Search found 12 matches

by Tupone
Thu Apr 13, 2006 9:42 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 28012

Re: One Question

On your Changelog, what does this term mean?

Code: Select all

* Fixed bots on a public server - Alfredo Tupone 
Improved bots? Was there a glitch?
It was just a fix. 2.0.4 public servers were not able to allow bots
by Tupone
Sat Oct 01, 2005 2:52 pm
Forum: Game Releases and Versions
Topic: bzadmin in 2.0.4
Replies: 4
Views: 4682

Matt? wrote:also where can i download a free compiler for windows and where can i get the cvs for bzflag
http://www.mingw.org/ is the place; follow the instruction in the bzflag source: should be in the README.MINGW32 file. The compilation way , under mingw, is not that straight.
by Tupone
Thu Sep 29, 2005 5:38 pm
Forum: Game Releases and Versions
Topic: BZFlag Release Candidate Build 2.0.4-rc5
Replies: 14
Views: 9964

I plan on testing the mouse compensation tomorrow. Would it be extremely rude of me to ask holding off on an official release, tell I have tested the mouse compensation? Are you looking for committing some mouse compensation code? Great, but I wonder why we should compensate mouse .. If you are ins...
by Tupone
Tue Sep 27, 2005 5:28 pm
Forum: Development
Topic: Kill decision at server, Shoot detection at client
Replies: 0
Views: 3247

Kill decision at server, Shoot detection at client

We recently was faced by a cheat client that started to send "end of shot" stopping all other player shot. I came with an idea that could solve this issue. * Client make its collision check, like is now, but instead of loosing his flag or being killed, it just send an "I was shot"...
by Tupone
Tue Sep 27, 2005 4:56 pm
Forum: Game Releases and Versions
Topic: BZFlag Release Candidate Build 2.0.4-rc5
Replies: 14
Views: 9964

As usual, this is the source release http://my.bzflag.org/builds/bzflag-2.0.4-rc5.tar.bz2
Have fun compiling that.


--- tar updated for 2 missing header files
by Tupone
Sat Sep 24, 2005 8:12 pm
Forum: Game Releases and Versions
Topic: BZFlag Release Candidate Build 2.0.4-rc4
Replies: 12
Views: 8179

If you want to build yourself the candidate release 2.0.4-rc4, use one of the compressed tar:
http://my.bzflag.org/builds/bzflag-2.0.4-rc4.tar.bz2 or
http://my.bzflag.org/builds/bzflag-2.0.4-rc4.tar.gz
by Tupone
Tue Sep 13, 2005 7:15 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: 2.0.0 broken?
Replies: 2
Views: 1908

If you read the message, it says 2.0.2 version is broken on debian.
Debian is a linux distribution.
You don't have Debian, so this message does not apply to you.
by Tupone
Thu Jun 16, 2005 4:57 am
Forum: Bugs and Problems
Topic: No! Global Authentication is Broken!
Replies: 7
Views: 4621

I wonder if that work again with CVS last
by Tupone
Thu Jan 27, 2005 5:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keymaping
Replies: 11
Views: 4616

SDL build in 2.0 already allows use of mouse wheel. By default, eventually combined with shift and control, scroll chat area, zoom in/out the radar, zoom in/out the window view
by Tupone
Thu Aug 05, 2004 3:41 pm
Forum: General Discussion
Topic: mouses, mices, whatever
Replies: 16
Views: 6140

In SF - patches, someone has produced a patch to apply SDl changes to the 1.10

good luck
by Tupone
Mon Jun 14, 2004 12:01 pm
Forum: General Discussion
Topic: Windowed in linux (Debian)
Replies: 3
Views: 2496

I think you should wait for 1.12 . I'm quite sure it will cure your problem as that is "SDL" enabled.
by Tupone
Tue Jun 08, 2004 9:17 pm
Forum: General Discussion
Topic: windowed in OS X?
Replies: 3
Views: 2404

Should wait for the 1.12 to get windowed mode on OSX. Actually don't know when we release that :(