Search found 20 matches

by RedRock
Thu Aug 25, 2005 9:36 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: keyboard movement control (bzflag 2.0)
Replies: 1
Views: 1359

solved

Heya,

I think I solved it by deleting my old configuration-file.

thanks,

Michel
by RedRock
Thu Aug 25, 2005 7:29 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: keyboard movement control (bzflag 2.0)
Replies: 1
Views: 1359

keyboard movement control (bzflag 2.0)

Heya,

after quite some time I tried playing bzflag again. I noticed that the keyboard movement controls (arrows) for the tank aren't active (by default) anymore. Is there a way to enable them or isn't it possible anymore?

thanks,

RedRock
by RedRock
Thu Oct 07, 2004 2:50 pm
Forum: Leagues: General Discussion
Topic: Resigned from TDS
Replies: 12
Views: 6333

heya KR

heya KR,

yeah, it was funb :). Hope to see you on the battlefield ... Anyway, I hope I can play again soon. I switched distro's and I can't get the nvidia-3d-drivers running. He. Now I'm even compiling my onw
w kernel ...
by RedRock
Thu Jul 22, 2004 4:50 pm
Forum: Leagues: General Discussion
Topic: 1vs1 challenges
Replies: 153
Views: 56975

thanks

thanks
by RedRock
Tue Jul 20, 2004 11:20 pm
Forum: Leagues: General Discussion
Topic: 1vs1 challenges
Replies: 153
Views: 56975

Heya,

where can I register for this? If I have to ask here ... :) Could you register me ? Thanks,

RedRock
by RedRock
Tue Jun 01, 2004 9:10 pm
Forum: Enhancements
Topic: new gametype
Replies: 12
Views: 4383

new gametype

Ok, here I go again (browser crashed and I just finished ..pressed on preview)... Ok, a new gametype..the principle is conquering land ... In the beginning the only pieces of land both teams "have" are their own bases. When a tank of the other team is shot, the team of the tank that shot i...
by RedRock
Tue Jun 01, 2004 8:47 pm
Forum: Enhancements
Topic: team decorations and bumperstickers :)
Replies: 17
Views: 5979

team decorations and bumperstickers :)

1) I just thought about this...ok the team decorations I was thinking aboiut a longer time... So, that when you enter a game (match) every team can upload to the others their own tankdecoration or flag that is put on their tanks ... and the team flag is also decorated... So, not a preinstalled decor...
by RedRock
Sun Dec 28, 2003 1:08 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag+alsa
Replies: 7
Views: 4044

dmix

dmix is an alsa-plugin for software-downmixing. It works with the new releases of the alsa-soundserver wich I use. So, when an app asks for /dev/dsp, another app can also use /dev/dsp although you card only supports one soundchannel ata time .... dmix will mix them together. P.S.: this should be und...
by RedRock
Fri Dec 26, 2003 11:23 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag+alsa
Replies: 7
Views: 4044

nope

no, that doesn't work ..I had those modules already, but thanks ..maybe I'm missing something else then??(config?) I tried the aoss-command liek I saw in the alsa-help-pages, but it doesn't work for bzflag.
by RedRock
Fri Dec 26, 2003 12:02 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag+alsa
Replies: 7
Views: 4044

bzflag+alsa

Doesn bzflag work with alsa? I jsut installed the dmix-plugin...for alsa and it works for xine as far as I know. Does somebody know how to let bzflag use alsa? Is it possible?

Thanks.
by RedRock
Wed Dec 24, 2003 1:56 am
Forum: Leagues: General Discussion
Topic: Meeting for CTF league teams
Replies: 23
Views: 9138

ok

I'll try to be there although I also talk quite a bit on the battlefield from time to time :d.
by RedRock
Wed Dec 24, 2003 1:45 am
Forum: General Map Making Discussions
Topic: map contest?
Replies: 1
Views: 2221

map contest?

I heart something/proposal of a map contest? A descvritpion anywhere ... else I'll propose: let the tankers give a description of a map .... the description has to be not too tight ofcourse: need to have rico, x teams, jumping?, ... or just not sa specific goal because I suppose although there wil b...
by RedRock
Fri Nov 07, 2003 5:33 pm
Forum: General Map Making Discussions
Topic: map: balance
Replies: 15
Views: 6859

segfault

Koba, when I try to load your map..I get a segmentation fault......I use the following command to start the server:

bzfs -fb -j +r -c -p 5155 -mp 0,4,4,0,0 -ms 2 -world /home/michel/tmp/balance_mod.map

I'm using g0-server..

Don't you have this problem?
by RedRock
Fri Nov 07, 2003 5:13 pm
Forum: General Map Making Discussions
Topic: map: balance
Replies: 15
Views: 6859

pyramids changed

Ok .. since the pyramids will eb solid in the future I suppose..I have renamed the one with the pyramids on the top-level to balance-Pyr.map. In my balance.map I now use some blocks for this..although you can maybe drive through some of them too..but not sure..but they all seem to bounce bullets wit...
by RedRock
Fri Nov 07, 2003 12:06 pm
Forum: General Map Making Discussions
Topic: map: balance
Replies: 15
Views: 6859

pyramids

Read somewhere that there is a problem with collision-detection of pyramids which or above the ground.....and it seems it isn't solved yet: anyway not yet in 1.7g2. This is annoying in this map... If I had time enough I would look at the code..but haven't enough time... maybe it's fixed in 1.9??? I'...
by RedRock
Thu Nov 06, 2003 11:35 pm
Forum: General Map Making Discussions
Topic: map: balance
Replies: 15
Views: 6859

changed it bit

Ok I changed the following things: *Tried to give some protection when player gets back to top level..but not to much..... *added some pyramids (4) to the top level to provide some cover but th eproblem with these pyramids is that I can drive through them...and bullets go through them too....Does so...
by RedRock
Thu Nov 06, 2003 7:36 pm
Forum: General Map Making Discussions
Topic: map: balance
Replies: 15
Views: 6859

nope

haven't asked really yet.... I just tested it out 1 on 1 with some people while I was running the server on my own computer..... If somebody wants to host it please let me know so I can see what I have to pay attention to in the future/change.... thanks *If you stay down you will never capture teh f...
by RedRock
Thu Nov 06, 2003 6:50 pm
Forum: General Map Making Discussions
Topic: map: balance
Replies: 15
Views: 6859

some comments of myself

*Falling of is "punished"..... I wanted to do this else..but anyway. *Placed the 2 bases close to eachother on purpose..have to see what it gives... there are some protections present to prevent teams/players shooting eachother near the bases..but it's possible. *Check out how the teleport...
by RedRock
Thu Nov 06, 2003 6:16 pm
Forum: General Map Making Discussions
Topic: map: balance
Replies: 15
Views: 6859

map: balance

Ok this is the first map I created..... I want to thanks for the people who gave me some advices. It begon as wanting to make a 1vs1 map. It seems it's a bit too big..although it could be done. I also had another idea for teh lower level....but I left it like you see :). Now It's more usefull for ct...
by RedRock
Wed Oct 29, 2003 11:51 am
Forum: Leagues: General Discussion
Topic: ARENA! style 1 on 1, 8 observers!
Replies: 15
Views: 7247

ideas for maps

Sorry don't have the time to make maps..but if somebody wants to make one and needs ideas to use I maybe have one if not implemented yet.... It's for teh 1 vs 1. It would be indeed more fun I suppose to have more than 1 map for this and maybe they can also be used in team-battle or any other kind of...