Search found 200 matches
- Thu Oct 22, 2009 8:00 pm
- Forum: Players
- Topic: Who of your bz mates you know in real life?
- Replies: 71
- Views: 29832
Re: Who of your bz mates you know in real life?
Do you leave near each other?
- Mon Oct 19, 2009 7:44 pm
- Forum: General Map Making Discussions
- Topic: Maps I'd like to see hosted again
- Replies: 23
- Views: 6935
Re: Maps I'd like to see hosted again
I think he means that with more possibilities, those maps will "go out of style"... There weren't many changes that had to be made from 1.x to 2.x, but there were more things you could do with maps than before.
- Thu Oct 08, 2009 2:03 am
- Forum: Works In Progress
- Topic: 2 tanks- now double the fun! check this out! :)
- Replies: 47
- Views: 13080
Re: 2 tanks- now double the fun! check this out! :)
Is that you in your pic, AW?
- Tue Sep 29, 2009 4:18 pm
- Forum: Help: Tactics and Playstyles
- Topic: Dodging GM's while in the air
- Replies: 38
- Views: 22158
Re: Dodging GM's while in the air
I fully realize that it is impossible. I was joking too.
- Mon Sep 28, 2009 9:54 pm
- Forum: Help: Tactics and Playstyles
- Topic: Dodging GM's while in the air
- Replies: 38
- Views: 22158
Re: Dodging GM's while in the air
Ghosts in the Machine, glitches, bugs, and gods. Who knows, maybe she can shoot down a bullet? Maybe someone should try it.
- Mon Sep 28, 2009 2:11 am
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 131236
Re: how did u find bz?
Thats a good point.
- Thu Sep 24, 2009 10:29 pm
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 131236
Re: how did u find bz?
And v3 will be way more awesome than v2.
- Wed Sep 23, 2009 11:31 pm
- Forum: GU League Discussion
- Topic: Name/Callsign Changing
- Replies: 30
- Views: 6669
Re: Name/Callsign Changing
The only thing I've ever gotten was "Cral" Wow, thats a big dif to the real thing.
- Wed Sep 23, 2009 9:21 pm
- Forum: Help: Tactics and Playstyles
- Topic: Autopilot.
- Replies: 3
- Views: 2334
Re: Autopilot.
No way to train, just source code editing.
- Wed Sep 23, 2009 9:12 pm
- Forum: Works In Progress
- Topic: 2 tanks- now double the fun! check this out! :)
- Replies: 47
- Views: 13080
Re: 2 tanks- now double the fun! check this out! :)
An inverted map would work like this... All objects would become spaces, and all spaces would become objects. Like a cave.
- Wed Sep 23, 2009 1:47 am
- Forum: Works In Progress
- Topic: 2 tanks- now double the fun! check this out! :)
- Replies: 47
- Views: 13080
Re: 2 tanks- now double the fun! check this out! :)
I think -2 would be freaking awesome. I am being serious. It's too bad you can't invert BZF maps...
- Sat Sep 19, 2009 3:30 am
- Forum: Prefabs and Map Objects
- Topic: Battleship
- Replies: 6
- Views: 3910
Re: Battleship
Cool, I like it.
- Fri Sep 18, 2009 11:27 pm
- Forum: News & Announcements
- Topic: Language Translators Wanted
- Replies: 60
- Views: 53067
Re: Language Translators Wanted
So do you still want help or not? I am confused. Would you like people to write new files and send them to you?
- Fri Sep 18, 2009 11:21 pm
- Forum: Map Editors
- Topic: Can anyone recommend tutorials for map making?
- Replies: 6
- Views: 5810
Re: Can anyone recommend tutorials for map making?
joevano is correct. The learning curve is easier in Wings3D than Blender. However, once you have figured Blender out (which could take awhile), it is better. I still use Wings3D, just because it is so easy. Whichever you choose to use, I recommend going through a couple of tutorials (not BZF specifi...
- Thu Sep 17, 2009 7:56 pm
- Forum: Works In Progress
- Topic: 2 tanks- now double the fun! check this out! :)
- Replies: 47
- Views: 13080
Re: 2 tanks- now double the fun! check this out! :)
Good Pic, AW. Though I hope it isn't that similar... I am not doubting your map-making abilities, mud, but this is the problem with the design... For this map to be fun (once its finished), you would have to have at least 10 people (at least), as the map size is undoubtably going to be quite large. ...
- Thu Sep 17, 2009 3:31 am
- Forum: Works In Progress
- Topic: 2 tanks- now double the fun! check this out! :)
- Replies: 47
- Views: 13080
Re: 2 tanks- now double the fun! check this out! :)
almost done with the first tank??? Aren't you saying that the map the map will be asymmetrical? That would mean that you flip them and reverse the positions, which would take five sec. In other words, why would only one tank be done at a time?
- Tue Sep 15, 2009 10:03 am
- Forum: Works In Progress
- Topic: New map - Isolation Island
- Replies: 5
- Views: 2523
Re: New map - Isolation Island
That looks totally freaking awesome. I like the bridge.
- Tue Sep 15, 2009 9:59 am
- Forum: Works In Progress
- Topic: 2 tanks- now double the fun! check this out! :)
- Replies: 47
- Views: 13080
Re: 2 tanks- now double the fun! check this out! :)
Would it be scaled by 2 for both the length and the width? Or just the width? Are the tanks going to be two across? It would probably be good to draw us an arial view so that we can know what your talking about.
- Tue Sep 08, 2009 8:08 pm
- Forum: Map releases
- Topic: fortified layers
- Replies: 3
- Views: 1420
Re: fortified layers
I don't really understand what you mean by "layers"... do you mean levels? Or three lines of walls? Or something else?
It looks good, but I don't understand the layer part.
It looks good, but I don't understand the layer part.
- Sat Sep 05, 2009 8:03 am
- Forum: Help: Tactics and Playstyles
- Topic: Dodging GM's while in the air
- Replies: 38
- Views: 22158
Re: Dodging GM's while in the air
I disagree with that... If I fire a shot in front of there tank, and behind it, there is nowhere to go.
- Fri Sep 04, 2009 7:44 pm
- Forum: Help: Tactics and Playstyles
- Topic: Dodging GM's while in the air
- Replies: 38
- Views: 22158
Re: Dodging GM's while in the air
joevano is right, of course, but it would be pretty awesome if the bullets could collide... it isn't probable, but it is possible. It's the same concept as colliding with the tanks... Usually, there isn't a good way of dodging a GM, except with a building, because a lot of people (myself included) f...
- Thu Sep 03, 2009 6:23 pm
- Forum: Help: Tactics and Playstyles
- Topic: Specific OO flag question.
- Replies: 6
- Views: 2635
Re: Specific OO flag question.
In other words, to kill someone with 00 in a building you need one of these flags:
Rabbit- SB, SW, SR
CTF or FFA- SB, SW, SR, G.
Rabbit- SB, SW, SR
CTF or FFA- SB, SW, SR, G.
- Thu Sep 03, 2009 6:18 pm
- Forum: Map releases
- Topic: Wheel 4 team CTF
- Replies: 4
- Views: 1665
Re: Wheel 4 team CTF
I like the fact that it plays like a nice, symmetrical, four team CTF. But then, it's not symmetrical. A pleasant change from all the high graphical maps.
- Thu Aug 27, 2009 7:27 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 53978
Re: Mac SVN/Compile instructions
This is what happens when I do: cd bzflag ./autogen.sh ./configure make BZFlag-2.0.13.20090827 with the following: curses: -lncurses SDL bzadmin bzflag client ben-norans-macbook:bzflag bennoran$ make Making all in data Making all in l10n make[2]: Nothing to be done for `all'. Making all in fonts mak...
- Thu Aug 27, 2009 8:05 am
- Forum: Help: Map Making
- Topic: i need help with IBZEdit on mac
- Replies: 16
- Views: 3865
Re: i need help with IBZEdit on mac
No, there is no height limit. Here is my advice.... 1. Download this: http://www.mediafire.com/file/udndni2njfk/iBZServer.zip 2. And this: http://sourceforge.net/projects/smultron/files/ 3. Once you have made a map, save it and open it with smultron (using right-click -> open with) 4. Copy all of th...