Search found 215 matches

by anomaly
Thu Aug 27, 2015 8:30 pm
Forum: General Discussion
Topic: Disabling the cursor?
Replies: 33
Views: 13130

Re: Disabling the cursor?

Glad the patch was of some use. I still have my 2.4.2 patched as well.
by anomaly
Sat Aug 13, 2011 9:59 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
Replies: 28
Views: 3737

Re: No sound Ubuntu11 64-bit bzflag 2.4 install

at this point you should try sdl-config --cflags --libs your output should look something like this: -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -L/usr/lib -lSDL If it does then you might do a make distclean and then ./autogen.sh I can't remember if bzflags autogen will also run configure or not...
by anomaly
Fri Aug 12, 2011 11:52 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
Replies: 28
Views: 3737

Re: No sound Ubuntu11 64-bit bzflag 2.4 install

You might have a look at this. It may provide some useful debugging info.
http://www.jeffsplace.net/node/12
by anomaly
Thu Aug 11, 2011 8:14 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
Replies: 28
Views: 3737

Re: No sound Ubuntu11 64-bit bzflag 2.4 install

Have you tried deleting your .bzf/config.cfg file? sometimes that helps weird issues. Although in mine the only option for sound is the volume. You could have a look at that file, search for volume and see if it is set to some value. Mine looks like this: #set volume 10 it is commented out meaning i...
by anomaly
Tue Aug 09, 2011 9:42 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
Replies: 28
Views: 3737

Re: No sound Ubuntu11 64-bit bzflag 2.4 install

try dpkg -l | grep -i sdl | awk '{print $2}' this will print out all the sdl libs you have installed. if you have all you need, re-configure and try again. This is what I have on Ubuntu 10.04 64bit LTS libsdl-gfx1.2-4 libsdl-image1.2 libsdl-image1.2-dev libsdl-mixer1.2 libsdl-mixer1.2-dev libsdl-net...
by anomaly
Thu Jun 23, 2011 12:40 pm
Forum: Help: Map Making
Topic: Can't drive on a meshbox... only if I jump over it
Replies: 15
Views: 1630

Re: Can't drive on a meshbox... only if I jump over it

one thing I would suggest is that you clean up those floating point numbers. I don't think it will help in this case but I don't know what the rest of your map looks like. Numbers like -286.399994 would be better as -286.40. I have noticed this with mesh maps that I have built. I limited modeltool's...
by anomaly
Tue Jun 14, 2011 4:00 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 2342

Re: Arc and box, same Z axis height, same parameters size he

It's called 'z fighting' when two overlapped textures at the same height flicker like that. With each frame one or the other may appear to be on top. I"m not sure better calculations will correct that issue. Usually pi is not calculated by the machine, but rather defined as a specific value by the m...
by anomaly
Sun Jun 05, 2011 12:16 pm
Forum: Help: Map Making
Topic: arc and rotation
Replies: 7
Views: 1122

Re: acr and rotation

not sure why you can't rotate the arc, but have you tried spin?

Code: Select all

arc
 position 50 50 0
 size 70 20 1
 spin 90 0 0 1
 ratio 1
end
by anomaly
Sun Apr 17, 2011 2:58 pm
Forum: Game Releases and Versions
Topic: 32 or 64 bit
Replies: 9
Views: 3654

Re: 32 or 64 bit

... so I want only to know if there is a 32 bit BZFlag version that can run on 32 and 64 bit operating system and another version of BZFlag at 64 bit (only for 64 bit operating system) :D If you installed BZFlag from the official repos on a 64-bit version of Ubuntu then BZFlag was compiled as a 64-...
by anomaly
Tue Feb 22, 2011 2:03 pm
Forum: Help: Map Making
Topic: Radar and Other Problems
Replies: 16
Views: 1793

Re: Radar and Other Problems

As for #1, the issue is that the devs decided to render the mesh as a single object in the radar. It used to be rendered per poly. The only way to make the terrain mesh have dimension in the radar is to use 'fast' or 'fast sorted' radar. http://sourceforge.net/tracker/?func=detail&aid=2100901&group_...
by anomaly
Sat Oct 02, 2010 1:11 pm
Forum: Map releases
Topic: Island Blitz by MDSKPR
Replies: 11
Views: 1542

Re: Island Blitz by MDSKPR

Where did you get that leaf3 texture from? It looks familiar. Here is how I did it originally. material name bark diffuse 0.627 0.322 0.176 1 addtexture mesh occluder end material name leaf diffuse 0.1 0.8 0.1 1 noradar nolighting noshadow noculling addtexture http://images.bzflag.org/msheppard/anom...
by anomaly
Wed Aug 04, 2010 12:01 pm
Forum: General Map Making Discussions
Topic: Undocumented Server Variables.
Replies: 4
Views: 947

Re: Undocumented Server Variables.

Yrogirg wrote:

Code: Select all

_fogNoSky 0

_fogNoSky will do what it says. Fog is not draw on the sky. I've used it in several maps, makes for interesting environmental effects.
-set _fogNoSky 1 in your map config will turn off fog drawing on the sky. The default is fog everywhere.
by anomaly
Sun Nov 08, 2009 4:12 pm
Forum: Help: Map Making
Topic: Ground XYZ and scale issues
Replies: 9
Views: 1596

Re: Ground XYZ and scale issues

For the record: Wings3D and blender both use the Y axis as the vertical up axis, whereas BZFlag uses Z . Actually blender uses the Z axis as the vertical up axis. Also you can apply tranforms to imported models and correct for any rotations that occur as part of the import process. When I export my...
by anomaly
Mon Nov 02, 2009 7:54 pm
Forum: Help: Map Making
Topic: Ground XYZ and scale issues
Replies: 9
Views: 1596

Re: Ground XYZ and scale issues

In blender or wings3d just create the model you want. The coords will be fine. The units for scaling are similar. One unit in blender is one unit in BZFlag. If you want a box 100x100x100 then scale it to 100x100x100 in wings3d or blender. The object should be centered and sitting on the ground plane...
by anomaly
Thu Sep 10, 2009 10:20 am
Forum: Help: Map Making
Topic: anim8or converting issues
Replies: 2
Views: 730

Re: anim8or converting issues

It sounds like your map isn't level. in other words, the flat parts of your map aren't flat. The Z coords are not exactly the same. I have had this issue before. One cause is the export function generating numbers like 2.614e-14 instead of 0.000. ( my fix is to have modeltool round the numbers to 3 ...
by anomaly
Sun Sep 06, 2009 2:04 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: crosshair and coordinates
Replies: 9
Views: 968

Re: crosshair and coordinates

set fakecursor 1 in the config file works for me but I had to hide the mouse cursor too.
by anomaly
Thu Sep 03, 2009 11:52 am
Forum: Help: Server Setup and Administration
Topic: bzfs debian package and plugin support
Replies: 8
Views: 1360

Re: need help: bzfs deb package and plugin

I usually do a "make install-strip". Most of us don't need to run the debug version. That will take bzflag down to about 2.4 Megs and bzfs to about 1.7 Megs. I don't build bzadmin so I don't know about that.
by anomaly
Mon Aug 24, 2009 10:23 am
Forum: Help: Map Making
Topic: how to make a box be a certain color
Replies: 7
Views: 1075

Re: how to make a box be a certain color

here are two ways to make colored boxes ## first method using materials material name red diffuse 1 0 0 1 end material name green diffuse 0 1 0 1 end box position -100 0 0 size 20 20 20 matref red end box position 100 0 0 size 20 20 20 matref green end ## second method using 'tint' keyword define co...
by anomaly
Sat Aug 22, 2009 9:09 pm
Forum: Works In Progress
Topic: New map - Isolation Island
Replies: 5
Views: 1181

New map - Isolation Island

I'm working on a new map. Yeah I know, what's with the island thing? I seem to do them a lot. Here are a couple of screenies:
by anomaly
Mon Jul 27, 2009 12:38 am
Forum: Help: Server Setup and Administration
Topic: Setting the Radar option
Replies: 7
Views: 1243

Re: Setting the Radar option

try -set _radarLimit 0 in your server config. Or you can set the variable in the client like so:
/set _radarLimit 0
by anomaly
Wed Jul 22, 2009 2:05 pm
Forum: Bugs and Problems
Topic: mouseboxsize is saved to config incorrectly
Replies: 2
Views: 898

Re: mouseboxsize is saved to config incorrectly

I was mistaken about the "mouseboxsize" variable in the config file. My bad.
by anomaly
Tue Jul 21, 2009 8:20 pm
Forum: Bugs and Problems
Topic: mouseboxsize is saved to config incorrectly
Replies: 2
Views: 898

mouseboxsize is saved to config incorrectly

Nothing to see here folks, move along
by anomaly
Thu Jun 11, 2009 12:02 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Flicker with Compiz
Replies: 13
Views: 4172

Re: Better but still a problem

Now there is a kind of flicker that is like a horizontal bar that kind of works its way up the screen and starts at the bottom again. This "horizontal bar" is probably a sync issue. Try turning on vertical sync in your GL driver and/or BZFlag. "/localset vsync 1" should do it. Or add "set vsync 1" ...
by anomaly
Sat May 30, 2009 11:18 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: UDP
Replies: 11
Views: 1266

Re: UDP

Most modems (cable or ADSL) have some router functionality. To use a router behind a modem you really should put the modem in bridge mode, although you don't HAVE to. If there is anyway to get off that USB connection and use ethernet you should. USB networking can be slow and buggy.
by anomaly
Tue May 12, 2009 7:27 pm
Forum: Help: Map Making
Topic: _cullDist not taking effect - 2.0.10
Replies: 2
Views: 572

Re: _cullDist not taking effect - 2.0.10

_cullDist is set to "fog", however fog is set to worldsize. Maybe I'm setting it wrong? /set _cullDist 500 "fog" is not set to worldsize, exactly. If you are using fog with _fogMode set to linear then _fogEnd defaults to _worldSize and _cullDist will use that value. If _fogMode is "none" then the d...