Heya,
I think I solved it by deleting my old configuration-file.
thanks,
Michel
Search found 20 matches
- Thu Aug 25, 2005 9:36 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: keyboard movement control (bzflag 2.0)
- Replies: 1
- Views: 1359
- Thu Aug 25, 2005 7:29 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: keyboard movement control (bzflag 2.0)
- Replies: 1
- Views: 1359
keyboard movement control (bzflag 2.0)
Heya,
after quite some time I tried playing bzflag again. I noticed that the keyboard movement controls (arrows) for the tank aren't active (by default) anymore. Is there a way to enable them or isn't it possible anymore?
thanks,
RedRock
after quite some time I tried playing bzflag again. I noticed that the keyboard movement controls (arrows) for the tank aren't active (by default) anymore. Is there a way to enable them or isn't it possible anymore?
thanks,
RedRock
- Thu Oct 07, 2004 2:50 pm
- Forum: Leagues: General Discussion
- Topic: Resigned from TDS
- Replies: 12
- Views: 6333
heya KR
heya KR,
yeah, it was funb . Hope to see you on the battlefield ... Anyway, I hope I can play again soon. I switched distro's and I can't get the nvidia-3d-drivers running. He. Now I'm even compiling my onw
w kernel ...
yeah, it was funb . Hope to see you on the battlefield ... Anyway, I hope I can play again soon. I switched distro's and I can't get the nvidia-3d-drivers running. He. Now I'm even compiling my onw
w kernel ...
- Thu Jul 22, 2004 4:50 pm
- Forum: Leagues: General Discussion
- Topic: 1vs1 challenges
- Replies: 153
- Views: 56975
thanks
thanks
- Tue Jul 20, 2004 11:20 pm
- Forum: Leagues: General Discussion
- Topic: 1vs1 challenges
- Replies: 153
- Views: 56975
- Tue Jun 01, 2004 9:10 pm
- Forum: Enhancements
- Topic: new gametype
- Replies: 12
- Views: 4383
new gametype
Ok, here I go again (browser crashed and I just finished ..pressed on preview)... Ok, a new gametype..the principle is conquering land ... In the beginning the only pieces of land both teams "have" are their own bases. When a tank of the other team is shot, the team of the tank that shot i...
- Tue Jun 01, 2004 8:47 pm
- Forum: Enhancements
- Topic: team decorations and bumperstickers :)
- Replies: 17
- Views: 5979
team decorations and bumperstickers :)
1) I just thought about this...ok the team decorations I was thinking aboiut a longer time... So, that when you enter a game (match) every team can upload to the others their own tankdecoration or flag that is put on their tanks ... and the team flag is also decorated... So, not a preinstalled decor...
- Sun Dec 28, 2003 1:08 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag+alsa
- Replies: 7
- Views: 4044
dmix
dmix is an alsa-plugin for software-downmixing. It works with the new releases of the alsa-soundserver wich I use. So, when an app asks for /dev/dsp, another app can also use /dev/dsp although you card only supports one soundchannel ata time .... dmix will mix them together. P.S.: this should be und...
- Fri Dec 26, 2003 11:23 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag+alsa
- Replies: 7
- Views: 4044
nope
no, that doesn't work ..I had those modules already, but thanks ..maybe I'm missing something else then??(config?) I tried the aoss-command liek I saw in the alsa-help-pages, but it doesn't work for bzflag.
- Fri Dec 26, 2003 12:02 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag+alsa
- Replies: 7
- Views: 4044
bzflag+alsa
Doesn bzflag work with alsa? I jsut installed the dmix-plugin...for alsa and it works for xine as far as I know. Does somebody know how to let bzflag use alsa? Is it possible?
Thanks.
Thanks.
- Wed Dec 24, 2003 1:56 am
- Forum: Leagues: General Discussion
- Topic: Meeting for CTF league teams
- Replies: 23
- Views: 9138
ok
I'll try to be there although I also talk quite a bit on the battlefield from time to time :d.
- Wed Dec 24, 2003 1:45 am
- Forum: General Map Making Discussions
- Topic: map contest?
- Replies: 1
- Views: 2221
map contest?
I heart something/proposal of a map contest? A descvritpion anywhere ... else I'll propose: let the tankers give a description of a map .... the description has to be not too tight ofcourse: need to have rico, x teams, jumping?, ... or just not sa specific goal because I suppose although there wil b...
- Fri Nov 07, 2003 5:33 pm
- Forum: General Map Making Discussions
- Topic: map: balance
- Replies: 15
- Views: 6859
segfault
Koba, when I try to load your map..I get a segmentation fault......I use the following command to start the server:
bzfs -fb -j +r -c -p 5155 -mp 0,4,4,0,0 -ms 2 -world /home/michel/tmp/balance_mod.map
I'm using g0-server..
Don't you have this problem?
bzfs -fb -j +r -c -p 5155 -mp 0,4,4,0,0 -ms 2 -world /home/michel/tmp/balance_mod.map
I'm using g0-server..
Don't you have this problem?
- Fri Nov 07, 2003 5:13 pm
- Forum: General Map Making Discussions
- Topic: map: balance
- Replies: 15
- Views: 6859
pyramids changed
Ok .. since the pyramids will eb solid in the future I suppose..I have renamed the one with the pyramids on the top-level to balance-Pyr.map. In my balance.map I now use some blocks for this..although you can maybe drive through some of them too..but not sure..but they all seem to bounce bullets wit...
- Fri Nov 07, 2003 12:06 pm
- Forum: General Map Making Discussions
- Topic: map: balance
- Replies: 15
- Views: 6859
pyramids
Read somewhere that there is a problem with collision-detection of pyramids which or above the ground.....and it seems it isn't solved yet: anyway not yet in 1.7g2. This is annoying in this map... If I had time enough I would look at the code..but haven't enough time... maybe it's fixed in 1.9??? I'...
- Thu Nov 06, 2003 11:35 pm
- Forum: General Map Making Discussions
- Topic: map: balance
- Replies: 15
- Views: 6859
changed it bit
Ok I changed the following things: *Tried to give some protection when player gets back to top level..but not to much..... *added some pyramids (4) to the top level to provide some cover but th eproblem with these pyramids is that I can drive through them...and bullets go through them too....Does so...
- Thu Nov 06, 2003 7:36 pm
- Forum: General Map Making Discussions
- Topic: map: balance
- Replies: 15
- Views: 6859
nope
haven't asked really yet.... I just tested it out 1 on 1 with some people while I was running the server on my own computer..... If somebody wants to host it please let me know so I can see what I have to pay attention to in the future/change.... thanks *If you stay down you will never capture teh f...
- Thu Nov 06, 2003 6:50 pm
- Forum: General Map Making Discussions
- Topic: map: balance
- Replies: 15
- Views: 6859
some comments of myself
*Falling of is "punished"..... I wanted to do this else..but anyway. *Placed the 2 bases close to eachother on purpose..have to see what it gives... there are some protections present to prevent teams/players shooting eachother near the bases..but it's possible. *Check out how the teleport...
- Thu Nov 06, 2003 6:16 pm
- Forum: General Map Making Discussions
- Topic: map: balance
- Replies: 15
- Views: 6859
map: balance
Ok this is the first map I created..... I want to thanks for the people who gave me some advices. It begon as wanting to make a 1vs1 map. It seems it's a bit too big..although it could be done. I also had another idea for teh lower level....but I left it like you see :). Now It's more usefull for ct...
- Wed Oct 29, 2003 11:51 am
- Forum: Leagues: General Discussion
- Topic: ARENA! style 1 on 1, 8 observers!
- Replies: 15
- Views: 7247
ideas for maps
Sorry don't have the time to make maps..but if somebody wants to make one and needs ideas to use I maybe have one if not implemented yet.... It's for teh 1 vs 1. It would be indeed more fun I suppose to have more than 1 map for this and maybe they can also be used in team-battle or any other kind of...