Search found 565 matches

by AlliedArmour
Mon May 18, 2009 5:47 pm
Forum: GU League Discussion
Topic: ?, thru, what? wtf? etc.
Replies: 162
Views: 34773

Re: ?, thru, what? wtf? etc.

I think I'll start with the simpler "cheats" being proposed here. Lined radar shots, having long radar lines is not at all like radar path. Radar path shows rico-path and shot duration. Long radar lines go straight through buildings and move with the shot. Merely makes a cluttered mess exc...
by AlliedArmour
Mon Apr 27, 2009 2:50 pm
Forum: GU League Discussion
Topic: Fun!
Replies: 17
Views: 4132

Re: Fun!

That's neat, I'll remember to try get FM's recorded :).

Foo, I'll have something to say about a certain event that kept Funleague dead for 2 years. You can guess the rest.
by AlliedArmour
Wed Apr 04, 2007 2:37 am
Forum: Servers: General Discussion
Topic: Australian Hix
Replies: 9
Views: 4329

I think it would be really nice as I know other Australians who really want to play GU but are prohibited by lag.
by AlliedArmour
Mon Feb 19, 2007 5:35 pm
Forum: Servers: General Discussion
Topic: Considering BZFlag Server Hosting
Replies: 9
Views: 4607

Logs and recordings is a valid point, I will consider increasing the hard drive space per server per customer. Consider that as increased, exact amount pending. SSH access will probably be my preferred method of letting server owners handle their servers, but I can't say for sure yet. I will need mo...
by AlliedArmour
Fri Jan 26, 2007 5:24 pm
Forum: Servers: General Discussion
Topic: Considering BZFlag Server Hosting
Replies: 9
Views: 4607

The way I'm currently planning it, users will get access to their storage space via FTP and a web interface for controlling the server. Naturally, hosting textures on this server is only optional - not required and people do not have to. Bandwidth and player limits I am currently gathering more info...
by AlliedArmour
Thu Jan 25, 2007 9:51 pm
Forum: Servers: General Discussion
Topic: Considering BZFlag Server Hosting
Replies: 9
Views: 4607

Considering BZFlag Server Hosting

Hello all, I am considering offering BZFlag server hosting on a commercial hosting company. I'm right now seeing if this is a viable offer by checking how many people would be interested in buying a server. Information and Pricing per user: 30MB for textures, maps, etc. Additional 5MB per server. $2...
by AlliedArmour
Wed Jan 03, 2007 6:07 pm
Forum: Ducati League Discussion
Topic: Season length...
Replies: 17
Views: 16386

I think 2 month, no break is the best idea.
by AlliedArmour
Thu Aug 03, 2006 1:36 am
Forum: Prefabs and Map Objects
Topic: My Car!
Replies: 15
Views: 11796

Ohh, I tried thta before - haven't had any success yet.
by AlliedArmour
Wed Aug 02, 2006 5:33 pm
Forum: Prefabs and Map Objects
Topic: My Car!
Replies: 15
Views: 11796

What are you using to convert?
by AlliedArmour
Tue May 09, 2006 11:23 pm
Forum: Servers: General Discussion
Topic: Camelot Servers back up 24/7
Replies: 9
Views: 4034

Lol, I don't need hosting :). My server is just one I run when I feel like it for fun :D
by AlliedArmour
Tue May 09, 2006 10:27 pm
Forum: Servers: General Discussion
Topic: Camelot Servers back up 24/7
Replies: 9
Views: 4034

Nice Sir, it'll be nice playing there again.

I don't understand how your 800Kb/s isn't that good Xp, I've run servers sometimes on my 800Kb/s up connection, and I had at least 20 players no problem.

What I ran my server off is unavailable now though, lol.
by AlliedArmour
Sat Apr 01, 2006 5:19 am
Forum: Map releases
Topic: Deserted Islands
Replies: 15
Views: 5999

Looks really neat, good work
by AlliedArmour
Wed Mar 01, 2006 2:00 am
Forum: Map releases
Topic: Another map From Army of One
Replies: 8
Views: 3578

Oh that's nice - good work :D
by AlliedArmour
Tue Feb 28, 2006 9:58 pm
Forum: Map releases
Topic: Laser Mania
Replies: 15
Views: 6445

I saw those updates, really nice.

I'm gonna play there when I get time :)

Which is hard to find sometimes.
by AlliedArmour
Mon Feb 20, 2006 6:51 pm
Forum: General Map Making Discussions
Topic: Online map viewer and picture taker.
Replies: 5
Views: 2963

I would really love that. It's often annoying to have to start a server and a client etc just to take a look at a change in a mesh or whatever in BZ.
by AlliedArmour
Fri Feb 17, 2006 8:02 pm
Forum: Map releases
Topic: My new map
Replies: 5
Views: 3025

Eeek! That's well made :D

Good job, I'll look forward to playing on it.
by AlliedArmour
Fri Feb 17, 2006 8:00 pm
Forum: Map releases
Topic: Collaborator II (1.x) Completed
Replies: 21
Views: 8192

Mighty good! Really nice, I knew Sir Lance-a-lot's corner instantly without looking at text - I love his castles.
by AlliedArmour
Fri Feb 17, 2006 7:59 pm
Forum: Map releases
Topic: huge maze!
Replies: 21
Views: 7449

It's good :)

Not sure how playable tho :?
by AlliedArmour
Fri Feb 17, 2006 7:51 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: chat logging
Replies: 6
Views: 3450

What OS?
by AlliedArmour
Thu Feb 16, 2006 10:52 pm
Forum: Map releases
Topic: 4 Team CTF
Replies: 10
Views: 4642

Oh I know - I wasn't arguing, I just meant that large spaces in maps tend to make it difficult.
by AlliedArmour
Thu Feb 16, 2006 10:11 pm
Forum: Map releases
Topic: 4 Team CTF
Replies: 10
Views: 4642

My main dislike in a map is huge open spaces.
by AlliedArmour
Thu Feb 16, 2006 10:11 pm
Forum: Enhancements
Topic: New "physics" driver
Replies: 32
Views: 11064

Nice way of working it - I hope this'll be implmented :)
by AlliedArmour
Thu Feb 16, 2006 4:53 am
Forum: Map releases
Topic: 4 Team CTF
Replies: 10
Views: 4642

I guess mainly the center corners if you know what I mean - they need some filling in.
by AlliedArmour
Thu Feb 16, 2006 4:40 am
Forum: Map releases
Topic: 4 Team CTF
Replies: 10
Views: 4642

Simple, but has some neat feautures. Try adding some more detail to some parts.
by AlliedArmour
Wed Feb 15, 2006 10:07 pm
Forum: Map releases
Topic: Gamma Quadrant
Replies: 11
Views: 4544

That looks really neat LouMan!! Good work! :D