Search found 200 matches

by Crallion
Thu Oct 22, 2009 8:00 pm
Forum: Players
Topic: Who of your bz mates you know in real life?
Replies: 71
Views: 29570

Re: Who of your bz mates you know in real life?

Do you leave near each other?
by Crallion
Mon Oct 19, 2009 7:44 pm
Forum: General Map Making Discussions
Topic: Maps I'd like to see hosted again
Replies: 23
Views: 6867

Re: Maps I'd like to see hosted again

I think he means that with more possibilities, those maps will "go out of style"... There weren't many changes that had to be made from 1.x to 2.x, but there were more things you could do with maps than before.
by Crallion
Thu Oct 08, 2009 2:03 am
Forum: Works In Progress
Topic: 2 tanks- now double the fun! check this out! :)
Replies: 47
Views: 12895

Re: 2 tanks- now double the fun! check this out! :)

Is that you in your pic, AW?
by Crallion
Tue Sep 29, 2009 4:18 pm
Forum: Help: Tactics and Playstyles
Topic: Dodging GM's while in the air
Replies: 38
Views: 21545

Re: Dodging GM's while in the air

I fully realize that it is impossible. I was joking too.
by Crallion
Mon Sep 28, 2009 9:54 pm
Forum: Help: Tactics and Playstyles
Topic: Dodging GM's while in the air
Replies: 38
Views: 21545

Re: Dodging GM's while in the air

Ghosts in the Machine, glitches, bugs, and gods. Who knows, maybe she can shoot down a bullet? Maybe someone should try it. :P
by Crallion
Mon Sep 28, 2009 2:11 am
Forum: Players
Topic: how did u find bz?
Replies: 225
Views: 121741

Re: how did u find bz?

Thats a good point. :?
by Crallion
Thu Sep 24, 2009 10:29 pm
Forum: Players
Topic: how did u find bz?
Replies: 225
Views: 121741

Re: how did u find bz?

And v3 will be way more awesome than v2.
by Crallion
Wed Sep 23, 2009 11:31 pm
Forum: GU League Discussion
Topic: Name/Callsign Changing
Replies: 30
Views: 6611

Re: Name/Callsign Changing

The only thing I've ever gotten was "Cral" Wow, thats a big dif to the real thing.
by Crallion
Wed Sep 23, 2009 9:21 pm
Forum: Help: Tactics and Playstyles
Topic: Autopilot.
Replies: 3
Views: 2306

Re: Autopilot.

No way to train, just source code editing.
by Crallion
Wed Sep 23, 2009 9:12 pm
Forum: Works In Progress
Topic: 2 tanks- now double the fun! check this out! :)
Replies: 47
Views: 12895

Re: 2 tanks- now double the fun! check this out! :)

An inverted map would work like this... All objects would become spaces, and all spaces would become objects. Like a cave.
by Crallion
Wed Sep 23, 2009 1:47 am
Forum: Works In Progress
Topic: 2 tanks- now double the fun! check this out! :)
Replies: 47
Views: 12895

Re: 2 tanks- now double the fun! check this out! :)

I think -2 would be freaking awesome. I am being serious. It's too bad you can't invert BZF maps...
by Crallion
Sat Sep 19, 2009 3:30 am
Forum: Prefabs and Map Objects
Topic: Battleship
Replies: 6
Views: 3897

Re: Battleship

Cool, I like it.
by Crallion
Fri Sep 18, 2009 11:27 pm
Forum: News & Announcements
Topic: Language Translators Wanted
Replies: 60
Views: 52620

Re: Language Translators Wanted

So do you still want help or not? I am confused. Would you like people to write new files and send them to you?
by Crallion
Fri Sep 18, 2009 11:21 pm
Forum: Map Editors
Topic: Can anyone recommend tutorials for map making?
Replies: 6
Views: 5669

Re: Can anyone recommend tutorials for map making?

joevano is correct. The learning curve is easier in Wings3D than Blender. However, once you have figured Blender out (which could take awhile), it is better. I still use Wings3D, just because it is so easy. Whichever you choose to use, I recommend going through a couple of tutorials (not BZF specifi...
by Crallion
Thu Sep 17, 2009 7:56 pm
Forum: Works In Progress
Topic: 2 tanks- now double the fun! check this out! :)
Replies: 47
Views: 12895

Re: 2 tanks- now double the fun! check this out! :)

Good Pic, AW. Though I hope it isn't that similar... I am not doubting your map-making abilities, mud, but this is the problem with the design... For this map to be fun (once its finished), you would have to have at least 10 people (at least), as the map size is undoubtably going to be quite large. ...
by Crallion
Thu Sep 17, 2009 3:31 am
Forum: Works In Progress
Topic: 2 tanks- now double the fun! check this out! :)
Replies: 47
Views: 12895

Re: 2 tanks- now double the fun! check this out! :)

almost done with the first tank??? Aren't you saying that the map the map will be asymmetrical? That would mean that you flip them and reverse the positions, which would take five sec. In other words, why would only one tank be done at a time?
by Crallion
Tue Sep 15, 2009 10:03 am
Forum: Works In Progress
Topic: New map - Isolation Island
Replies: 5
Views: 2505

Re: New map - Isolation Island

That looks totally freaking awesome. I like the bridge.
by Crallion
Tue Sep 15, 2009 9:59 am
Forum: Works In Progress
Topic: 2 tanks- now double the fun! check this out! :)
Replies: 47
Views: 12895

Re: 2 tanks- now double the fun! check this out! :)

Would it be scaled by 2 for both the length and the width? Or just the width? Are the tanks going to be two across? It would probably be good to draw us an arial view so that we can know what your talking about.
by Crallion
Tue Sep 08, 2009 8:08 pm
Forum: Map releases
Topic: fortified layers
Replies: 3
Views: 1414

Re: fortified layers

I don't really understand what you mean by "layers"... do you mean levels? Or three lines of walls? Or something else?

It looks good, but I don't understand the layer part.
by Crallion
Sat Sep 05, 2009 8:03 am
Forum: Help: Tactics and Playstyles
Topic: Dodging GM's while in the air
Replies: 38
Views: 21545

Re: Dodging GM's while in the air

I disagree with that... :D If I fire a shot in front of there tank, and behind it, there is nowhere to go.
by Crallion
Fri Sep 04, 2009 7:44 pm
Forum: Help: Tactics and Playstyles
Topic: Dodging GM's while in the air
Replies: 38
Views: 21545

Re: Dodging GM's while in the air

joevano is right, of course, but it would be pretty awesome if the bullets could collide... it isn't probable, but it is possible. It's the same concept as colliding with the tanks... Usually, there isn't a good way of dodging a GM, except with a building, because a lot of people (myself included) f...
by Crallion
Thu Sep 03, 2009 6:23 pm
Forum: Help: Tactics and Playstyles
Topic: Specific OO flag question.
Replies: 6
Views: 2602

Re: Specific OO flag question.

In other words, to kill someone with 00 in a building you need one of these flags:

Rabbit- SB, SW, SR
CTF or FFA- SB, SW, SR, G.
by Crallion
Thu Sep 03, 2009 6:18 pm
Forum: Map releases
Topic: Wheel 4 team CTF
Replies: 4
Views: 1659

Re: Wheel 4 team CTF

I like the fact that it plays like a nice, symmetrical, four team CTF. But then, it's not symmetrical. A pleasant change from all the high graphical maps.
by Crallion
Thu Aug 27, 2009 7:27 pm
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 53530

Re: Mac SVN/Compile instructions

This is what happens when I do: cd bzflag ./autogen.sh ./configure make BZFlag-2.0.13.20090827 with the following: curses: -lncurses SDL bzadmin bzflag client ben-norans-macbook:bzflag bennoran$ make Making all in data Making all in l10n make[2]: Nothing to be done for `all'. Making all in fonts mak...
by Crallion
Thu Aug 27, 2009 8:05 am
Forum: Help: Map Making
Topic: i need help with IBZEdit on mac
Replies: 16
Views: 3769

Re: i need help with IBZEdit on mac

No, there is no height limit. Here is my advice.... 1. Download this: http://www.mediafire.com/file/udndni2njfk/iBZServer.zip 2. And this: http://sourceforge.net/projects/smultron/files/ 3. Once you have made a map, save it and open it with smultron (using right-click -> open with) 4. Copy all of th...