Search found 12 matches

by Tupone
Thu Apr 13, 2006 9:42 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 22304

Re: One Question

On your Changelog, what does this term mean?

Code: Select all

* Fixed bots on a public server - Alfredo Tupone 
Improved bots? Was there a glitch?
It was just a fix. 2.0.4 public servers were not able to allow bots
by Tupone
Sat Oct 01, 2005 2:52 pm
Forum: Game Releases and Versions
Topic: bzadmin in 2.0.4
Replies: 4
Views: 3720

Matt? wrote:also where can i download a free compiler for windows and where can i get the cvs for bzflag
http://www.mingw.org/ is the place; follow the instruction in the bzflag source: should be in the README.MINGW32 file. The compilation way , under mingw, is not that straight.
by Tupone
Thu Sep 29, 2005 5:38 pm
Forum: Game Releases and Versions
Topic: BZFlag Release Candidate Build 2.0.4-rc5
Replies: 14
Views: 8141

I plan on testing the mouse compensation tomorrow. Would it be extremely rude of me to ask holding off on an official release, tell I have tested the mouse compensation? Are you looking for committing some mouse compensation code? Great, but I wonder why we should compensate mouse .. If you are ins...
by Tupone
Tue Sep 27, 2005 5:28 pm
Forum: Development
Topic: Kill decision at server, Shoot detection at client
Replies: 0
Views: 2721

Kill decision at server, Shoot detection at client

We recently was faced by a cheat client that started to send "end of shot" stopping all other player shot. I came with an idea that could solve this issue. * Client make its collision check, like is now, but instead of loosing his flag or being killed, it just send an "I was shot" message, with kill...
by Tupone
Tue Sep 27, 2005 4:56 pm
Forum: Game Releases and Versions
Topic: BZFlag Release Candidate Build 2.0.4-rc5
Replies: 14
Views: 8141

As usual, this is the source release http://my.bzflag.org/builds/bzflag-2.0.4-rc5.tar.bz2
Have fun compiling that.


--- tar updated for 2 missing header files
by Tupone
Sat Sep 24, 2005 8:12 pm
Forum: Game Releases and Versions
Topic: BZFlag Release Candidate Build 2.0.4-rc4
Replies: 12
Views: 6693

If you want to build yourself the candidate release 2.0.4-rc4, use one of the compressed tar:
http://my.bzflag.org/builds/bzflag-2.0.4-rc4.tar.bz2 or
http://my.bzflag.org/builds/bzflag-2.0.4-rc4.tar.gz
by Tupone
Tue Sep 13, 2005 7:15 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: 2.0.0 broken?
Replies: 2
Views: 1594

If you read the message, it says 2.0.2 version is broken on debian.
Debian is a linux distribution.
You don't have Debian, so this message does not apply to you.
by Tupone
Thu Jun 16, 2005 4:57 am
Forum: Bugs and Problems
Topic: No! Global Authentication is Broken!
Replies: 7
Views: 3888

I wonder if that work again with CVS last
by Tupone
Thu Jan 27, 2005 5:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keymaping
Replies: 11
Views: 3856

SDL build in 2.0 already allows use of mouse wheel. By default, eventually combined with shift and control, scroll chat area, zoom in/out the radar, zoom in/out the window view
by Tupone
Thu Aug 05, 2004 3:41 pm
Forum: General Discussion
Topic: mouses, mices, whatever
Replies: 16
Views: 5136

In SF - patches, someone has produced a patch to apply SDl changes to the 1.10

good luck
by Tupone
Mon Jun 14, 2004 12:01 pm
Forum: General Discussion
Topic: Windowed in linux (Debian)
Replies: 3
Views: 2033

I think you should wait for 1.12 . I'm quite sure it will cure your problem as that is "SDL" enabled.
by Tupone
Tue Jun 08, 2004 9:17 pm
Forum: General Discussion
Topic: windowed in OS X?
Replies: 3
Views: 2052

Should wait for the 1.12 to get windowed mode on OSX. Actually don't know when we release that :(