Search found 23 matches

by Gnurdux
Wed Jan 17, 2007 6:56 pm
Forum: Plug-in Releases
Topic: MapChange
Replies: 15
Views: 14087

Sorry about not posting it. I'm just a lazy person. Btw, most plugins of my plugins (probably including ones not yet made at this post) are available at http://gnurdux.homelinux.net/bzplugins -- no warrantee :P

If in doubt, assume they're under the GPL
by Gnurdux
Thu Jul 20, 2006 10:01 pm
Forum: Plug-in Development
Topic: KeepScore plugin
Replies: 14
Views: 6512

Yes, that will never go into 2.0... but also: only do it for registered users :P
by Gnurdux
Fri Apr 28, 2006 12:47 am
Forum: Plug-in Development
Topic: ShockWave Death from Player = Crash?
Replies: 4
Views: 3326

Oh and the error on linux is the ever popular segfault.
by Gnurdux
Fri Apr 28, 2006 12:46 am
Forum: Plug-in Development
Topic: ShockWave Death from Player = Crash?
Replies: 4
Views: 3326

Hmmm

Its the clients that crash, not the server. And it only happens when the wep kills someone.
by Gnurdux
Fri Apr 28, 2006 12:37 am
Forum: Plug-in Development
Topic: I'll get you yet Mr. Rabbit!
Replies: 2
Views: 2921

hmm

That COULD be done with a server mod. Send the rabbit that the variables have changed when they haven't :P. It might not be easy but it COULD be done. but not with a plugin.
by Gnurdux
Fri Apr 28, 2006 12:22 am
Forum: Plug-in Development
Topic: Is this possible
Replies: 6
Views: 4225

two things:

#1 Jeff is NOT the head developer, he pointed that out to me today.
#2 BZFlag IS rendered in opengl. lol

the reason tanks wont tilt is that it would fundamentally change the game, for example how aiming works.
by Gnurdux
Thu Apr 13, 2006 4:42 pm
Forum: Enhancements
Topic: 3rd person
Replies: 22
Views: 8582

In my opinion, third person would change the play of the game too much. If you could see bullets behind you, you could jump out of the way.
by Gnurdux
Sun Apr 02, 2006 9:54 pm
Forum: General Map Making Discussions
Topic: Random Map Generator
Replies: 52
Views: 18454

C++ Structures

Structures are structs. Left over from C. They are, in C++, basically equivalent to classes, so never use them.
by Gnurdux
Sun Apr 02, 2006 9:52 pm
Forum: General Map Making Discussions
Topic: new map
Replies: 17
Views: 5259

Map idea

I want a 4-team CTF that is totally 4-way symmetrical -- Symmetrical along wiether both diagonals or both horizontally and vertically. It should be a novelty map with lots of pyramids and stuff, like City Warfare but CTF.
by Gnurdux
Sat Apr 01, 2006 2:54 pm
Forum: Map releases
Topic: City War
Replies: 8
Views: 2527

Host

I see that its off norang, so i'm hosting it :) to replace city warfare. Sir Kay was too much of a problem.
by Gnurdux
Thu Aug 18, 2005 8:55 pm
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 131320

GNU, Nerd, UX.... Need I say more?
by Gnurdux
Mon Aug 08, 2005 11:24 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

i chanegd base color. deleted duplicate defnition aswell.
by Gnurdux
Sat Aug 06, 2005 11:29 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

forgot to attach

i forgot to attach
sry
by Gnurdux
Sat Aug 06, 2005 10:29 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

ok here are edits
by Gnurdux
Sat Aug 06, 2005 5:54 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

ok well thebugfix turned out to fix the matref thing and his fix did the res. yay! come on to my server; its a great map.
by Gnurdux
Sat Aug 06, 2005 5:48 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

sry i was talking specifically to nightmare. he came on my sevrver :). also my only changes were on bugfix and colors
by Gnurdux
Sat Aug 06, 2005 5:04 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

ok

ok well we firts we must fix teleports. also if possible fix radar. also fixthe meshbox thing. ill send you my version of the map. pm me your email.
by Gnurdux
Sat Aug 06, 2005 3:48 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

wait... teleports do worK :) my mistake.
by Gnurdux
Sat Aug 06, 2005 3:24 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

wait Brennen

13 years! smae as me :D!
by Gnurdux
Sat Aug 06, 2005 3:24 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

Brennen connect to server ok?

Brennen connect to server ok?
gnurdux.homelinux.net
by Gnurdux
Sat Aug 06, 2005 3:09 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

also soem of tthe teleports are too small to fit through
by Gnurdux
Sat Aug 06, 2005 2:56 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

hmmm

im running it and some things are messed up. first of all i know this is prolly impossible but it would be nice if the radar only shows the nap you are on, otherwise its pretty useless. also, the metrf didnt work. it doeasnt show up and the server say this when its starting up: warning: duplicate te...
by Gnurdux
Sat Aug 06, 2005 12:57 pm
Forum: Map releases
Topic: Overlord + Grassroots (on one Map)
Replies: 36
Views: 9679

want me to host? looks kind of cool. one thing is i have this pacman map i hacked to become ctf on here already. this map IS ctf right?