
- Replies: 7
- Views: 3331
- Wed Jun 22, 2005 7:19 am
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
- Wed Jun 22, 2005 7:12 am
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
thus saving some space in video memory Textures aren't stored in memory in their native format. They are almost always decompressed and converted to a proprietary bitmap format. Video memory would stay the same either way. Well, not meaning to be argumentative, but that really doesn't make alot of ...
- Sun Jun 19, 2005 12:47 pm
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
PNG is completely royalty and patent free. That's the point. It's also lossless and has a full alpha channel. JPEG is acceptable from the freedom standpoint (IIRC) but it's lossy, which is the main reason we don't use it. It would also mean we'd need to write another loader. It would not save any m...
- Sun Jun 19, 2005 11:36 am
- Forum: Enhancements
- Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
- Replies: 7
- Views: 3331
- Thu Jun 16, 2005 7:03 am
- Forum: Enhancements
- Topic: 3D models and texture file format thoughts
- Replies: 19
- Views: 7066
3D models and texture file format thoughts
Just sitting here thinking while I am doing yet another recompile to test some textures, it would be nice if models could be used rather than the simple objects that we have now in maps as it's fairly difficult to create textures to look reasonable for manmade looking simple objects. On another note...
- Thu Jun 16, 2005 5:47 am
- Forum: Map Editors
- Topic: Neither works on Fedora core2
- Replies: 3
- Views: 3852
Neither works on Fedora core2
I have tried both bzedit and bzmapper and can get neither to configure, bzedit seems hopeless as it wants version 2.0 of a program that as far as I can tell after searching Google for hours has yet to get that far along in version. Bzmapper complains about not being able to find glxext even though I...
- Thu Jun 16, 2005 5:38 am
- Forum: Enhancements
- Topic: 2D and sound done - 56K BEWARE - BIG SCREENSHOTS
- Replies: 7
- Views: 3331
2D and sound done - 56K BEWARE - BIG SCREENSHOTS
I've been working on some textures and sound changes that I would like to get into the game release, I have sent Tim an email, but have got no response. There are several reasons for my work in this area. 1. I'm damn good at it, even if I do say so myself and that's not the case. :wink: 2. The files...