Search found 48 matches

by McSpider
Sat Sep 11, 2010 12:10 am
Forum: Help: Map Making
Topic: Code not working
Replies: 12
Views: 2053

Re: Code not working

I started a server correctly, and then I couldn't make another after I fixed a problem with the map. hmm, the only reason I can think of for that is that you didn't stop the previous server. You can try checking with activity monitor as I described above. To stop a server you should go to the termi...
by McSpider
Fri Sep 10, 2010 2:35 am
Forum: Help: Map Making
Topic: Code not working
Replies: 12
Views: 2053

Re: Code not working

Hi, To check it "bzfs" is already running: Go to the utilities folder and open activity monitor, in the upper right corner of the activity monitor window there should be a search field type in "bzfs". If it's already running it should appear in the list select it and press "Quit Process" then quit. ...
by McSpider
Sat Sep 04, 2010 10:58 pm
Forum: Help: Map Making
Topic: Water Death
Replies: 5
Views: 1156

Re: Water Death

Also, another thing a lot of mapmakers tend to do is make the Water non-lethal and drivethrough , but then give the the floor beneath the water a death tag . This avoids the odd feeling of bouncing off the surface of the water when you die, by letting you "sink" underwater, and then explode. The on...
by McSpider
Sat Aug 14, 2010 11:30 pm
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 14958

Re: 2010 Collaborator Submissions

Here's my entry,
If there are any problems I'm always somewhere. :)
Collab - The Deserted Kriston Labs.bzw.zip
Map File
(5.77 KiB) Downloaded 161 times
by McSpider
Fri Jul 23, 2010 3:17 am
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16555

Re: Calling all Map Makers: The Collaborator 2010

I have a suggestion if you run out of map space and you have more people interested. Just give people say a 100 unit height allowance, then a tank can jump what, 15 units high? Then say at like 120 units heigh, make a mesh that is 0.1 units thick and make the bottom clear and the top of the mesh th...
by McSpider
Thu Jul 22, 2010 10:20 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16555

Re: Calling all Map Makers: The Collaborator 2010

Spazzy McGee wrote:although make sure that you know where they are going in the map
It would be good if the map grid you posted earlier had world coords on it,that way people would know the coords of there tiles.
by McSpider
Thu Jul 22, 2010 9:56 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16555

Re: Calling all Map Makers: The Collaborator 2010

Are we allowed to use textures and teleporters?
And I assume that the map will have jumping, richo and flags?
by McSpider
Thu Jul 22, 2010 7:41 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16555

Re: Calling all Map Makers: The Collaborator 2010

Enter me on these squares. :)
F6,F7,F8
G6,G8
H6,H7,H8
by McSpider
Thu Jul 22, 2010 5:31 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 16555

Re: Calling all Map Makers: The Collaborator 2010

I'm always ready to make a map, so count me in. :)
I think you need some sort of a layout grid so people can choose which section they want to make.
Because if all the entrees are maps designed for the center the ones placed on the outside may have cutoff features/inaccessible areas.
by McSpider
Sat Jun 19, 2010 4:03 am
Forum: Map releases
Topic: CubeB - CTF map
Replies: 4
Views: 1102

Re: CubeB - CTF map

Thanks :)
by McSpider
Fri Jun 18, 2010 12:16 am
Forum: Map releases
Topic: CubeB - CTF map
Replies: 4
Views: 1102

CubeB - CTF map

CubeB is a old style CTF map with 3 shots and ricochets.
There are several random flags scattered across the field but there are no GM or L flags.
Flags droped over pyramids return to the center.

Licence is CC,
http://creativecommons.org/licenses/by-sa/3.0/
by McSpider
Thu May 20, 2010 11:32 pm
Forum: Map releases
Topic: Lunch
Replies: 6
Views: 1486

Re: Lunch

@Ragnarok: The topic title is Lunch so I'd assume its called Lunch.
@dhouthoo:
Very nice map. :)

PS, It's generally recommended that map submissions/posts have a screen shot attached so people can see what they're downloading.
by McSpider
Wed Apr 28, 2010 11:24 pm
Forum: Players
Topic: Tank Size
Replies: 21
Views: 3749

Re: Tank Size

mrapple wrote:No darkid, it's a joke...
Or maybe he wants a plugin that increases a tanks size depending on its score. :P
by McSpider
Thu Apr 22, 2010 10:17 pm
Forum: Map releases
Topic: Rampart wars - CTF map
Replies: 5
Views: 1148

Re: Rampart wars - CTF map

Didn't think about that. :?
Map file in first post updated.
by McSpider
Thu Apr 22, 2010 3:19 am
Forum: Map releases
Topic: Rampart wars - CTF map
Replies: 5
Views: 1148

Re: Rampart wars - CTF map

Another map update.
Modified spawn zones.
Removed MG. (it was acting buggy)
by McSpider
Wed Apr 21, 2010 12:43 am
Forum: Map releases
Topic: Rampart wars - CTF map
Replies: 5
Views: 1148

Re: Rampart wars - CTF map

Map update,
The spawn zone for the red team wasn't set up properly, this should fix it.
by McSpider
Sat Apr 17, 2010 8:20 pm
Forum: Map releases
Topic: Rampart wars - CTF map
Replies: 5
Views: 1148

Rampart wars - CTF map

Rampart wars is 5 shot red vs green CTF map. The bases are separated by three huge walls with GM sniping platforms. There are several random flags scattered across the map, with the specifications for some flag modified to make them more/less powerful. Flags that are dropped over pyramids are return...
by McSpider
Tue Apr 13, 2010 8:59 pm
Forum: General Discussion
Topic: Best Map Software
Replies: 13
Views: 2876

Re: Best Map Software

That really depends on what operating system you'r on.
I use a mac and I design the base layout of my maps in iBZEdit, then I open it in TextWrangler and finish editing it.
And if I need a mesh I design it in Wings 3D which is a simple to use 3D modeling tool and can export .bzw files.
by McSpider
Fri Apr 09, 2010 1:55 am
Forum: General Map Making Discussions
Topic: mappers competiton number 1
Replies: 25
Views: 4855

Re: mappers competiton number 1

I'm entering my Trigonometry map, It should be bug free but if you find one PM me. Description: Trigonometry is a ducati style, three team no jumping map surrounded by water. CC License. http://creativecommons.org/licenses/by-sa/3.0/ Image: http://mcspider.files.wordpress.com/2010/04/trigonometry.jp...
by McSpider
Wed Apr 07, 2010 11:12 pm
Forum: Help: Server Setup and Administration
Topic: Record And Replay
Replies: 23
Views: 3067

Re: Record And Replay

does anybody know why my anonsay plugin won't work??? annoSay uses /asay command not the /say command. read here: http://theme.freehostia.com/bzflag/plugins/#anonSay And it only removes the SERVER: as far as I know. I don't know what the other plugin is called that removes the senders name at the e...
by McSpider
Wed Apr 07, 2010 9:19 pm
Forum: Help: Map Making
Topic: Making object invisible
Replies: 4
Views: 1106

Re: Making object invisible

Invisible as in you can't see it on the screen or, you as in you can't see it on the radar?

When I start the above code block it's invisible on the radar but I can still see it on the screen.
If you want to make it invisible on the screen add this to the material:
color 1 1 1 0
by McSpider
Fri Jan 22, 2010 6:13 am
Forum: Help: Map Making
Topic: Horizontal Teleporters
Replies: 6
Views: 1305

Re: Horizontal Teleporters

You need correct links When I started your map file it outputted this: linkdefs: link linkdefs: addSrc /cylinder8:telefront linkdefs: addDst normaltele linkdefs: end linkdefs: link linkdefs: addSrc /cylinder8:teleback linkdefs: addDst normaltele linkdefs: end LinkSrcIDs: linkSrc 0: /normaltele:b lin...
by McSpider
Thu Jan 07, 2010 10:58 pm
Forum: Screenshots & Artwork
Topic: Composite Screenshot
Replies: 6
Views: 1416

Re: Composite Screenshot

I'm on a Mac so I just did command + shift + 3 for the screenshots then I spliced them together in Adobe PhotoShop.
by McSpider
Sun Dec 27, 2009 4:59 am
Forum: Screenshots & Artwork
Topic: Composite Screenshot
Replies: 6
Views: 1416

Composite Screenshot

I was on the Medieval Mayhem map taking screenshots but I couldn't get all the action into one screenshot. So I thought why not combine them all into one, and I came up with this.
Image
Click for full size.
by McSpider
Sat Dec 05, 2009 11:13 pm
Forum: Map releases
Topic: SMD FFA
Replies: 2
Views: 674

SMD FFA

A Circuit board styled map with jumping, richo and good flags.
Most of the good flags have been upped, like TH has a little more range, and GM has 0.1 deg more turn angle.

License is CC.
http://creativecommons.org/licenses/by-sa/3.0/